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	<id>https://dicey-dangers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paxe</id>
	<title>Dicey Dangers Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dicey-dangers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paxe"/>
	<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php/Special:Contributions/Paxe"/>
	<updated>2026-07-13T23:15:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.1</generator>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Template:Rat_Nest_Encounter_Table&amp;diff=6060</id>
		<title>Template:Rat Nest Encounter Table</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Template:Rat_Nest_Encounter_Table&amp;diff=6060"/>
		<updated>2026-07-13T19:32:16Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
|+Rat Nest Encounter Table&lt;br /&gt;
! Roll !! Encounter&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[CCVV-0910|Portal]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Clue]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[CCVV-7000|Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[CCVV-0410|Uncommon Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-0310|Common Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' || [[CCVV-0210|Event]]&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || [[CCVV-0310|Common Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || [[CCVV-0710|Special Event]]&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || [[CCVV-0510|Rare Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''11''' || [[CCVV-0810|Stranger]]&lt;br /&gt;
|-&lt;br /&gt;
| '''12''' || [[CCVV-0610|Epic Monster]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Template:Spider_Den_Encounter_Table&amp;diff=6059</id>
		<title>Template:Spider Den Encounter Table</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Template:Spider_Den_Encounter_Table&amp;diff=6059"/>
		<updated>2026-07-13T19:31:46Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
|+Spider Den Encounter Table&lt;br /&gt;
! Roll !! Encounter&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[CCVV-0920|Portal]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Clue]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[CCVV-7000|Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[CCVV-0420|Uncommon Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-0320|Common Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' || [[CCVV-0220|Event]]&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || [[CCVV-0320|Common Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || [[CCVV-0720|Special Event]]&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || [[CCVV-0520|Rare Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| '''11''' || [[CCVV-0820|Stranger]]&lt;br /&gt;
|-&lt;br /&gt;
| '''12''' || [[CCVV-0620|Epic Monster]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Chittering_Swarm-caller&amp;diff=6058</id>
		<title>Chittering Swarm-caller</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Chittering_Swarm-caller&amp;diff=6058"/>
		<updated>2026-07-13T19:29:48Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Chittering Swarm-caller== Small and unimpressive on its own, easy to miss until it opens its mouth. The sound it makes isn't quite a squeal and isn't quite a chitter, somewhere between the two, and it carries far enough through the warren's tunnels to bring the sicklier corners of the nest running.  {{Template:Monster |Name = Chittering Swarm-caller |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Chittering Swarm-caller==&lt;br /&gt;
Small and unimpressive on its own, easy to miss until it opens its mouth. The sound it makes isn't quite a squeal and isn't quite a chitter, somewhere between the two, and it carries far enough through the warren's tunnels to bring the sicklier corners of the nest running.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Chittering Swarm-caller&lt;br /&gt;
|Health = 3&lt;br /&gt;
|Reaction = 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]]&lt;br /&gt;
|AttWhite  = 1 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 0&lt;br /&gt;
|AttThreat = Roll 1d6 on a 5 or 6, Calls 1d3 [[Poisoned Rat]]&lt;br /&gt;
|DefWhite  = 1 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 0&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Debris_Wraith&amp;diff=6057</id>
		<title>Debris Wraith</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Debris_Wraith&amp;diff=6057"/>
		<updated>2026-07-13T19:29:35Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Debris Wraith== Something bound itself to the rubble long before the ratlings ever moved in, and it hasn't let go since. It has no clear shape, just a shifting mass of dust and broken stone with a presence behind it, cold enough to feel from several feet away.  {{Template:Monster |Name = Debris Wraith |Health = 4 |Reaction = Battle to the death |AttWhite  = 1 +Cleave |AttRed    = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Debris Wraith==&lt;br /&gt;
Something bound itself to the rubble long before the ratlings ever moved in, and it hasn't let go since. It has no clear shape, just a shifting mass of dust and broken stone with a presence behind it, cold enough to feel from several feet away.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Debris Wraith&lt;br /&gt;
|Health = 4&lt;br /&gt;
|Reaction = Battle to the death&lt;br /&gt;
|AttWhite  = 1 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 2&lt;br /&gt;
|AttThreat = Roll 1d6 on a 6, curses the Hero's next Skill Check, -1&lt;br /&gt;
|DefWhite  = 2 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 2&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = [[:Category:Undead|Undead]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;br /&gt;
[[Category:Undead]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Twisted_Ratling&amp;diff=6056</id>
		<title>Twisted Ratling</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Twisted_Ratling&amp;diff=6056"/>
		<updated>2026-07-13T19:29:21Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Twisted Ratling== Something about this one is subtly off, a joint that bends a little too far, a jaw set a little too wide, nothing a Hero could point to directly but enough to make the fight feel wrong from the first exchange. It hits harder than its size should allow, and it doesn't seem to feel it when it's hit back.  {{Template:Monster |Name = Twisted Ratling |Health = 5 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Twisted Ratling==&lt;br /&gt;
Something about this one is subtly off, a joint that bends a little too far, a jaw set a little too wide, nothing a Hero could point to directly but enough to make the fight feel wrong from the first exchange. It hits harder than its size should allow, and it doesn't seem to feel it when it's hit back.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Twisted Ratling&lt;br /&gt;
|Health = 5&lt;br /&gt;
|Reaction = 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]]&lt;br /&gt;
|AttWhite  = 3 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 0&lt;br /&gt;
|AttThreat = Roll 1d6 on a 5 or 6, Frenzied Bite, adds 1 [[File:Dice-Black-Icon.png|40px]] Threat Die&lt;br /&gt;
|DefWhite  = 2 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 0&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Bone_Picker_Ratman&amp;diff=6055</id>
		<title>Bone Picker Ratman</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Bone_Picker_Ratman&amp;diff=6055"/>
		<updated>2026-07-13T19:29:04Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Bone Picker Ratman== A scavenger even by ratling standards, picking through the warren's dead and the battlefield's older dead alike, dragging back whatever's still worth carrying. It would rather flee with a find than fight to keep it, but corner it with nowhere to run and it fights like it's got nothing left to lose.  {{Template:Monster |Name = Bone Picker Ratman |Health = 4 |Reaction = 1 Aggressive, 2-5 Cautious, 6+...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Bone Picker Ratman==&lt;br /&gt;
A scavenger even by ratling standards, picking through the warren's dead and the battlefield's older dead alike, dragging back whatever's still worth carrying. It would rather flee with a find than fight to keep it, but corner it with nowhere to run and it fights like it's got nothing left to lose.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Bone Picker Ratman&lt;br /&gt;
|Health = 4&lt;br /&gt;
|Reaction = 1 [[Aggressive]], 2-5 [[Cautious]], 6+ [[Flee]]&lt;br /&gt;
|AttWhite  = 2 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 1&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 0&lt;br /&gt;
|AttThreat = Roll 1d6 on a 6, +2 White die attack&lt;br /&gt;
|DefWhite  = 2 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 0&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Nest_Guardian&amp;diff=6054</id>
		<title>Nest Guardian</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Nest_Guardian&amp;diff=6054"/>
		<updated>2026-07-13T19:28:44Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Nest Guardian== Bigger and thicker-hided than the ratlings it watches over, a Nest Guardian doesn't leave its post willingly. It fights to hold ground rather than to win, and it doesn't hesitate to call the rest of the nest in if that's what holding ground takes.  {{Template:Monster |Name = Nest Guardian |Health = 6 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite  = 3 +Cleave |AttRed    = 0 |AttOrange = 0 |AttYell...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Nest Guardian==&lt;br /&gt;
Bigger and thicker-hided than the ratlings it watches over, a Nest Guardian doesn't leave its post willingly. It fights to hold ground rather than to win, and it doesn't hesitate to call the rest of the nest in if that's what holding ground takes.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Nest Guardian&lt;br /&gt;
|Health = 6&lt;br /&gt;
|Reaction = 0-3 [[Aggressive]], 4+ [[Hostile]]&lt;br /&gt;
|AttWhite  = 3 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 0&lt;br /&gt;
|AttThreat = Roll 1d6 on a 6, Calls 1d3 [[Scrubby Ratmen]]&lt;br /&gt;
|DefWhite  = 3 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 0&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Ratling_Trapper&amp;diff=6053</id>
		<title>Ratling Trapper</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Ratling_Trapper&amp;diff=6053"/>
		<updated>2026-07-13T19:28:21Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Ratling Trapper== More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does.  {{Template:Monster |Name = Ratling Trapper |Health = 5 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |AttWhi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Ratling Trapper==&lt;br /&gt;
More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Ratling Trapper&lt;br /&gt;
|Health = 5&lt;br /&gt;
|Reaction = 0-2 [[Threatening]], 3-5 [[Aggressive]], 6+ [[Cautious]]&lt;br /&gt;
|AttWhite  = 2 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 0&lt;br /&gt;
|AttThreat = Roll 1d6 on a 5 or 6, Snare Trap, adds 1 [[File:Dice-Black-Icon.png|40px]] Threat Die&lt;br /&gt;
|DefWhite  = 2 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 0&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0410&amp;diff=6052</id>
		<title>CCVV-0410</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0410&amp;diff=6052"/>
		<updated>2026-07-13T19:27:35Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
==Rat Nest UnCommon Monster Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll !! Encounter&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || [[Ratling Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Nest Guardian]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Bone Picker Ratman]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Twisted Ratling]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Debris Wraith]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Chittering Swarm-caller]]&lt;br /&gt;
|}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0074&amp;diff=6051</id>
		<title>CCVV-0074</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0074&amp;diff=6051"/>
		<updated>2026-07-13T19:26:31Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Ancient Stone Arch=&lt;br /&gt;
[[File:DALL·E 2022-08-21 12.50.44 - Ancient stone archway .jpg|right|400px]]&lt;br /&gt;
[[File:Time-Icon.png|40px]] At the eastern edge of town, where the buildings stop as if by agreement, an ancient stone arch rises from a raised dais of steps. Every surface, arch and steps alike, is cut with runes in a language no one in Vulture's Vineyard can read, worn shallow by centuries of mountain weather but never quite erased. A soft, rhythmic humming hangs around the monument, felt in the teeth as much as heard, and the air above the dais shimmers faintly on cold mornings.&lt;br /&gt;
&lt;br /&gt;
The arch was here before the town, before the vineyard, before anything anyone can name. The locals neither fear it nor love it; they simply leave it room, the way you'd leave room for a sleeping bear. Grape vines grow to within twenty paces of the dais and no closer, and no bird has ever been seen to land on it.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, As you step onto the dais, the arch answers with a single low tone, like a bell struck once, and every vulture over the vineyard rises at the same instant. Make a Luck(1). On a failure, add 1 Threat Die [[File:Dice-Black-Icon.png|40px]], something noticed you. On a success, nothing happens, which may be worse.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' thru '''4''' || Nobody is here&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Carla Pebbrust|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Carla Pebbrust&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Andrew Necros|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Andrew Necros&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
*If you traveled here through a [[Natures Gate]], the portal still hums between the pillars. You may step back through to the location you cast it from; the gate then closes.&lt;br /&gt;
*If Today is Friday and you believe Carla's hint follow  '''[[CCVV-2550|LINK]]'''&lt;br /&gt;
*{{Template:KeywordCheck|Keyword=Steward|Action=Go South to|Target=CCVV-0077}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0075|Field of Grape Vines]]'''&lt;br /&gt;
*West to '''[[CCVV-0079|Vulture's Vineyard Town Center]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]] [[Category:Steward]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0074&amp;diff=6050</id>
		<title>CCVV-0074</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0074&amp;diff=6050"/>
		<updated>2026-07-13T19:25:21Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Ancient Stone Arch=&lt;br /&gt;
[[File:DALL·E 2022-08-21 12.50.44 - Ancient stone archway .jpg|right|400px]]&lt;br /&gt;
[[File:Time-Icon.png|40px]] At the eastern edge of town, where the buildings stop as if by agreement, an ancient stone arch rises from a raised dais of steps. Every surface, arch and steps alike, is cut with runes in a language no one in Vulture's Vineyard can read, worn shallow by centuries of mountain weather but never quite erased. A soft, rhythmic humming hangs around the monument, felt in the teeth as much as heard, and the air above the dais shimmers faintly on cold mornings.&lt;br /&gt;
&lt;br /&gt;
The arch was here before the town, before the vineyard, before anything anyone can name. The locals neither fear it nor love it; they simply leave it room, the way you'd leave room for a sleeping bear. Grape vines grow to within twenty paces of the dais and no closer, and no bird has ever been seen to land on it.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, As you step onto the dais, the arch answers with a single low tone, like a bell struck once, and every vulture over the vineyard rises at the same instant. Make a Luck(1). On a failure, add 1 Threat Die [[File:Dice-Black-Icon.png|40px]], something noticed you. On a success, nothing happens, which may be worse.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' thru '''4''' || Nobody is here&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Carla Pebbrust|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Carla Pebbrust&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Andrew Necros|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Andrew Necros&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
*If you traveled here through a [[Natures Gate]], the portal still hums between the pillars. You may step back through to the location you cast it from; the gate then closes.&lt;br /&gt;
*If Today is Friday and you believe Carla's hint follow  '''[[CCVV-2550|LINK]]'''&lt;br /&gt;
*{{Template:KeywordCheck|Keyword=Steward|Action=South to|Target=CCVV-0077}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0075|Field of Grape Vines]]'''&lt;br /&gt;
*West to '''[[CCVV-0079|Vulture's Vineyard Town Center]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]] [[Category:Steward]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Broodling_Swarm&amp;diff=6049</id>
		<title>Broodling Swarm</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Broodling_Swarm&amp;diff=6049"/>
		<updated>2026-07-13T19:02:25Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Broodling Swarm== A mass of newly hatched spiderlings, small enough individually to crush underfoot, dangerous only because there are so many of them at once. They spill out of the den's egg sacs the moment something disturbs the wrong cluster, and their numbers have a habit of getting worse before a fight is over.  {{Template:Monster |Name = Broodling Swarm |Health = 2 |Reaction = 1-2 Aggressive, 3-4 Hostile, 5+ Cau...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Broodling Swarm==&lt;br /&gt;
A mass of newly hatched spiderlings, small enough individually to crush underfoot, dangerous only because there are so many of them at once. They spill out of the den's egg sacs the moment something disturbs the wrong cluster, and their numbers have a habit of getting worse before a fight is over.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Broodling Swarm&lt;br /&gt;
|Health = 2&lt;br /&gt;
|Reaction = 1-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]]&lt;br /&gt;
|AttWhite  = 2 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 0&lt;br /&gt;
|AttThreat = Roll 1d6 on a 5 or 6, Add another Broodling Swarm&lt;br /&gt;
|DefWhite  = 1 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 0&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = [[:Category:Arachnid|Arachnid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;br /&gt;
[[Category:Arachnid]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0056&amp;diff=6048</id>
		<title>CCVV-0056</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0056&amp;diff=6048"/>
		<updated>2026-07-13T17:02:17Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0056.png‎|right|500px]]&lt;br /&gt;
==Room 56 Square Colonnade==&lt;br /&gt;
[[File:Time-Icon.png|40px]]  In this square-shaped colonnade, imposing stone columns rise around you, their once-majestic appearance now obscured by a shroud of delicate but extensive webbing. The square's structure evokes a sense of architectural grandeur, but the encroaching silk veils hint at a long-lost beauty that nature has begun to reclaim.&lt;br /&gt;
&lt;br /&gt;
The symmetry of the room makes it almost impossible to tell which direction you entered from once the webbing's fully obscured the walls, every corner dressed identically to the last.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Mind]] (3) check to keep your bearings in the identical corners. If you fail, [[File:Time-Icon.png|40px]] Mark an additional Time Box working out which way you came from.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0055&amp;diff=6047</id>
		<title>CCVV-0055</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0055&amp;diff=6047"/>
		<updated>2026-07-13T17:02:01Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0055.png‎|right|500px]]&lt;br /&gt;
==Room 55 Medium Colonnade==&lt;br /&gt;
[[File:Time-Icon.png|40px]] A medium-sized colonnade stands before you, graced by sturdy stone columns and marred by an infestation of silken webbing. The columns, though not imposing in size, carry a sense of weighty resilience and artistry. Yet, their once grand facade is now veiled in intricate, dusty webs, transforming this place of stone into a haunting lair of silk.&lt;br /&gt;
&lt;br /&gt;
Dust has settled thick enough in places to suggest nothing has crossed this room in some time, though the webs themselves look freshly spun, a contradiction that's easier to notice than to explain.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Mind]] (3) check to notice why the dust doesn't match the webbing.&lt;br /&gt;
*'''Success:''' You spot the fresher tunnel before it spots you. Roll on the [[CCVV-7000|Treasure]] table.&lt;br /&gt;
*'''Fail:''' Nothing, just an unshakeable unease.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0054&amp;diff=6046</id>
		<title>CCVV-0054</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0054&amp;diff=6046"/>
		<updated>2026-07-13T17:01:44Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0054.png‎|right|500px]]&lt;br /&gt;
==Room 54 Long Colonnade==&lt;br /&gt;
[[File:Time-Icon.png|40px]] A long, grand hallway stretches out before you, flanked by imposing rows of intricately carved stone columns, forming a majestic colonnade on both sides. These columns, adorned with ornate patterns and reliefs, exude an air of ancient grandeur. Yet, in stark contrast to the hall's former elegance, the entire passage has been overtaken by a sinister presence. Silken webs drape and cocoon the stone columns, swathing them in a shroud of haunting beauty and dread, casting eerie, intricate patterns upon the weathered stone. The webbing clings to every surface, a testament to nature's unyielding claim over man-made majesty.&lt;br /&gt;
&lt;br /&gt;
Whoever carved these columns built them to be walked past, admired, forgotten in the way grand architecture always is. Nobody carved them expecting this.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll a d6, on a 6 something has been resting between the columns and wakes as you pass. Roll on the [[CCVV-0320|Common Monster]] table.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0052&amp;diff=6045</id>
		<title>CCVV-0052</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0052&amp;diff=6045"/>
		<updated>2026-07-13T17:01:13Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0052.png‎|right|500px]]&lt;br /&gt;
==Room 52 Tower of Webbing==&lt;br /&gt;
[[File:Time-Icon.png|40px]] In the center of the room stands an astonishing spectacle - an immense tower of webbing that rivals the size of a mountain. This intricate structure, woven from countless glistening threads, extends from the floor to the ceiling, creating an awe-inspiring focal point. The air is heavy with a sense of both wonder and trepidation, as the tower's intricate patterns and labyrinthine passages hint at the secrets concealed within its depths.&lt;br /&gt;
&lt;br /&gt;
Something keeps the tower's shape from collapsing under its own weight, structural threads thicker than a man's arm woven load-bearing through the mass. Whatever built it wasn't guessing.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Reflex]] (3) check before climbing past the tower's base. If you fail, take a 3 [[File:Dice-White-Icon.png|40px]] White Die attack as something inside strikes from within the strands.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0051&amp;diff=6044</id>
		<title>CCVV-0051</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0051&amp;diff=6044"/>
		<updated>2026-07-13T17:00:51Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0051.png‎|right|500px]]&lt;br /&gt;
==Room 51 Egg Sac Cluster Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] In the corners of this room, thick, silken webbing extends from floor to ceiling, cocooning them in an eerie embrace. Within these intricate, shrouded pockets, clusters of leathery eggs are carefully nestled, their exteriors glistening with a faint, ominous sheen. The room is steeped in a tense stillness, as if these clutches of eggs hold the promise of something both mysterious and unsettling, concealed within the depths of the delicate yet forbidding webbing.&lt;br /&gt;
&lt;br /&gt;
Some of the sacs look old, gone brittle and pale. Others are still damp, still faintly warm to the touch, which is somehow worse.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll a d6, on a 5 or 6 the nearest sac ruptures. Add 1d3 [[Broodling Swarm]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0046&amp;diff=6043</id>
		<title>CCVV-0046</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0046&amp;diff=6043"/>
		<updated>2026-07-13T16:59:54Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0046.png‎|right|500px]]&lt;br /&gt;
==Room 46 L Shaped Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This long debris filled hallway forms a L.&lt;br /&gt;
&lt;br /&gt;
The bend hides the trap well enough, but not so well that it feels accidental. This is a corridor built to funnel something toward that corner, on purpose.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll a d6, on a 1 there is a pit trap to avoid. Make a [[Reflex]](2) or a [[Luck]](3) Check to avoid the trap, otherwise take [[File:Dice-White-Icon.png|40px]] of damage.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0045&amp;diff=6042</id>
		<title>CCVV-0045</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0045&amp;diff=6042"/>
		<updated>2026-07-13T16:59:41Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0045.png‎|right|500px]]&lt;br /&gt;
==Room 45 T Shaped Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This long debris filled hallway forms a T.&lt;br /&gt;
&lt;br /&gt;
The junction itself is the danger, not the debris. Whoever dug the pit knew Heroes would have to stop and choose a direction here, and built the trap for exactly that pause.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll a d6, on a 1 there is a pit trap to avoid. Make a [[Reflex]](2) Check to avoid the trap, otherwise take [[File:Dice-White-Icon.png|40px]] of damage.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0044&amp;diff=6041</id>
		<title>CCVV-0044</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0044&amp;diff=6041"/>
		<updated>2026-07-13T16:59:29Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0044.png‎|right|500px]]&lt;br /&gt;
==Room 44 C Shaped Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This hall is over stuffed with debris and random junk collected from other rooms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Someone's been hoarding here, not just letting rubble pile up naturally. Broken furniture, scraps of cloth, bent metal, none of it belongs to this hallway originally, all of it dragged here and left.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
It will take [[File:Time-Icon.png|40px]][[File:Time-Icon.png|40px]][[File:Time-Icon.png|40px]][[File:Time-Icon.png|40px]] to clear a path through the rubble. Make a [[Body]] skill check and reduce the time by the number of successes.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0043&amp;diff=6040</id>
		<title>CCVV-0043</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0043&amp;diff=6040"/>
		<updated>2026-07-13T16:59:18Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0043.png‎|right|500px]]&lt;br /&gt;
==Room 43 Short L Shaped Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This short debris filled hallway forms a L.&lt;br /&gt;
&lt;br /&gt;
The trap waiting at the bend isn't hidden so much as it is easy to miss, a thin tripwire strung ankle-height right where the corner forces you to slow down and turn.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll a d6, on a 1 there is a blinding trap to avoid as you turn the corner. Make a [[Reflex]](2) or a [[Luck]](3) Check to avoid the trap, otherwise you are [[Blindness|Blinded]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0042&amp;diff=6039</id>
		<title>CCVV-0042</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0042&amp;diff=6039"/>
		<updated>2026-07-13T16:59:05Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0042.png‎|right|500px]]&lt;br /&gt;
==Room 42 Long Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Debris fill the 50ft long hallway&lt;br /&gt;
&lt;br /&gt;
Fifty feet is a long way to fill with nothing but wreckage, and this stretch manages it without a single clear patch of floor. Whatever collapsed here did it a long time ago, and nobody since has bothered to clear it properly.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
You will need to clear some of the debris to be able to walk through. Roll a d6, on a 1 add a [[File:Time-Icon.png|40px]] [[File:Time-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0041&amp;diff=6038</id>
		<title>CCVV-0041</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0041&amp;diff=6038"/>
		<updated>2026-07-13T16:58:52Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0041.png‎|right|500px]]&lt;br /&gt;
==Room 41 Ratling Twisted Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Ratling have filled the halls with debris and rubble and many traps in these twisted halls.&lt;br /&gt;
&lt;br /&gt;
There's no straight line through this stretch, the corridor doubles back on itself twice before it goes anywhere useful, and every turn hides another rigged surprise. Whoever built it knew the layout would slow down anyone who didn't.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
For every corner you walk through in this room, make a [[Reflex]](1) or [[Luck]](2) skill test. For each failed skill check defend against [[File:Dice-White-Icon.png|40px]][[File:Dice-White-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0036&amp;diff=6037</id>
		<title>CCVV-0036</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0036&amp;diff=6037"/>
		<updated>2026-07-13T16:57:05Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0036.png‎|right|500px]]&lt;br /&gt;
==Room 36 Short Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Debris fill the 20ft long hallway, Etched in the wall by a boulder are the words &amp;quot;3l173 D357r0y3rz&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The letters are shallow, scratched rather than carved, made by something without the patience or the tools for a proper job. Whoever left it was in a hurry, and left it low on the wall, at a height no grown Hero would naturally reach without stooping.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
You will need to clear some of the debris to be able to walk through. Roll a d6, on a 1 add a [[File:Time-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0035&amp;diff=6036</id>
		<title>CCVV-0035</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0035&amp;diff=6036"/>
		<updated>2026-07-13T16:56:51Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0035.png‎|right|500px]]&lt;br /&gt;
==Room 35 Grand Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Debris and scattered junk cram this hallway almost to the brink, with the exception of a meandering path through the mess.&lt;br /&gt;
&lt;br /&gt;
Whoever cleared that path did it recently and did it carefully, single file, just wide enough for something the size of a person. The junk piled on either side leans in close, high enough to swallow the sound of footsteps.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll a 1d6, on a 1 the piles of rubble are unstable, make a [[Reflex]](3) or [[Luck]](3) test. If you fail take a [[File:Dice-White-Icon.png|40px]] [[File:Dice-White-Icon.png|40px]] hit.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0034&amp;diff=6035</id>
		<title>CCVV-0034</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0034&amp;diff=6035"/>
		<updated>2026-07-13T16:56:36Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0034.png‎|right|500px]]&lt;br /&gt;
==Room 34 Ratling Training Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This rooms is filled with dungeon debris, odd contraptions and makeshift target dummies are noticable among the rubble.&lt;br /&gt;
&lt;br /&gt;
Whatever passes for training down here is crude but deliberate. The dummies are worn through in the same few spots, over and over, like whoever drilled here had real technique and not just aggression to burn off.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Try some Ratling training. Roll a 1d6&lt;br /&gt;
*on a 1-3 add that many [[File:Dice-Black-Icon.png|40px]] Threat Dice&lt;br /&gt;
*(One time only) on a 6 make a [[Reflex]](3) or [[Luck]](3) check if successful add 1 point the the skill checked.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0034&amp;diff=6034</id>
		<title>CCVV-0034</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0034&amp;diff=6034"/>
		<updated>2026-07-13T16:36:39Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0034.png‎|right|500px]]&lt;br /&gt;
==Room 34 Ratling Training Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This rooms is filled with dungeon debris, odd contraptions and makeshift target dummies are noticable among the rubble.&lt;br /&gt;
&lt;br /&gt;
Whatever passes for training down here is crude but deliberate. The dummies are worn through in the same few spots, over and over, like whoever drilled here had real technique and not just aggression to burn off.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Try some Ratling training. Roll a 1d6&lt;br /&gt;
*on a 1-3 add that many [[Threat Dice]]&lt;br /&gt;
*(One time only) on a 6 make a [[Reflex]](3) or [[Luck]](3) check if successful add 1 point the the skill checked.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0033&amp;diff=6033</id>
		<title>CCVV-0033</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0033&amp;diff=6033"/>
		<updated>2026-07-13T16:36:22Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0033.png‎|right|500px]]&lt;br /&gt;
==Room 33 Rat Nest==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This room has a sour odor to it. A few large lumps of wriggling debris. Rats several of them live in this nest.&lt;br /&gt;
&lt;br /&gt;
The lumps aren't all rats. Some of what's tangled in with them used to be something else entirely, boots, straps, the odd glint of buckle, dragged in and nested over until it's hard to tell where the debris ends and the vermin begin.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Rats are everywhere. For each [[File:Time-Icon.png|40px]] you spend in this room, add 1 [[File:Dice-Black-Icon.png|40px]] Threat Die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0033&amp;diff=6032</id>
		<title>CCVV-0033</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0033&amp;diff=6032"/>
		<updated>2026-07-13T16:34:03Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0033.png‎|right|500px]]&lt;br /&gt;
==Room 33 Rat Nest==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This room has a sour odor to it. A few large lumps of wriggling debris. Rats several of them live in this nest.&lt;br /&gt;
&lt;br /&gt;
The lumps aren't all rats. Some of what's tangled in with them used to be something else entirely, boots, straps, the odd glint of buckle, dragged in and nested over until it's hard to tell where the debris ends and the vermin begin.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Rats are everywhere. For each round you are in the room add a [[Threat Dice]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0032&amp;diff=6031</id>
		<title>CCVV-0032</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0032&amp;diff=6031"/>
		<updated>2026-07-13T16:33:21Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0032.png‎|right|500px]]&lt;br /&gt;
==Room 32 Shrine to [[The Invisible Ones]]==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Two large statues are in the center of this room, a shrine of humanoid figures wearing robes surrounded by Ratmen , crafted in blue &amp;amp; black stones. Otherwise debris fill the room.&lt;br /&gt;
&lt;br /&gt;
The carving is old, older than anything else built down here, and the ratmen worship it with a devotion that has nothing to do with the dungeon around them. Seven robed figures, not six, stand at the statues' backs, easy to miss unless you count them.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Lycanthropy|Action=see|Target=CCVV-8601}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
[[Category:Lycanthropy]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Template:KeywordCheck&amp;diff=6030</id>
		<title>Template:KeywordCheck</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Template:KeywordCheck&amp;diff=6030"/>
		<updated>2026-07-13T16:24:44Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;If you have the '''{{{Keyword}}}''' Keyword then {{{Action}}} '''LINK'''&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have the '''[[:Category:{{{Keyword}}}|{{{Keyword}}}]]''' [[Keyword]] then {{{Action}}} '''[[{{{Target}}}|LINK]]'''&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=User:Paxe&amp;diff=6029</id>
		<title>User:Paxe</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=User:Paxe&amp;diff=6029"/>
		<updated>2026-07-13T16:24:26Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Navigation}}&lt;br /&gt;
&lt;br /&gt;
{{Template:KeywordCheck}}&lt;br /&gt;
&lt;br /&gt;
[[Feather]]&lt;br /&gt;
&lt;br /&gt;
[[Dungeon23]]&lt;br /&gt;
&lt;br /&gt;
{{Template:ComboItem &lt;br /&gt;
|Element = [[Pyric]]&lt;br /&gt;
|Material = [[Steel]]&lt;br /&gt;
|Attribute = [[Sage]]&lt;br /&gt;
|Base = [[Helm]]&lt;br /&gt;
|Spell = of [[Koyous Eye]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vulture's Vineyard==&lt;br /&gt;
*[[:Category:CCVV-Location]]&lt;br /&gt;
*[[:Category:Rogues' Gallery]]&lt;br /&gt;
&lt;br /&gt;
==Quest Starters==&lt;br /&gt;
*[[CCVV-2510]]&lt;br /&gt;
*[[CCVV-2520]]&lt;br /&gt;
*[[CCVV-2530]]&lt;br /&gt;
*[[CCVV-2540]]&lt;br /&gt;
*[[CCVV-2550]]&lt;br /&gt;
*[[CCVV-2560]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
[[Template:Wiki Header]]&lt;br /&gt;
[[Template:Wiki Footer]]&lt;br /&gt;
&lt;br /&gt;
[[Template:CHRGEN Header]]&lt;br /&gt;
[[Template:CHRGEN Footer]]&lt;br /&gt;
&lt;br /&gt;
[[Template:PRIM Header]]&lt;br /&gt;
[[Template:PRIM Footer]]&lt;br /&gt;
&lt;br /&gt;
[[HERO-500]]&lt;br /&gt;
&lt;br /&gt;
[[Template:ToDo]]&lt;br /&gt;
&lt;br /&gt;
[[Template:ComboItem]]&lt;br /&gt;
&lt;br /&gt;
[[Template:Back]]&lt;br /&gt;
&lt;br /&gt;
[[Template:NewTab]]&lt;br /&gt;
&lt;br /&gt;
[[Template:PrefixMaterial]]&lt;br /&gt;
[[Template:PrefixElement]]&lt;br /&gt;
&lt;br /&gt;
[[Template:MonsterTest]]&lt;br /&gt;
[[Template:ItemTest]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
https://excel2wiki.toolforge.org/index.php&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paypal&lt;br /&gt;
https://paypal.me/JoelHIlls1969?locale.x=en_US&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#CAAE7F;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll !! Encounter !! Table&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || x|| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#CAAE7F;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 3d6 !! Encounter !! Table&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''11''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''12''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''13''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''14''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''15''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''17''' || x|| x&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || x|| x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Game Master Footer}}&lt;br /&gt;
[[File:Dicey Dangers-Banner.png|1500px]]&lt;br /&gt;
[[Category:Game Master]] [[Category:ToDo]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0032&amp;diff=6028</id>
		<title>CCVV-0032</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0032&amp;diff=6028"/>
		<updated>2026-07-13T15:15:25Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0032.png‎|right|500px]]&lt;br /&gt;
==Room 32 Shrine to [[The Invisible Ones]]==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Two large statues are in the center of this room, a shrine of humanoid figures wearing robes surrounded by Ratmen , crafted in blue &amp;amp; black stones. Otherwise debris fill the room.&lt;br /&gt;
&lt;br /&gt;
The carving is old, older than anything else built down here, and the ratmen worship it with a devotion that has nothing to do with the dungeon around them. Seven robed figures, not six, stand at the statues' backs, easy to miss unless you count them.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
If you have the [[Lycanthropy]] keyword see [[CCVV-8601]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
[[Category:Lycanthropy]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Scrubby_Ratmen&amp;diff=6027</id>
		<title>Scrubby Ratmen</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Scrubby_Ratmen&amp;diff=6027"/>
		<updated>2026-07-13T15:14:31Z</updated>

		<summary type="html">&lt;p&gt;Paxe: Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Scrubby Ratmen== Ratling scavengers, thin and mangy, dressed in whatever scraps of leather and rusted metal they've managed to pull together. Alone, one is barely a threat, more interested in fleeing with something shiny than fighting for it. In numbers, they get bolder fast, closing in from every crawlspace and gap at once until a Hero is surrounded before they've noticed being flanked.  {{Template:Monster |Name = Scrubby Rat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Scrubby Ratmen==&lt;br /&gt;
Ratling scavengers, thin and mangy, dressed in whatever scraps of leather and rusted metal they've managed to pull together. Alone, one is barely a threat, more interested in fleeing with something shiny than fighting for it. In numbers, they get bolder fast, closing in from every crawlspace and gap at once until a Hero is surrounded before they've noticed being flanked.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Scrubby Ratmen&lt;br /&gt;
|Health = 2&lt;br /&gt;
|Reaction = 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]]&lt;br /&gt;
|AttWhite  = 1 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 0&lt;br /&gt;
|AttThreat = None&lt;br /&gt;
|DefWhite  = 1 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 0&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0031&amp;diff=6026</id>
		<title>CCVV-0031</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0031&amp;diff=6026"/>
		<updated>2026-07-13T15:14:05Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0031.png‎|right|500px]]&lt;br /&gt;
==Room 31 Ratling Sleeping Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This room has several crawlspaces created using leather hides and rotting wood. The burned out coals of a fire pit have been left behind in the rubble. Pails of water are laying around.&lt;br /&gt;
&lt;br /&gt;
Whoever slept here left in a hurry, or didn't leave at all. The hides are still strung taut over their frames, the water pails still full, nothing scavenged or packed. Ratling don't abandon a warm sleeping spot without a reason.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Something stirs in the crawlspaces the moment you disturb them. In addition to anything else in the room add an additional 1d6 [[Scrubby Ratmen]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0066&amp;diff=6025</id>
		<title>CCVV-0066</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0066&amp;diff=6025"/>
		<updated>2026-07-13T15:13:05Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0066.png‎|right|500px]]&lt;br /&gt;
==Room 66 Queen's Nest==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Within this dimly lit cavern, webbing stretches from wall to wall, creating an intricate labyrinth that clings to every surface. In the heart of the back wall, a formidable throne-like structure emerges, woven from the same silken threads that dominate the chamber. The webbed throne serves as an imposing centerpiece, revealing itself as the queen's nest, the heart of the arachnid domain. Glistening with an otherworldly grace, it stands as a testament to both artistry and dread in the web-spun depths of the cavern.&lt;br /&gt;
&lt;br /&gt;
Nothing about the throne suggests it was built for comfort. Every strand of it is functional, load-bearing, positioned exactly where it needs to be to see the whole room at once.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
The throne itself is woven from countless strands worked in over the years, and tangled somewhere in it are things that were never spider silk to begin with.&lt;br /&gt;
&lt;br /&gt;
Make a [[Reflex]] (3) check to search it without disturbing anything that might still be watching.&lt;br /&gt;
*'''Success:''' Roll on the [[CCVV-7000|Treasure]] table.&lt;br /&gt;
*'''Fail:''' Something guards her space even when she's not in it. Roll on the [[CCVV-0520|Rare Monster]] table.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0066&amp;diff=6024</id>
		<title>CCVV-0066</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0066&amp;diff=6024"/>
		<updated>2026-07-13T15:12:00Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0066.png‎|right|500px]]&lt;br /&gt;
==Room 66 Queen's Nest==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Within this dimly lit cavern, webbing stretches from wall to wall, creating an intricate labyrinth that clings to every surface. In the heart of the back wall, a formidable throne-like structure emerges, woven from the same silken threads that dominate the chamber. The webbed throne serves as an imposing centerpiece, revealing itself as the queen's nest, the heart of the arachnid domain. Glistening with an otherworldly grace, it stands as a testament to both artistry and dread in the web-spun depths of the cavern.&lt;br /&gt;
&lt;br /&gt;
Nothing about the throne suggests it was built for comfort. Every strand of it is functional, load-bearing, positioned exactly where it needs to be to see the whole room at once.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
This is her room, whether she's in it right now or not. Every strand here answers to her, and nothing that lives in this den forgets it.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0065&amp;diff=6023</id>
		<title>CCVV-0065</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0065&amp;diff=6023"/>
		<updated>2026-07-13T15:11:39Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0065.png‎|right|500px]]&lt;br /&gt;
==Room 65 Harvest Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] In the shadowy recesses of this room, webs hang like sinister tapestries, casting eerie patterns across the darkness. The chamber is a sanctuary for arachnid horrors, with silken threads weaving a complex lattice throughout. Suspended in these macabre creations are a multitude of shrouded cocoons, hinting at the ominous fate of those unfortunate enough to have crossed paths with the room's arachnid inhabitants. It is a place where the line between prey and captor is veiled in the dim, foreboding light.&lt;br /&gt;
&lt;br /&gt;
Some of the cocoons are small enough to have been vermin. A few are not, and a Hero who looks too closely will start counting how many of those there are.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Body]] (3) check to search the cocoons quickly.&lt;br /&gt;
*'''Success:''' Roll on the [[CCVV-7000|Treasure]] table.&lt;br /&gt;
*'''Fail:''' Something notices the disturbance. Roll on the [[CCVV-0320|Common Monster]] table.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0064&amp;diff=6022</id>
		<title>CCVV-0064</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0064&amp;diff=6022"/>
		<updated>2026-07-13T15:11:27Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0064.png‎|right|500px]]&lt;br /&gt;
==Room 64 Colonnade Crossroads==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Stretching into the depths, a lengthy colonnade of formidable stone columns runs its course. Draped with the intricate lace of gossamer webbing, it forms a haunting canopy along the passage. This dimly lit corridor leads to a crossroads, where travelers must choose their path, the muffled echoes of their steps lost amidst the web's delicate embrace.&lt;br /&gt;
&lt;br /&gt;
Each branch from the crossroads looks identical from here, same columns, same webbing, no clue offered as to which way leads deeper and which way leads back out.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Luck]] (3) check to pick the safer branch. If you fail, [[File:Time-Icon.png|40px]] Mark an additional Time Box backtracking from a dead end.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0061&amp;diff=6021</id>
		<title>CCVV-0061</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0061&amp;diff=6021"/>
		<updated>2026-07-13T15:10:52Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0061.png‎|right|500px]]&lt;br /&gt;
==Room 61 Dark Corner==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Within the cavernous expanse, a hidden world unfolds. Obscured by shadow, a dark corner of the room is enshrouded in thick, glistening webbing. An aura of mystery permeates this space, and the eerie silence hints at something concealed within, waiting to reveal itself with sinister intent.&lt;br /&gt;
&lt;br /&gt;
Whatever's back there hasn't moved since you walked in, which isn't the same as saying it's asleep.&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Reflex]] (3) check to back away without drawing its attention. If you fail, roll on the [[CCVV-0320|Common Monster]] table.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0066&amp;diff=6020</id>
		<title>CCVV-0066</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0066&amp;diff=6020"/>
		<updated>2026-07-13T14:59:19Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0066.png‎|right|500px]]&lt;br /&gt;
==Room 66 Queen's Nest==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Within this dimly lit cavern, webbing stretches from wall to wall, creating an intricate labyrinth that clings to every surface. In the heart of the back wall, a formidable throne-like structure emerges, woven from the same silken threads that dominate the chamber. The webbed throne serves as an imposing centerpiece, revealing itself as the queen's nest, the heart of the arachnid domain. Glistening with an otherworldly grace, it stands as a testament to both artistry and dread in the web-spun depths of the cavern.&lt;br /&gt;
&lt;br /&gt;
Nothing about the throne suggests it was built for comfort. Every strand of it is functional, load-bearing, positioned exactly where it needs to be to see the whole room at once.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0065&amp;diff=6019</id>
		<title>CCVV-0065</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0065&amp;diff=6019"/>
		<updated>2026-07-13T14:59:04Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0065.png‎|right|500px]]&lt;br /&gt;
==Room 65 Harvest Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] In the shadowy recesses of this room, webs hang like sinister tapestries, casting eerie patterns across the darkness. The chamber is a sanctuary for arachnid horrors, with silken threads weaving a complex lattice throughout. Suspended in these macabre creations are a multitude of shrouded cocoons, hinting at the ominous fate of those unfortunate enough to have crossed paths with the room's arachnid inhabitants. It is a place where the line between prey and captor is veiled in the dim, foreboding light.&lt;br /&gt;
&lt;br /&gt;
Some of the cocoons are small enough to have been vermin. A few are not, and a Hero who looks too closely will start counting how many of those there are.&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0064&amp;diff=6018</id>
		<title>CCVV-0064</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0064&amp;diff=6018"/>
		<updated>2026-07-13T14:58:39Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0064.png‎|right|500px]]&lt;br /&gt;
==Room 64 Colonnade Crossroads==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Stretching into the depths, a lengthy colonnade of formidable stone columns runs its course. Draped with the intricate lace of gossamer webbing, it forms a haunting canopy along the passage. This dimly lit corridor leads to a crossroads, where travelers must choose their path, the muffled echoes of their steps lost amidst the web's delicate embrace.&lt;br /&gt;
&lt;br /&gt;
Each branch from the crossroads looks identical from here, same columns, same webbing, no clue offered as to which way leads deeper and which way leads back out.&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0063&amp;diff=6017</id>
		<title>CCVV-0063</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0063&amp;diff=6017"/>
		<updated>2026-07-13T14:58:25Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0063.png‎|right|500px]]&lt;br /&gt;
==Room 63 Trapped Trapdoor Spider Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] The air is thick with an eerie silence as the space is filled with intricate webbing spun by the elusive trapdoor spiders. The dim lighting creates an unsettling atmosphere, and the silence adds to the tension, making every footstep echo in the chamber. The sticky webs crisscross the room, forming a labyrinth that poses a threat to anyone who steps unwarily. As your henchmen cautiously move through the area, the trapdoor spiders, masters of stealth, start targeting them with their sticky webs. The arachnids strike from concealed trapdoors, catching your companions off guard and ensnaring them in the sticky strands. The room becomes a battleground where your henchmen must navigate with utmost care, anticipating each potential trap laid by these cunning and dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
This room has clearly claimed henchmen before. Bits of gear, too worn to be recent, are half-swallowed by old webbing near the walls, never retrieved.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
*Roll a 1d6 White dice for each Henchman, on a 6 that Henchman is being captured in webbing by a [[Hulking Trapdoor Spider|Hulking Trapdoor Spiders]]&lt;br /&gt;
**If the Spider has not been defeated in 3 [[File:Time-Icon.png|40px]] Rounds that Henchman dies of suffocation from the spiders web.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0062&amp;diff=6016</id>
		<title>CCVV-0062</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0062&amp;diff=6016"/>
		<updated>2026-07-13T14:58:11Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0062.png‎|right|500px]]&lt;br /&gt;
==Room 62 Surprise Trapdoor Spider Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Thick webbing extends in intricate patterns, enveloping the entire space like a labyrinth of silk threads. The air is heavy with an eerie silence, broken only by the occasional faint rustling of the webs as unseen creatures navigate through them. The dim light filtering through from the outside casts surreal shadows on the glistening threads, adding to the room's foreboding ambiance. The trapdoors, cleverly concealed amidst the webbing, make it challenging to discern their locations, adding an element of surprise and danger to anyone who ventures further into this arachnid domain. The room exudes an unsettling aura, and those who dare to explore it may find themselves tangled in the sinister mysteries that lurk within.&lt;br /&gt;
&lt;br /&gt;
The silk here isn't laid flat like elsewhere in the den, it's mounded, deliberately uneven, built to hide the exact shape of what's underneath it.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
1d6 [[Hulking Trapdoor Spider|Hulking Trapdoor Spiders]] are in this room. Make a [[Reflex]] or [[Luck]] check, for each success the spiders fail to detect you and remain in their hovel.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0061&amp;diff=6015</id>
		<title>CCVV-0061</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0061&amp;diff=6015"/>
		<updated>2026-07-13T14:57:51Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0061.png‎|right|500px]]&lt;br /&gt;
==Room 61 Dark Corner==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Within the cavernous expanse, a hidden world unfolds. Obscured by shadow, a dark corner of the room is enshrouded in thick, glistening webbing. An aura of mystery permeates this space, and the eerie silence hints at something concealed within, waiting to reveal itself with sinister intent.&lt;br /&gt;
&lt;br /&gt;
Whatever's back there hasn't moved since you walked in, which isn't the same as saying it's asleep.&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0056&amp;diff=6014</id>
		<title>CCVV-0056</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0056&amp;diff=6014"/>
		<updated>2026-07-13T14:57:18Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0056.png‎|right|500px]]&lt;br /&gt;
==Room 56 Square Colonnade==&lt;br /&gt;
[[File:Time-Icon.png|40px]]  In this square-shaped colonnade, imposing stone columns rise around you, their once-majestic appearance now obscured by a shroud of delicate but extensive webbing. The square's structure evokes a sense of architectural grandeur, but the encroaching silk veils hint at a long-lost beauty that nature has begun to reclaim.&lt;br /&gt;
&lt;br /&gt;
The symmetry of the room makes it almost impossible to tell which direction you entered from once the webbing's fully obscured the walls, every corner dressed identically to the last.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0055&amp;diff=6013</id>
		<title>CCVV-0055</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0055&amp;diff=6013"/>
		<updated>2026-07-13T14:56:52Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0055.png‎|right|500px]]&lt;br /&gt;
==Room 55 Medium Colonnade==&lt;br /&gt;
[[File:Time-Icon.png|40px]] A medium-sized colonnade stands before you, graced by sturdy stone columns and marred by an infestation of silken webbing. The columns, though not imposing in size, carry a sense of weighty resilience and artistry. Yet, their once grand facade is now veiled in intricate, dusty webs, transforming this place of stone into a haunting lair of silk.&lt;br /&gt;
&lt;br /&gt;
Dust has settled thick enough in places to suggest nothing has crossed this room in some time, though the webs themselves look freshly spun, a contradiction that's easier to notice than to explain.&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0054&amp;diff=6012</id>
		<title>CCVV-0054</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0054&amp;diff=6012"/>
		<updated>2026-07-13T14:56:30Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0054.png‎|right|500px]]&lt;br /&gt;
==Room 54 Long Colonnade==&lt;br /&gt;
[[File:Time-Icon.png|40px]] A long, grand hallway stretches out before you, flanked by imposing rows of intricately carved stone columns, forming a majestic colonnade on both sides. These columns, adorned with ornate patterns and reliefs, exude an air of ancient grandeur. Yet, in stark contrast to the hall's former elegance, the entire passage has been overtaken by a sinister presence. Silken webs drape and cocoon the stone columns, swathing them in a shroud of haunting beauty and dread, casting eerie, intricate patterns upon the weathered stone. The webbing clings to every surface, a testament to nature's unyielding claim over man-made majesty.&lt;br /&gt;
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Whoever carved these columns built them to be walked past, admired, forgotten in the way grand architecture always is. Nobody carved them expecting this.&lt;br /&gt;
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{{Template:Spider Den Encounter Table}}&lt;br /&gt;
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[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0053&amp;diff=6011</id>
		<title>CCVV-0053</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0053&amp;diff=6011"/>
		<updated>2026-07-13T14:56:16Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
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&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0053.png‎|right|500px]]&lt;br /&gt;
==Room 53 Web Clogged Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] The corridor is shrouded in dense, resilient cobwebs, making it a formidable challenge to traverse. Layer upon layer has been spun here, thick enough to muffle sound and slow a footstep before it lands, like the whole hallway has been packed deliberately rather than merely grown over.&lt;br /&gt;
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==Event==&lt;br /&gt;
If you have a:&lt;br /&gt;
*'''Fire Weapon:''' make an attack, if you get 2 successes the webbing is removed.&lt;br /&gt;
*'''Fire Spell:''' cast your spell, the webbing is removed.&lt;br /&gt;
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Otherwise add [[File:Time-Icon.png|40px]] [[File:Time-Icon.png|40px]] to cross the hall to the first door. Add it again to pass to the next door.&lt;br /&gt;
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{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
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