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	<id>https://dicey-dangers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paxe</id>
	<title>Dicey Dangers Wiki - User contributions [en]</title>
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	<updated>2026-09-09T13:34:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.1</generator>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Monster_Definition&amp;diff=6726</id>
		<title>Monster Definition</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Monster_Definition&amp;diff=6726"/>
		<updated>2026-09-05T00:42:06Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
You can find monsters everywhere. All of them have a unique defense mechanism that will pose a challenge for you, but sometimes you may get to command them and use them as allies as the battle continues. Diverse variation of the same creatures exist, and although they all look similar, they act in different ways. Be careful as you step into this world, you never know what's going to attack you!&lt;br /&gt;
*[[:Category:Keyword|Keywords]]&lt;br /&gt;
* Attack&lt;br /&gt;
** Base + [[Cleave]] + Element&lt;br /&gt;
* Defense&lt;br /&gt;
** Base + [[Brace]] + Element&lt;br /&gt;
* [[Reaction]]&lt;br /&gt;
** [[Social]] [[Skill Check]] Reaction Table&lt;br /&gt;
* [[Health]]&lt;br /&gt;
* [[Threat Dice]] Use&lt;br /&gt;
&lt;br /&gt;
'''Threat Action:''' If at least one [[Threat Dice|Threat Die]] is available in the Hero's pool, the monster may attempt its Threat Action instead of (or in addition to, per its own profile) a normal Attack or Defense roll. Spend one Threat Die from the pool, then roll as the monster's own profile specifies (commonly 1d6, triggering its listed effect only on certain results). The Threat Die is spent the moment the attempt is made, whether or not the roll actually triggers the ability.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Monster Name&lt;br /&gt;
|Health = [[Health]]&lt;br /&gt;
|Reaction = Reaction check success on a [[Social]] [[Skill Check]]&lt;br /&gt;
|AttWhite  = # +[[Cleave]]&lt;br /&gt;
|AttRed    = #&lt;br /&gt;
|AttOrange = #&lt;br /&gt;
|AttYellow = #&lt;br /&gt;
|AttGreen  = #&lt;br /&gt;
|AttBlue   = #&lt;br /&gt;
|AttPurple = #&lt;br /&gt;
|AttThreat = [[Threat Dice]] results after Rolling&lt;br /&gt;
|DefWhite  = # +[[Brace]]&lt;br /&gt;
|DefRed    = #&lt;br /&gt;
|DefOrange = #&lt;br /&gt;
|DefYellow = #&lt;br /&gt;
|DefGreen  = #&lt;br /&gt;
|DefBlue   = #&lt;br /&gt;
|DefPurple = #&lt;br /&gt;
|DefThreat = [[Threat Dice]] results after Rolling&lt;br /&gt;
|Keyword = Monster list of [[Keyword]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Threat_Dice&amp;diff=6725</id>
		<title>Threat Dice</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Threat_Dice&amp;diff=6725"/>
		<updated>2026-09-05T00:41:02Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Threat Dice==&lt;br /&gt;
[[File:Dice-Black-Icon.png|left|300px]]&lt;br /&gt;
There are many dangerous creatures out there that will use their natural (or maybe infused) gifts against you, making your adventure a bit more complicated. The Threat Dice will be present at times when a monster will use a special attack against one of the characters present on the current adventure.&lt;br /&gt;
Your character gains a Threat Die (Black) on a roll of a '''1''' on a White die. Threat Dice sit in the character's threat pool until a monster spends one to attempt its Threat Action (see [[Monster Definition]] for how a monster's Threat Action works). A Threat Die is removed from the pool the moment it's spent on an attempt, whether or not that attempt actually triggers the monster's ability.&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Threat_Dice&amp;diff=6724</id>
		<title>Threat Dice</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Threat_Dice&amp;diff=6724"/>
		<updated>2026-09-05T00:37:42Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Threat Dice==&lt;br /&gt;
[[File:Dice-Black-Icon.png|left|300px]]&lt;br /&gt;
There are many dangerous creatures out there that will use their natural (or maybe infused) gifts against you, making your adventure a bit more complicated. The Threat Dice will be present at times when a monster will use a special attack against one of the characters present on the current adventure.&lt;br /&gt;
Your character gains a Threat Die (Black) on a roll of a '''1''' on a White die. Threat Dice sit in the character's threat pool until a monster spends one to attempt its Threat Action (see [[Monster Definition]] for how a monster's Threat Action works). A Threat Die is removed from the pool the moment it's spent on an attempt — whether or not that attempt actually triggers the monster's ability.&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Template:Core_Rule_Navigation&amp;diff=6723</id>
		<title>Template:Core Rule Navigation</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Template:Core_Rule_Navigation&amp;diff=6723"/>
		<updated>2026-09-05T00:01:48Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #529EE0; border: 2px solid #2786D8; color: #FFFFFF; width: 250px; -moz-border-radius: 80px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;-moz-border-radius: background: #000000;&amp;quot; | [[File:CoreRuleIcon.png|180px|center]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;|[[:Category:Core Rule|Core Rule Book]]&lt;br /&gt;
*[[Dice]]&lt;br /&gt;
*[[Hero Record Sheet]]&lt;br /&gt;
**[[:Category:Primary Attribute|Primary Attribute]]&lt;br /&gt;
***[[Mind]]&lt;br /&gt;
***[[Reflex]]&lt;br /&gt;
***[[Body]]&lt;br /&gt;
***[[Luck]]&lt;br /&gt;
***[[Social]]&lt;br /&gt;
**[[Hero Power Levels]]&lt;br /&gt;
**[[Hero Equipment Slots]]&lt;br /&gt;
**[[:Category:Keyword|Keywords]]&lt;br /&gt;
***[[:Category:Heritage|Heritage]]&lt;br /&gt;
***[[:Category:Heritage Trait|Heritage Trait]]&lt;br /&gt;
***[[:Category:Class|Class]]&lt;br /&gt;
***[[:Category:Alignment Trait|Alignment Trait]]&lt;br /&gt;
***[[:Category:Outlook|Outlook]]&lt;br /&gt;
***[[:Category:Chronicle|Chronicle]]&lt;br /&gt;
*[[Skill Check]]&lt;br /&gt;
*[[Runeum Coins|Currency]]&lt;br /&gt;
*[[Item]]&lt;br /&gt;
**[[:Category:Element|Prefix Element]]&lt;br /&gt;
**[[:Category:Material|Prefix Material]]&lt;br /&gt;
**[[:Category:Attribute|Prefix Attribute]]&lt;br /&gt;
**[[:Category:Base Item|Base Item]]&lt;br /&gt;
***[[:Category:Apparel|Apparel]]&lt;br /&gt;
***[[:Category:Accessory|Accessory]]&lt;br /&gt;
****[[:Category:Jewelry|Jewelry]]&lt;br /&gt;
***[[:Category:One Hand|One Hand]]&lt;br /&gt;
****[[:Category:Missile Weapon|Missile Weapon]]&lt;br /&gt;
****[[:Category:Shield|Shield]]&lt;br /&gt;
***[[:Category:Two Handed|Two Handed]]&lt;br /&gt;
****[[:Category:Missile Weapon|Missile Weapon]]&lt;br /&gt;
***[[:Category:Bag|Bag]]&lt;br /&gt;
****[[:Category:Jewelry|Jewelry]]&lt;br /&gt;
****[[:Category:Music Instrument|Music Instrument]]&lt;br /&gt;
**[[:Category:Spells|Spells]]&lt;br /&gt;
***[[:Category:Alteration|Alteration]]&lt;br /&gt;
***[[:Category:Conjuration|Conjuration]]&lt;br /&gt;
***[[:Category:Destruction|Destruction]]&lt;br /&gt;
***[[:Category:Enchanting|Enchanting]]&lt;br /&gt;
***[[:Category:Illusion|Illusion]]&lt;br /&gt;
***[[:Category:Restoration|Restoration]]&lt;br /&gt;
*[[Monster Definition]]&lt;br /&gt;
**[[:Category:Reaction|Reaction]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
**[[Health]]&lt;br /&gt;
**[[Brace]] &amp;amp; [[Cleave]]&lt;br /&gt;
**[[Death and Dying]]&lt;br /&gt;
**[[:Category:Cursed|Cursed]]&lt;br /&gt;
*[[Threat Dice]]&lt;br /&gt;
*[[:Category:Dungeoneering|Dungeoneering]]&lt;br /&gt;
**[[Navigation]]&lt;br /&gt;
**[[Time]]&lt;br /&gt;
***[[Calendar]]&lt;br /&gt;
**[[Wandering Monster]]&lt;br /&gt;
**[[Rest and Recovery]]&lt;br /&gt;
**[[Light and Darkness]]&lt;br /&gt;
**[[Doors]]&lt;br /&gt;
**[[:Category:Henchmen|Henchmen]]&lt;br /&gt;
**[[Clue|Clues]]&lt;br /&gt;
**[[Chests]]&lt;br /&gt;
**[[:Category:Pet|Pets]]&lt;br /&gt;
**[[:Category:Rival|Rival]]&lt;br /&gt;
*[[Quest Item]]&lt;br /&gt;
*[[:Category:Deity|Deity]]&lt;br /&gt;
**[[:Category:Deity Power|Deity Power]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template Rulebook]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Combat&amp;diff=6722</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Combat&amp;diff=6722"/>
		<updated>2026-09-04T23:59:45Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is one of the most prominent features in Dicey Dangers. It's very unlikely for you to go on an adventure without getting involved in at least one battle. Therefore, being familiar with the mechanics related to combat will help you defend yourself against the potential foes that may pose a threat to you.&lt;br /&gt;
A monster's Attack and Defense also scale against the Hero's own dice pool: a monster's Attack includes [[Cleave]] (a bonus based on the Hero's White Defense dice) and its Defense includes [[Brace]] (a bonus based on the Hero's White Attack dice). See [[Monster Definition]] for the full formula.&lt;br /&gt;
There are three main aspects of combat to learn, which are explained below.&lt;br /&gt;
===Influence===&lt;br /&gt;
Before combatting you may make an Influence check against a Monster Influence and check the Monsters reaction table.&lt;br /&gt;
===Hero Defense Phase===&lt;br /&gt;
For each round of combat,&lt;br /&gt;
*Check Monsters Threat Action, if there is enough Threat Dice available Monsters will use this first&lt;br /&gt;
*Make a Hero Defense check (White Dice + Any color die used in the attack) vs the Monsters Attack (White Dice + Color Dice + [[Cleave]])&lt;br /&gt;
===Hero Attack Phase===&lt;br /&gt;
For each round of combat&lt;br /&gt;
*Check Monsters Threat Action, if there are enough Threat Dice available they will use this action for defence.&lt;br /&gt;
*Make a Hero Attack check (White Dice + Color Dice) vs the Monsters Defense (White Dice + Any color die used in the attack + [[Brace]])&lt;br /&gt;
===Resolving Wounds===&lt;br /&gt;
In both phases, once the dice are rolled, compare the attacker's successes to the defender's successes. The defender's successes are subtracted from the attacker's successes; the remainder is the number of Wounds the attacker deals. If the defender's successes are equal to or greater than the attacker's, no Wounds are dealt.&lt;br /&gt;
For example, if the Monster's Attack check rolls 3 successes and the Hero's Defense check rolls 1 success, the Hero takes 2 Wounds. If the Hero's Defense had also rolled 3 successes, the Hero takes 0 Wounds.&lt;br /&gt;
Each Wound removes 1 [[Health]] (see [[Health]]).&lt;br /&gt;
===Morale===&lt;br /&gt;
After Resolving Wounds each round, check morale.&lt;br /&gt;
*'''Monster:''' Roll 2d6 White dice. On doubles, the monster flees the encounter.&lt;br /&gt;
*'''Hero:''' The Hero may choose to roll 3d6 White dice to attempt to flee. On doubles, the Hero escapes the encounter.&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Wandering_Monster&amp;diff=6721</id>
		<title>Wandering Monster</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Wandering_Monster&amp;diff=6721"/>
		<updated>2026-09-04T23:18:09Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
&lt;br /&gt;
==Wandering Monster==&lt;br /&gt;
&lt;br /&gt;
Wandering monsters serve as dynamic and unpredictable challenges that keep players engaged and enhance the sense of exploration. These creatures are not tied to specific locations but roam the game world, adding an element of surprise to each encounter. Wandering monsters often contribute to the game's narrative, offering a variety of threats, puzzles, or opportunities for the players to overcome. They embody the ever-present dangers within the game environment, encouraging strategic thinking and adaptability. Whether they are creatures lurking in the shadows, spectral apparitions, or otherworldly beings, wandering monsters contribute to the immersive and unpredictable nature of the dungeon crawling experience, ensuring that players must be vigilant and ready for the unexpected at all times.&lt;br /&gt;
&lt;br /&gt;
==Checking for Wandering Monsters==&lt;br /&gt;
&lt;br /&gt;
A Wandering Monster check can be triggered two different ways:&lt;br /&gt;
&lt;br /&gt;
'''Time Clock:''' When you check off a box on your [[Time]] Clock that has a &amp;quot;W&amp;quot; printed on it, roll a [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] if you have one.&lt;br /&gt;
&lt;br /&gt;
*On a 6, check the Wandering Monster Table for your Adventure and Location.&lt;br /&gt;
&lt;br /&gt;
'''Explored Room:''' When passing through a room you have already visited, roll a White [[Dice|d6]]. See [[Navigation]] for the full room exploration rules.&lt;br /&gt;
&lt;br /&gt;
*On a 6, check the Wandering Monster Table for your Adventure and Location.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Dungeoneering]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Time&amp;diff=6720</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Time&amp;diff=6720"/>
		<updated>2026-09-04T23:17:44Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time is the most valuable thing a man can spend.&amp;quot; - Theophrastus&lt;br /&gt;
&lt;br /&gt;
Time is not on your side, its a limited resource in Dicey Dangers. Its used to mark progress thru the game by checking a box on the Day Clock or Night Clock, each check box represents about 10 minutes.&lt;br /&gt;
&lt;br /&gt;
You can start you day by checking any morning checkbox, as your game continues start checking boxes in a clockwise motion. Feel free to camp for the night at anytime.&lt;br /&gt;
&lt;br /&gt;
See [[Calendar]] for the days of the week and the 13-month year.&lt;br /&gt;
&lt;br /&gt;
==When you you mark time==&lt;br /&gt;
&lt;br /&gt;
*[[File:Time-Icon.png|40px]] When the adventure text tells you&lt;br /&gt;
*[[File:Time-Icon.png|40px]] At the end of a round of combat&lt;br /&gt;
&lt;br /&gt;
==Time Clock==&lt;br /&gt;
&lt;br /&gt;
*If you were to check a Time Box in [[Light and Darkness|Shadow]] add 1 [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] to your dice pool.&lt;br /&gt;
*If you were to check a Time Box in [[Light and Darkness|Darkness]] add 2 [[File:Dice-Black-Icon.png|40px]] Black [[Threat Dice]] to your dice pool.&lt;br /&gt;
*If you check a box with a &amp;quot;W&amp;quot; in it, make a [[Wandering Monster]] Check.&lt;br /&gt;
&lt;br /&gt;
See [[Light and Darkness]] for the full Skill Check, Attack, Defense, and Undead effects of the Shadow and Darkness tiers.&lt;br /&gt;
&lt;br /&gt;
[[File:TimeClock.png|750px]]&lt;br /&gt;
&lt;br /&gt;
*Download Black &amp;amp; White PDF of the Time Clock PDF [[File:TimeClockPDF.pdf]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Dungeoneering]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Brace&amp;diff=6719</id>
		<title>Brace</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Brace&amp;diff=6719"/>
		<updated>2026-09-04T23:16:56Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
==Brace==&lt;br /&gt;
Brace represents a calculated Defense bonus that bolsters the monster's ability to resist attacks from heavily offensive Heroes. The bonus is determined by taking half the number of the Hero's White Attack dice (rounded up). This mechanic allows the monster to adapt its defenses to counter the Hero's offensive strength, making it harder to land effective strikes.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If the Hero has 5 White Attack dice, the Brace bonus would be calculated as 5 ÷ 2 = 2.5, rounded up to 3 additional Defense dice. This makes Brace a formidable ability for monsters when facing Heroes who rely on overwhelming attack power.&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Cleave&amp;diff=6718</id>
		<title>Cleave</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Cleave&amp;diff=6718"/>
		<updated>2026-09-04T23:16:45Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
==Cleave==&lt;br /&gt;
Cleave represents a calculated Attack bonus that capitalizes on the Hero's defensive capabilities. The bonus is determined by taking half the number of the Hero's White Defense dice (rounded up). This mechanic allows the monster to strike with additional precision and power, turning the Hero's defensive strength into an offensive liability for them.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If the Hero has 5 White Defense dice, the Cleave bonus would be calculated as 5 ÷ 2 = 2.5, rounded up to 3 additional Attack dice. This makes Cleave a fearsome ability for monsters that excel at exploiting heavily defensive opponents.&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Combat&amp;diff=6717</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Combat&amp;diff=6717"/>
		<updated>2026-09-04T23:15:52Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is one of the most prominent features in Dicey Dangers. It's very unlikely for you to go on an adventure without getting involved in at least one battle. Therefore, being familiar with the mechanics related to combat will help you defend yourself against the potential foes that may pose a threat to you.&lt;br /&gt;
A monster's Attack and Defense also scale against the Hero's own dice pool: a monster's Attack includes [[Cleave]] (a bonus based on the Hero's White Defense dice) and its Defense includes [[Brace]] (a bonus based on the Hero's White Attack dice). See [[Monster Definition]] for the full formula.&lt;br /&gt;
There are three main aspects of combat to learn, which are explained below.&lt;br /&gt;
===Influence===&lt;br /&gt;
Before combatting you may make an Influence check against a Monster Influence and check the Monsters reaction table.&lt;br /&gt;
===Hero Defense Phase===&lt;br /&gt;
For each round of combat,&lt;br /&gt;
*Check Monsters Threat Action, if there is enough Threat Dice available Monsters will use this first&lt;br /&gt;
*Make a Hero Defense check (White Dice + Any color die used in the attack) vs the Monsters Attack (White Dice + Color Dice + [[Cleave]])&lt;br /&gt;
===Hero Attack Phase===&lt;br /&gt;
For each round of combat&lt;br /&gt;
*Check Monsters Threat Action, if there are enough Threat Dice available they will use this action for defence.&lt;br /&gt;
*Make a Hero Attack check (White Dice + Color Dice) vs the Monsters Defense (White Dice + Any color die used in the attack + [[Brace]])&lt;br /&gt;
===Resolving Wounds===&lt;br /&gt;
In both phases, once the dice are rolled, compare the attacker's successes to the defender's successes. The defender's successes are subtracted from the attacker's successes; the remainder is the number of Wounds the attacker deals. If the defender's successes are equal to or greater than the attacker's, no Wounds are dealt.&lt;br /&gt;
For example, if the Monster's Attack check rolls 3 successes and the Hero's Defense check rolls 1 success, the Hero takes 2 Wounds. If the Hero's Defense had also rolled 3 successes, the Hero takes 0 Wounds.&lt;br /&gt;
Each Wound removes 1 [[Health]] (see [[Health]]).&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Dice&amp;diff=6716</id>
		<title>Dice</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Dice&amp;diff=6716"/>
		<updated>2026-09-04T16:59:32Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Dice==&lt;br /&gt;
&lt;br /&gt;
Dice are the primary resolution mechanic in Dicey Dangers. Understanding which dice to roll, what counts as a success, and how special dice behave is essential before playing any adventure.&lt;br /&gt;
&lt;br /&gt;
== Dice Notation ==&lt;br /&gt;
&lt;br /&gt;
Dicey Dangers primarily uses six-sided dice (d6), but some tables and skill checks require one of the standard seven polyhedral dice. A die is indicated with a lowercase &amp;quot;'''d'''&amp;quot; followed by the number of its sides — for example, '''d6''' (six sides) or '''d20''' (twenty sides).&lt;br /&gt;
&lt;br /&gt;
=== Special Dice Combinations ===&lt;br /&gt;
&lt;br /&gt;
; d10&lt;br /&gt;
&lt;br /&gt;
: The face marked &amp;quot;0&amp;quot; represents '''10''', not zero.&lt;br /&gt;
&lt;br /&gt;
; d100 (Percentile)&lt;br /&gt;
&lt;br /&gt;
: Roll two d10s. One die represents the '''tens digit''' and the other represents the '''ones digit'''. A result of double-0 equals '''100'''.&lt;br /&gt;
&lt;br /&gt;
; d66&lt;br /&gt;
&lt;br /&gt;
: Similar to percentile dice, but using two d6s. This gives a range of results from '''11 to 66'''. The first die is the tens digit and the second is the ones digit.&lt;br /&gt;
&lt;br /&gt;
== Dice Types ==&lt;br /&gt;
&lt;br /&gt;
Dicey Dangers uses colour-coded dice, each with its own success threshold and special effect. Dice fall into three categories: Standard Dice], Element / Specialty Dice, and [[Threat Dice]].&lt;br /&gt;
&lt;br /&gt;
=== Standard Dice ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;width:60px;&amp;quot; | Die&lt;br /&gt;
&lt;br /&gt;
! Name&lt;br /&gt;
&lt;br /&gt;
! Success On&lt;br /&gt;
&lt;br /&gt;
! Special Rule&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:Dice-White-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''White''' – Standard&lt;br /&gt;
&lt;br /&gt;
| 5 or 6&lt;br /&gt;
&lt;br /&gt;
| A roll of '''1''' generates one [[Threat Dice|Threat Die]] (Black die).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Element / Specialty Dice ===&lt;br /&gt;
&lt;br /&gt;
These dice are gained through items, class abilities, or heritage traits and add elemental power to attacks and defenses. They are used only for Combat rolls (Attack/Defense), never for ordinary Skill Checks, which are rolled with White dice only.&lt;br /&gt;
&lt;br /&gt;
A colored die's success counts toward the check's normal success total exactly like a White success. Its listed rider effect also happens, in addition, every time it succeeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;width:60px;&amp;quot; | Die&lt;br /&gt;
&lt;br /&gt;
! Name&lt;br /&gt;
&lt;br /&gt;
! Success On&lt;br /&gt;
&lt;br /&gt;
! Special Rule&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:Dice-Red-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''Red''' – Fire&lt;br /&gt;
&lt;br /&gt;
| 5 or 6&lt;br /&gt;
&lt;br /&gt;
| On a success, roll an additional Red die and add its result. Keep rolling and adding while the new dice keep succeeding. Every Red success, including cascaded ones, counts toward the check's success total.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:Dice-Orange-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''Orange''' – Energy&lt;br /&gt;
&lt;br /&gt;
| 5 or 6&lt;br /&gt;
&lt;br /&gt;
| On a success, re-roll any die showing a '''1''' in the pool. This denies the monster a Threat Die, since only a White 1 generates one.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:Dice-Yellow-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''Yellow''' – Electric&lt;br /&gt;
&lt;br /&gt;
| 5 or 6&lt;br /&gt;
&lt;br /&gt;
| A Yellow success counts as '''2 successes''' toward the check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:Dice-Green-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''Green''' – Acid / Poison&lt;br /&gt;
&lt;br /&gt;
| 6 only&lt;br /&gt;
&lt;br /&gt;
| Once a Green die succeeds, that success '''locks in for the rest of the encounter''': it counts as an automatic success on every Attack and Defense roll from then on, without needing to be re-rolled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UPDATED: Blue – Chill effect added --&amp;gt;&lt;br /&gt;
| [[File:Dice-Blue-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''Blue''' – Cold&lt;br /&gt;
&lt;br /&gt;
| 4, 5, or 6&lt;br /&gt;
&lt;br /&gt;
| Cold seeps into the bones and slows every motion. On a success, '''remove one [[Threat Dice|Threat Die]] from the current pool'''. The chill extinguishes a monster's surge before it can strike.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UPDATED: Purple – Nullify effect added --&amp;gt;&lt;br /&gt;
| [[File:Dice-Purple-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''Purple''' – Magic&lt;br /&gt;
&lt;br /&gt;
| 3, 4, 5, or 6&lt;br /&gt;
&lt;br /&gt;
| Magic bends the rules of the world itself. On a success, '''blocks the effect of one [[Threat Dice|Threat Die]] currently in play''', the arcane force unravels the monster's special ability before it can take hold.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Threat Dice ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;width:60px;&amp;quot; | Die&lt;br /&gt;
&lt;br /&gt;
! Name&lt;br /&gt;
&lt;br /&gt;
! How Generated&lt;br /&gt;
&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:Dice-Black-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
| '''Black''' – Threat&lt;br /&gt;
&lt;br /&gt;
| Created when a White die rolls a '''1'''&lt;br /&gt;
&lt;br /&gt;
| Used by monsters for special attacks and abilities. See the [[Monster Definition|Monster Table]] for specific Threat Die effects. Threat Dice are removed from the pool once used.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Die Colour !! Type !! Succeeds On !! Special Effect Theme&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#f5f5f5;&amp;quot; | [[File:Dice-White-Icon.png|30px]] White || Standard || 5–6 || Baseline; generates Threat on 1s&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#ffe4e1;&amp;quot; | [[File:Dice-Red-Icon.png|30px]] Red || Fire || 5–6 || Amplification; cascades on success, all cascaded successes count&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#fff3e0;&amp;quot; | [[File:Dice-Orange-Icon.png|30px]] Orange || Energy || 5–6 || Forgiveness; softens bad rolls (re-roll 1s), denies Threat Dice&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#fffff0;&amp;quot; | [[File:Dice-Yellow-Icon.png|30px]] Yellow || Electric || 5–6 || Double count; a success counts as 2 successes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#f0fff0;&amp;quot; | [[File:Dice-Green-Icon.png|30px]] Green || Acid/Poison || 6 only || Persistence; locks in as a standing success on Attack and Defense&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UPDATED: Blue summary --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#e0f0ff;&amp;quot; | [[File:Dice-Blue-Icon.png|30px]] Blue || Cold || 4–6 || Chill: remove one Threat Die from the current pool&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- UPDATED: Purple summary --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#f5e6ff;&amp;quot; | [[File:Dice-Purple-Icon.png|30px]] Purple || Magic || 3–6 || Block: blocks the effect of one Threat Die&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#222; color:#fff;&amp;quot; | [[File:Dice-Black-Icon.png|30px]] Black || Threat || N/A || Monster special attacks; see [[Monster Definition]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Skill Check]]&lt;br /&gt;
&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
&lt;br /&gt;
* [[Threat Dice]]&lt;br /&gt;
&lt;br /&gt;
* [[Monster Definition]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Combat&amp;diff=6715</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Combat&amp;diff=6715"/>
		<updated>2026-09-04T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Combat==&lt;br /&gt;
Combat is one of the most prominent features in Dicey Dangers. It's very unlikely for you to go on an adventure without getting involved in at least one battle. Therefore, being familiar with the mechanics related to combat will help you defend yourself against the potential foes that may pose a threat to you.&lt;br /&gt;
There are three main aspects of combat to learn, which are explained below.&lt;br /&gt;
===Influence===&lt;br /&gt;
Before combatting you may make an Influence check against a Monster Influence and check the Monsters reaction table.&lt;br /&gt;
===Hero Defense Phase===&lt;br /&gt;
For each round of combat,&lt;br /&gt;
*Check Monsters Threat Action, if there is enough Threat Dice available Monsters will use this first&lt;br /&gt;
*Make a Hero Defense check (White Dice + Any color die used in the attack) vs the Monsters Attack (White Dice + Color Dice)&lt;br /&gt;
===Hero Attack Phase===&lt;br /&gt;
For each round of combat&lt;br /&gt;
*Check Monsters Threat Action, if there are enough Threat Dice available they will use this action for defence.&lt;br /&gt;
*Make a Hero Attack check (White Dice + Color Dice) vs the Monsters Defense (White Dice + Any color die used in the attack)&lt;br /&gt;
===Resolving Wounds===&lt;br /&gt;
In both phases, once the dice are rolled, compare the attacker's successes to the defender's successes. The defender's successes are subtracted from the attacker's successes; the remainder is the number of Wounds the attacker deals. If the defender's successes are equal to or greater than the attacker's, no Wounds are dealt.&lt;br /&gt;
For example, if the Monster's Attack check rolls 3 successes and the Hero's Defense check rolls 1 success, the Hero takes 2 Wounds. If the Hero's Defense had also rolled 3 successes, the Hero takes 0 Wounds.&lt;br /&gt;
Each Wound removes 1 [[Health]] (see [[Health]]).&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Skill_Check&amp;diff=6714</id>
		<title>Skill Check</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Skill_Check&amp;diff=6714"/>
		<updated>2026-09-04T15:12:29Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Skill Check==&lt;br /&gt;
A Skill Check determines whether a Hero succeeds at a task requiring skill or ability. &lt;br /&gt;
&lt;br /&gt;
To make a Skill Check, roll a number of White dice equal to the Hero's Value in the relevant Attribute, then count successes (see [[Dice]] for what counts as a success). &lt;br /&gt;
&lt;br /&gt;
The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.&lt;br /&gt;
&lt;br /&gt;
For example, a Hero with Mind 3 facing a Mind(2) check rolls 3 White dice and needs at least 2 of them to come up 5 or 6.&lt;br /&gt;
&lt;br /&gt;
==Notation==&lt;br /&gt;
Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.&lt;br /&gt;
&lt;br /&gt;
Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.&lt;br /&gt;
&lt;br /&gt;
In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Skill_Check&amp;diff=6713</id>
		<title>Skill Check</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Skill_Check&amp;diff=6713"/>
		<updated>2026-09-04T15:10:59Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Skill Check==&lt;br /&gt;
A Skill Check determines whether a Hero succeeds at a task requiring skill or ability. To make a Skill Check, roll a number of White dice equal to the Hero's Value in the relevant Attribute, then count successes (see [[Dice]] for what counts as a success). The task sets how many successes are needed to succeed. Skill Checks cover combat, social encounters, and other challenges throughout the game.&lt;br /&gt;
&lt;br /&gt;
For example, a Hero with Mind 3 facing a Mind(2) check rolls 3 White dice and needs at least 2 of them to come up 5 or 6.&lt;br /&gt;
==Notation==&lt;br /&gt;
Skill Checks are written as Attribute(X), where X is the number of successes needed. Mind(2) means roll Mind's dice and get at least 2 successes. Reflex(3) needs 3, Social(1) needs 1.&lt;br /&gt;
Notation can also state a failure consequence, such as Reflex(2) or take 2 damage: fail the check and the stated effect happens.&lt;br /&gt;
In some cases, successes rolled beyond the minimum needed matter too, producing a range of outcomes rather than a flat pass or fail.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-1201&amp;diff=6712</id>
		<title>CCVV-1201</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-1201&amp;diff=6712"/>
		<updated>2026-09-04T14:53:00Z</updated>

		<summary type="html">&lt;p&gt;Paxe: /* Conditional Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Ballroom Nightly Event=&lt;br /&gt;
Roll on the table below for tonight's event.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll !! Event !! Attribute !! Success !! Failure&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''11''' || A guest spills wine on your sleeve. || Reflex(2) || Quick reflexes keep it clean. || A stain, nothing more.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''12''' || An impromptu dance-off breaks out. || Reflex(2) || The crowd cheers, an impressed patron slips you 10 (rc). || You trip, a little embarrassing.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''13''' || A noble challenges you to arm wrestling. || Body(2) || You win a small side bet, 15 (rc). || You lose the bet, -10 (rc).&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''14''' || The hired musician's fingers cramp mid-song. || Mind(2) || You step in and the crowd loves it. || The song falls apart, an awkward silence.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''15''' || You notice something odd tucked into one of the wall paintings, half hidden behind a curtain. || Mind(2) || A small stained glass crest, oddly similar to the one over the Lounge's fireplace, though you can't place why it looks familiar. || Just a painting.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''16''' || Help set up tonight's fireworks. || Reflex(2) || Flawless setup, a small round of applause. || A minor fumble, nothing serious.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''21''' || A masked guest poses you a riddle. || Mind(2) || Your clever answer earns a {{Template:Token}} as thanks. || Wrong answer, mild embarrassment.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''22''' || A merchant tries to sell you a &amp;quot;one of a kind&amp;quot; trinket at a steep price. || Social(2) || You talk them down to a fair price, if you want it. || You overpay if you fall for it, -20 (rc).&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''23''' || You spot a door left slightly ajar that shouldn't be. || Reflex(2) || Just a supply closet, though the air felt colder than it should. || You don't investigate further.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''24''' || Navigate the crowded dance floor gracefully. || Reflex(2) || Smooth moves, no trouble. || A minor collision, some laughter.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''25''' || Memorize a dance sequence being taught. || Mind(2) || You nail it. || You stumble, good natured teasing.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''26''' || Defend someone's honor in a heated argument. || Social(2) || You win them over, a small favor owed. || You lose the argument, a minor sting.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''31''' || Identify a rare vintage by taste, offered by a proud guest. || Mind(2) || Correct guess earns a free glass and their respect. || Your guess is wildly off, good natured laughter.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''32''' || Calm a guest who's had one drink too many. || Social(2) || Smoothed over cleanly. || A small scene, nothing serious.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''33''' || A card game breaks out at a side table. || Luck(2) || You win 20 (rc). || You lose 15 (rc).&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''34''' || Create a diversion so a friend can slip away from an awkward conversation. || Social(2) || Works cleanly. || Backfires, a minor awkward moment.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''35''' || You notice a fine piece of jewelry lying loose beneath a table. || Reflex(2) || You find it first, yours to keep or return. || Someone else grabs it first.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''36''' || Impress a skeptical noble with wit and charm. || Social(2) || They warm up to you. || They remain unimpressed, no real cost.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''41''' || Overhear an interesting piece of gossip about the Lodge's history. || Social(2) || A genuine tidbit of Lodge lore, worth remembering. || You're noticed eavesdropping, mildly embarrassing.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''42''' || You spot someone pocketing an item that isn't theirs. || Reflex(2) || You catch them quietly, they slip it back. || They get away with it.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''43''' || Lead a group dance, teaching the steps as you go. || Social(2) || Everyone loves it. || Turns into good natured chaos.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''44''' || Mediate a tense disagreement between two guests. || Social(2) || Peace restored. || Things get a little more tense, nothing dangerous.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''45''' || Politely decline an overly persistent suitor. || Social(2) || Handled gracefully. || They don't take it well, an awkward moment.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''46''' || A guest asks you to identify the pressed flower in their boutonniere. It looks wrong somehow. || Mind(2) || Not a flower at all. Something dried and pressed, with what might be a feather worked into it. || You can't place it, just an odd little pin.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''51''' || Outwit a prankster causing minor chaos. || Mind(2) || Order restored. || The pranks continue a bit longer.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''52''' || Deliver a toast when called upon unexpectedly. || Social(2) || It lands well, applause. || It falls flat, a little cringeworthy.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''53''' || Help a guest search for a lost earring. || Mind(2) || Found it. || It's gone for good.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''54''' || An artist asks your opinion on their latest piece. || Mind(2) || Your insight genuinely impresses them. || Your comment lands wrong, a little awkward.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''55''' || Arrange a floral centerpiece last minute. || Reflex(2) || It looks stunning. || A mess, but nobody minds much.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''56''' || Convince a reluctant wallflower to join the party. || Social(2) || They thank you for it later. || They'd rather stay put, no hard feelings.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''61''' || A strange draft moves through the room, though every window is shut. || Mind(2) || It seems to come from near the fireplace flue, gone as quickly as it came. || Just a draft, probably.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''62''' || Help a nervous performer find their courage. || Social(2) || They nail their performance. || Their nerves get the better of them.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''63''' || Repair a musician's instrument on short notice. || Reflex(2) || Fixed just in time. || Beyond a quick fix tonight.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''64''' || Catch a wardrobe malfunction before it becomes a scene. || Reflex(2) || Quietly handled. || A brief moment of chaos, then it's over.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''65''' || A local historian asks about your travels. Something you mention catches their interest. || Mind(2) || They share an old rumor about a demon and a cursed weapon somewhere in town, if you press for more. || The conversation moves on.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''66''' || Diffuse a heated argument before it turns into a real fight. || Social(2) || Calm restored. || It escalates slightly. Add 1 [[File:Dice-Black-Icon.png|40px]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
*{{Template:KeywordCheck|Keyword=Human|Action=see|Target=CCVV-5014}}&lt;br /&gt;
*{{Template:KeywordCheck|Keyword=Fashionista|Action=see|Target=CCVV-5025}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Back}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-1201&amp;diff=6711</id>
		<title>CCVV-1201</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-1201&amp;diff=6711"/>
		<updated>2026-09-04T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Ballroom Nightly Event=&lt;br /&gt;
Roll on the table below for tonight's event.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll !! Event !! Attribute !! Success !! Failure&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''11''' || A guest spills wine on your sleeve. || Reflex(2) || Quick reflexes keep it clean. || A stain, nothing more.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''12''' || An impromptu dance-off breaks out. || Reflex(2) || The crowd cheers, an impressed patron slips you 10 (rc). || You trip, a little embarrassing.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''13''' || A noble challenges you to arm wrestling. || Body(2) || You win a small side bet, 15 (rc). || You lose the bet, -10 (rc).&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''14''' || The hired musician's fingers cramp mid-song. || Mind(2) || You step in and the crowd loves it. || The song falls apart, an awkward silence.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''15''' || You notice something odd tucked into one of the wall paintings, half hidden behind a curtain. || Mind(2) || A small stained glass crest, oddly similar to the one over the Lounge's fireplace, though you can't place why it looks familiar. || Just a painting.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''16''' || Help set up tonight's fireworks. || Reflex(2) || Flawless setup, a small round of applause. || A minor fumble, nothing serious.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''21''' || A masked guest poses you a riddle. || Mind(2) || Your clever answer earns a {{Template:Token}} as thanks. || Wrong answer, mild embarrassment.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''22''' || A merchant tries to sell you a &amp;quot;one of a kind&amp;quot; trinket at a steep price. || Social(2) || You talk them down to a fair price, if you want it. || You overpay if you fall for it, -20 (rc).&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''23''' || You spot a door left slightly ajar that shouldn't be. || Reflex(2) || Just a supply closet, though the air felt colder than it should. || You don't investigate further.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''24''' || Navigate the crowded dance floor gracefully. || Reflex(2) || Smooth moves, no trouble. || A minor collision, some laughter.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''25''' || Memorize a dance sequence being taught. || Mind(2) || You nail it. || You stumble, good natured teasing.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''26''' || Defend someone's honor in a heated argument. || Social(2) || You win them over, a small favor owed. || You lose the argument, a minor sting.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''31''' || Identify a rare vintage by taste, offered by a proud guest. || Mind(2) || Correct guess earns a free glass and their respect. || Your guess is wildly off, good natured laughter.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''32''' || Calm a guest who's had one drink too many. || Social(2) || Smoothed over cleanly. || A small scene, nothing serious.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''33''' || A card game breaks out at a side table. || Luck(2) || You win 20 (rc). || You lose 15 (rc).&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''34''' || Create a diversion so a friend can slip away from an awkward conversation. || Social(2) || Works cleanly. || Backfires, a minor awkward moment.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''35''' || You notice a fine piece of jewelry lying loose beneath a table. || Reflex(2) || You find it first, yours to keep or return. || Someone else grabs it first.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''36''' || Impress a skeptical noble with wit and charm. || Social(2) || They warm up to you. || They remain unimpressed, no real cost.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''41''' || Overhear an interesting piece of gossip about the Lodge's history. || Social(2) || A genuine tidbit of Lodge lore, worth remembering. || You're noticed eavesdropping, mildly embarrassing.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''42''' || You spot someone pocketing an item that isn't theirs. || Reflex(2) || You catch them quietly, they slip it back. || They get away with it.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''43''' || Lead a group dance, teaching the steps as you go. || Social(2) || Everyone loves it. || Turns into good natured chaos.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''44''' || Mediate a tense disagreement between two guests. || Social(2) || Peace restored. || Things get a little more tense, nothing dangerous.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''45''' || Politely decline an overly persistent suitor. || Social(2) || Handled gracefully. || They don't take it well, an awkward moment.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''46''' || A guest asks you to identify the pressed flower in their boutonniere. It looks wrong somehow. || Mind(2) || Not a flower at all. Something dried and pressed, with what might be a feather worked into it. || You can't place it, just an odd little pin.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''51''' || Outwit a prankster causing minor chaos. || Mind(2) || Order restored. || The pranks continue a bit longer.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''52''' || Deliver a toast when called upon unexpectedly. || Social(2) || It lands well, applause. || It falls flat, a little cringeworthy.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''53''' || Help a guest search for a lost earring. || Mind(2) || Found it. || It's gone for good.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''54''' || An artist asks your opinion on their latest piece. || Mind(2) || Your insight genuinely impresses them. || Your comment lands wrong, a little awkward.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''55''' || Arrange a floral centerpiece last minute. || Reflex(2) || It looks stunning. || A mess, but nobody minds much.&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| '''56''' || Convince a reluctant wallflower to join the party. || Social(2) || They thank you for it later. || They'd rather stay put, no hard feelings.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''61''' || A strange draft moves through the room, though every window is shut. || Mind(2) || It seems to come from near the fireplace flue, gone as quickly as it came. || Just a draft, probably.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''62''' || Help a nervous performer find their courage. || Social(2) || They nail their performance. || Their nerves get the better of them.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''63''' || Repair a musician's instrument on short notice. || Reflex(2) || Fixed just in time. || Beyond a quick fix tonight.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''64''' || Catch a wardrobe malfunction before it becomes a scene. || Reflex(2) || Quietly handled. || A brief moment of chaos, then it's over.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''65''' || A local historian asks about your travels. Something you mention catches their interest. || Mind(2) || They share an old rumor about a demon and a cursed weapon somewhere in town, if you press for more. || The conversation moves on.&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| '''66''' || Diffuse a heated argument before it turns into a real fight. || Social(2) || Calm restored. || It escalates slightly. Add 1 [[File:Dice-Black-Icon.png|40px]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Human|Action=see|Target=CCVV-5014}}&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Fashionista|Action=see|Target=CCVV-5025}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Back}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0205&amp;diff=6710</id>
		<title>CCVV-0205</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0205&amp;diff=6710"/>
		<updated>2026-09-04T14:51:46Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
==A Note in a Dead Vintner's Hand==&lt;br /&gt;
A body, long past recognizing, slumped against a barrel rather than scattered like the bone piles found elsewhere in the cellar. One hand still holds a scrap of paper, brittle and water-stained, the ink faded to a whisper.&lt;br /&gt;
==Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Historian|Action=see|Target=CCVV-5052}}&lt;br /&gt;
&lt;br /&gt;
*Make a [[Mind]] (3) check to make out what's left of the writing.&lt;br /&gt;
**'''Success:''' You piece together a fragment of the winery's history, something Girok never wrote down anywhere else. Roll 1d6 on the table below.&lt;br /&gt;
**'''Fail:''' The paper crumbles to nothing the moment you try to unfold it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Fragment&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || [[CCVV-6135|The Last Price List]]&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[CCVV-6136|A Season Like No Other]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[CCVV-6137|An Order Never Filled]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[CCVV-6138|The Empty Chair]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[CCVV-6139|Girok's Own Blend]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-6140|Seal It Until It's Safe]]&lt;br /&gt;
|}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0099&amp;diff=6709</id>
		<title>CCVV-0099</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0099&amp;diff=6709"/>
		<updated>2026-09-04T14:50:58Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Heroes Room=&lt;br /&gt;
[[File:Time-Icon.png|40px]] As you enter the Heroes Room, you immediately notice the spaciousness of the room. The walls are adorned with epic paintings of legendary heroes and their feats of bravery, adding to the ambiance of the room. One painting near the door catches your eye each time, a lone figure standing at a dungeon's threshold, torch raised, though the artist left the dungeon itself mostly in shadow. The large, comfortable bed in the center of the room is inviting, and you can't help but want to take a rest after a long day of adventuring. The bedding is plush and soft, making it easy to fall asleep quickly. There is an iron chest at the foot of the bed, providing ample storage for your personal items.&lt;br /&gt;
&lt;br /&gt;
To the side of the room, you can see an armor stand and weapon rack, where you can store your equipment for the night. The armor stand is sturdy and well-crafted, with an intricate design etched into its surface. The weapon rack is made of dark wood and has hooks for your swords and other weapons. The room also has a small table and chairs for you to sit and plan your next adventure or enjoy a meal. Overall, the Heroes Room is a perfect place to relax and rest after a day of heroic deeds.&lt;br /&gt;
&lt;br /&gt;
==Resting Here==&lt;br /&gt;
The Heroes Room is one of the safest places to rest in all of Vulture's Vineyard. See [[Rest and Recovery]] for the full rules. While resting here, no [[Threat Dice]] are added and no [[Wandering Monster]] checks are made, whether you're taking a quick '''Catnap''' or settling in for a full night's '''Darkfall'''.&lt;br /&gt;
&lt;br /&gt;
*'''Catnap''': 6 [[Time]] boxes (1 hour), heals ⌊[[Body]]÷2⌋ [[Health]]. A [[Quartermaster]] reduces the cost by 1 box each (max 2, floor of 4 boxes).&lt;br /&gt;
*'''Darkfall''': Sleep through the [[Light and Darkness|Darkness]] period and wake with full [[Health]], all Once per Day abilities, and [[Deity]] powers refreshed.&lt;br /&gt;
*[[File:Time-Icon.png|40px]]  '''Storage''': The iron chest at the foot of the bed holds your extra gear, Make a note of items left in the room.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Homesick|Action=see|Target=CCVV-5060}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' - '''4''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Cinnamon Turtlebeam|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Cinnamon Turtlebeam&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Angela Luric|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Angela Luric&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*East to '''[[CCVV-0098|Guest Hallway]]'''&lt;br /&gt;
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, an iron ladder bolted to the wall outside the window offers a passage down into your Dungeon. It's been there the whole time, visible through the glass, unremarkable until it suddenly isn't.&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0098&amp;diff=6708</id>
		<title>CCVV-0098</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0098&amp;diff=6708"/>
		<updated>2026-09-04T14:50:46Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Lodge Guest Hallway=&lt;br /&gt;
[[File:Time-Icon.png|40px]] As you walk through the Vultures Vineyard Lodge Guest Hallway, the long, narrow space stretches out ahead, oak-paneled walls close on either side making the whole hallway feel tighter than it really is. Oak doors line the corridor, each engraved with its own pattern, and lanterns hang from the ceiling casting just enough light to see by. The walls are thinner than they look. Passing by someone else's door feels like an intrusion, every laugh, argument, and quiet moment from inside carrying out into the hall as if there were no door there at all.&lt;br /&gt;
&lt;br /&gt;
One of these doors leads to your own room, and you can't help but feel a flicker of excitement as you approach it. Whatever's happening behind the others is none of your business, you tell yourself, right up until you hear something you can't quite un-hear.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 4+, for a moment you catch a sound from behind one of the doors, impossible to un-hear. Roll again below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Sound&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Laughter, warm and easy, hushed quickly like someone remembered where they were.&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Someone crying softly, then silence.&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || A heated argument between what sounds like two lovers, the words too muffled to make out.&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || Hushed giggling and the creak of a bed, followed by an embarrassed silence when footsteps pass.&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || Someone singing quietly to themselves, off-key but content.&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || Rhythmic snoring, entirely unremarkable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Pan Woodsheart|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Pan Woodsheart&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Nimue Amastacia|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Nimue Amastacia&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Marisol Kane|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Marisol Kane&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Cinnamon Turtlebeam|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Cinnamon Turtlebeam&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Homesick|Action=see|Target=CCVV-5059}}&lt;br /&gt;
*If {{Template:ComboItem |Element = |Material = [[Iron]] |Attribute = |Base = Lodge [[Key]] |Spell = }}. is in Inventory then West '''[[CCVV-0099|Heroes Room]]'''&lt;br /&gt;
Access requires an [[Iron Lodge Key]], available from [[Daphne Brightledger]] at the [[CCVV-0090|Reception Desk]].&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*Down Stairs to the '''[[CCVV-0091|Lounge]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0097&amp;diff=6707</id>
		<title>CCVV-0097</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0097&amp;diff=6707"/>
		<updated>2026-09-04T14:50:15Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Ballroom=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The Ballroom at the Lodge exudes a warm and inviting ambiance. Oak-paneled walls rise to a vaulted ceiling strung with iron chandeliers, their candlelight catching on the polished birch dance floor at the room's center. A quartet's worth of chairs and music stands sits folded against the far wall, waiting for the next set. The air carries a mix of beeswax polish, old wood, and, faintly, the vineyard's own grapes drifting in through the tall windows lining both long walls, their curtains left loosely drawn to let in the evening light without quite closing out the view of the vines beyond. A raised alcove near the doors holds a scatter of small round tables meant for guests who'd rather watch than dance.&lt;br /&gt;
&lt;br /&gt;
The Ballroom is oddly quiet and serene, unless you're here between 4:00pm and 10:00pm, when it fills for the night's event: [[CCVV-1201|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Ballroom Event]]. On rare, unscheduled nights the room gets an even bigger jolt: [[Eramacosta|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Eramacosta&amp;lt;/span&amp;gt;]], a [[:Category:Silkwoven|Silkwoven]] Chaos Sorcerer nobody can predict the arrival of, sweeps in wearing something the Ballroom has never seen fabric do before.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Barnaby Brightoath|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Barnaby Brightoath&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Marisol Kane|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Marisol Kane&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[The Great Mizubi|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''The Great Mizubi&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-1203|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Rival&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*South to the '''[[CCVV-0096|Bar]]'''&lt;br /&gt;
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, you might have a passage down here into your Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0095&amp;diff=6706</id>
		<title>CCVV-0095</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0095&amp;diff=6706"/>
		<updated>2026-09-04T14:50:02Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Common Room=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The Vultures Vineyard Common Room is a wide, welcoming space filled with mismatched chairs pulled into loose clusters, the kind of room where guests and locals alike drift in just to sit and talk. A shelf runs the entire way around the room above the doorways, crowded with knick-knacks and mementos collecting the Lodge's history. Near the window stands a life-size stone griffin, carved in a startlingly lifelike attack stance, wings half-spread and talons bared, as if caught mid-strike. Whoever carved it clearly had a real griffin in front of them to work from.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, wedged in a crack near the griffin's wing, something small and dark flutters slightly in a draft that shouldn't exist indoors.&lt;br /&gt;
&lt;br /&gt;
Make a Mind(1).&lt;br /&gt;
*'''Success:''' A closer look confirms it, unmistakably a real feather, tucked into an otherwise solid statue.&lt;br /&gt;
*'''Failure:''' Too high up to reach. Whatever it is stays a mystery for now.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Grounded|Action=see|Target=CCVV-5069}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 2 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Daphne Brightledger|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Daphne Brightledger&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Barnaby Brightoath|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Barnaby Brightoath&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Pan Woodsheart|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Pan Woodsheart&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Piper Puzzlebrook|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Piper Puzzlebrook&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Leterra Layfirm|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Leterra Layfirm&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0096|Bar]]'''&lt;br /&gt;
*West to the '''[[CCVV-0090|Reception Desk]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0094&amp;diff=6705</id>
		<title>CCVV-0094</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0094&amp;diff=6705"/>
		<updated>2026-09-04T14:49:50Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Kitchen=&lt;br /&gt;
[[File:Time-Icon.png|40px]] As you step into the kitchen, the walls are made of stone and adorned with copper pans of various shapes and sizes. The air is filled with the aroma of delicious food being prepared. The room is bustling with two or three cooks attending to the various pots on the stove and the ovens.&lt;br /&gt;
&lt;br /&gt;
Two large stoves dominate the cooking area, their fires never quite going out, and a long prep table runs down the center of the room, scarred and stained from years of chopping, kneading, and everything in between. The shelves are stocked with an array of plates, pots, and kitchen utensils, all made of iron and copper. In the back, past the noise and heat, sits the dish pit, and beside it a small pen holding a large pig named [[Biscuit]] who spends its days licking plates clean before they go back on the shelf. Past the pen, the bolted cellar door gets more attention lately than it used to: [[Marra Vex]], Grog's foreman, is usually somewhere nearby with her apprentice [[Nestra Hollick]], elbow-deep in whatever needs shoring up on the other side of it. The kitchen is the heart of the lodge, where all the guests' meals are prepared with care and expertise. The small window in the upper middle area provides a glimpse of the outside world, a reminder that there's a whole vineyard beyond these stone walls.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, the pen latch gives way and [[Biscuit]] bolts straight through the kitchen, scattering pots and cooks alike.&lt;br /&gt;
&lt;br /&gt;
Make a Reflex(1).&lt;br /&gt;
*'''Success:''' Caught before it reaches the Dining Room.&lt;br /&gt;
*'''Failure:''' It's out the door, and someone's going to be annoyed about it later.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Armondo Darksteel|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Armondo Darksteel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Gareth Stoke|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Gareth Stoke&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Nestra Hollick|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Nestra Hollick&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Selena Grail|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Selena Grail&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*West to the '''[[CCVV-0093|Dining Room]]'''&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Banqueter|Action=see|Target=CCVV-5077}}&lt;br /&gt;
A bolted cellar door sits in the back of the kitchen, past the dish pit. It stays locked unless Armondo's '''[[CCVV-2510|Help Armondo]]''' Quest has begun, at which point it opens onto The Undervine (Level 1) permanently.&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0093&amp;diff=6704</id>
		<title>CCVV-0093</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0093&amp;diff=6704"/>
		<updated>2026-09-04T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Dining Room=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The Vultures Vineyard Dining Room is a spacious area with several long wooden tables and mismatched chairs, most of them scarred with decades of use. A thin layer of dust covers the far end of the room, and cobwebs gather in the high corners where no one bothers to look anymore. But near the kitchen doorway, the air tells a different story, something is always simmering just out of sight, and the clatter of pots and the occasional muttered curse drift through the opening along with the smell of it. Large windows along one wall offer a view of the grapevines outside, filtering the daylight through dust-streaked glass. In the back corner stands a tall wine rack, most of its slots empty or holding bottles gone to vinegar, but a few still look untouched, their labels too faded to read. Half the room feels abandoned. The half nearest the kitchen still feels alive.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, something in the wine rack, tucked in the back, still has its label intact, and it looks old.&lt;br /&gt;
&lt;br /&gt;
Make a Luck(1).&lt;br /&gt;
*'''Success:''' A genuinely good vintage. Add 50 (rc) if you take it into town to sell.&lt;br /&gt;
*'''Failure:''' Turned to vinegar like the rest, a disappointing waste of a nice bottle.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Bibulous|Action=see|Target=CCVV-5047}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 3 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || [[Hettie Pocketwhistle|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Hettie Pocketwhistle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Leterra Layfirm|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Leterra Layfirm&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Armondo Darksteel|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Armondo Darksteel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Andrew Necros|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Andrew Necros&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Nestra Hollick|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Nestra Hollick&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-1203|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Rival&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*Enter Kitchen '''[[CCVV-0094|Kitchen]]'''&lt;br /&gt;
*East to '''[[CCVV-0092|Ye Olde Curiosity Shop]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0092&amp;diff=6703</id>
		<title>CCVV-0092</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0092&amp;diff=6703"/>
		<updated>2026-09-04T14:49:25Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard's Ye Olde Curiosity Shop=&lt;br /&gt;
[[File:Time-Icon.png|40px]] Ye Olde Curiosity Shop stretches out as a long hall leading toward the Dining Room, lined with treasures on both sides. Along the right wall, glass cases and cluttered shelves hold an ever-changing collection of trinkets and jewelry, each piece billed as one of a kind, a keepsake you won't find anywhere else. Along the left wall, tall windows look out onto the front porch entrance, letting in the comings and goings of every guest who arrives at the Lodge. Beneath the windows sit rows of antiques from the Lodge's earliest days, each with a little hand-lettered card swearing to its genuine history, if you believe the label. Whatever else waits deeper in the Lodge, this hallway makes it clear the building has history, real or sold as such.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, a shape crosses the porch outside, glimpsed for just a moment through the big windows before it's gone.&lt;br /&gt;
&lt;br /&gt;
Make a Mind(1).&lt;br /&gt;
*'''Success:''' A detail sticks with you, a limp, a flash of color, something worth remembering.&lt;br /&gt;
*'''Failure:''' Just a shadow, and the moment's gone.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 2 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2 - 4''' || [[Hettie Pocketwhistle|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Hettie Pocketwhistle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Piper Puzzlebrook|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Piper Puzzlebrook&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Thuck Kavath|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Thuck Kavath&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*West to the '''[[CCVV-0093|Dining Room]]'''&lt;br /&gt;
*East to the '''[[CCVV-0090|Reception Desk]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0091&amp;diff=6702</id>
		<title>CCVV-0091</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0091&amp;diff=6702"/>
		<updated>2026-09-04T14:49:13Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vultures Vineyard Lounge=&lt;br /&gt;
[[File:Time-Icon.png|40px]] As you settle into the Vulture's Vineyard Lounge, two large couches and a scattering of comfy chairs invite you to sink in and stay awhile, each paired with a small side table just right for a drink within easy reach. The walls are hung with tapestries of every size, some tracing the town's history, others depicting mythical creatures and legends from far off lands. At the room's heart stands a grand stone fireplace, its mantel crowned by a stained glass window bearing the Lodge's own crest, throwing colored light across the room whenever the fire catches it right. A large window along the back wall looks out over the grass lawn, letting daylight spill in to compete with the fire's glow. Whatever else weighs on a traveler's mind, it's hard not to feel a sense of comfort and belonging here.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6.&lt;br /&gt;
*'''On a 5:''' A log cracks loud in the fireplace, sending embers scattering toward the rug. Make a Reflex(1). Success: caught before it scorches anything. Failure: a small burn mark joins the room's decor.&lt;br /&gt;
*'''On a 6:''' For a moment the flames catch the stained glass crest just right, throwing colored light across the room in a way that feels almost deliberate. Make a Luck(1). Success: a shape in the shifting light seems to point somewhere, as if trying to tell you something. Failure: just firelight, and the moment passes.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Musician|Action=see|Target=CCVV-5079}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 2 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Daphne Brightledger|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Daphne Brightledger&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Pan Woodsheart|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Pan Woodsheart&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Piper Puzzlebrook|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Piper Puzzlebrook&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Leterra Layfirm|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Leterra Layfirm&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[The Great Mizubi|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''The Great Mizubi&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*South '''[[CCVV-0090|Reception Desk]]'''&lt;br /&gt;
*Go Upstairs '''[[CCVV-0098|Guest Hallway]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0090&amp;diff=6701</id>
		<title>CCVV-0090</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0090&amp;diff=6701"/>
		<updated>2026-09-04T14:49:02Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vulture's Vineyard Reception Desk=&lt;br /&gt;
[[File:Time-Icon.png|40px]] As you step through the Lodge's front doors, the Reception Desk greets you first, a heavy oak counter scarred with decades of guest ledgers dragged across its surface. A taxidermied vulture watches from a shelf behind the desk, wings frozen mid-spread, a small brass plaque beneath it reading &amp;quot;Old Girok's first find.&amp;quot; A bronze bell sits at the counter's edge, worn smooth where a thousand palms have struck it, waiting for someone to answer.&lt;br /&gt;
&lt;br /&gt;
Down the hall, you can hear the low murmur of the bar and catch the occasional laugh drifting from the Common Room. To the west, the door to Ye Olde Curiosity Shop stands half open, its shelves visible in the lamplight. Whatever else Vulture's Vineyard Lodge has seen, this desk has been its first and last stop for every guest who's passed through.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, a single black feather drifts down from the rafters above the desk and lands on the counter, warm to the touch.&lt;br /&gt;
&lt;br /&gt;
Make a Luck(1).&lt;br /&gt;
*'''Success:''' The feather keeps burning faintly. Add a {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Feather]] |Spell = [[Faustinas Favor]] }} to your Bag, a small blessing from [[Faustina]] you can spend later.&lt;br /&gt;
*'''Failure:''' The feather crumbles to ash before you can close your hand around it. Faustina has found something wanting. Add 1 [[File:Dice-Black-Icon.png|40px]].&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Fortunate|Action=see|Target=CCVV-5075}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 2 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2 - 4''' || [[Daphne Brightledger|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Daphne Brightledger&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Hettie Pocketwhistle|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Hettie Pocketwhistle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Gabriazar|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Gabriazar&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0091|Lounge]]'''&lt;br /&gt;
*South to the '''[[CCVV-0070|Entrance to Vulture's Vineyard Lodge]] '''&lt;br /&gt;
*West to '''[[CCVV-0092|Ye Olde Curiosity Shop]]'''&lt;br /&gt;
*East to the '''[[CCVV-0095|Common Room]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0089&amp;diff=6700</id>
		<title>CCVV-0089</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0089&amp;diff=6700"/>
		<updated>2026-09-04T14:47:59Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Grass Lawn=&lt;br /&gt;
[[File:Time-Icon.png|40px]] Behind the lodge lies a wide, open stretch of grass, ringed by tall trees and kept short by nothing anyone's ever seen tending it. In better days it was a place for guests to sit out an afternoon, and it still looks the part: soft ground, good light, the lodge rising handsome and proud at one edge, the mountains of the pass towering beyond. On a calm day it's the most peaceful spot in Vulture's Vineyard.&lt;br /&gt;
&lt;br /&gt;
It stays peaceful a little too well. The wind that moves the trees at the lawn's edge never seems to reach the grass in the middle, which lies flat and still no matter the weather, and sound carries strangely out here, footsteps and voices going quiet a few paces sooner than they should. None of it is anything you could point to. It's just that the lawn is calm in the way a held breath is calm, and most visitors find they don't linger as long as they meant to.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, For just a moment the grass in the center of the lawn lies down flat, all at once, as though something very large passed low overhead. You look up. Nothing but sky, and a single vulture, turning.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Toby Marsh|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Toby Marsh&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Gabriazar|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Gabriazar&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Fenwick Quillbarrow|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Fenwick Quillbarrow&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-1203|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Rival&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Barefoot|Action=see|Target=CCVV-5049}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0072|Storage Shed]]'''&lt;br /&gt;
*West to the '''[[CCVV-0088|Dusty Road]]'''&lt;br /&gt;
*East to the '''[[CCVV-0071|Gazebo]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0088&amp;diff=6699</id>
		<title>CCVV-0088</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0088&amp;diff=6699"/>
		<updated>2026-09-04T14:47:47Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Dusty Road=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The Dusty Road is the pass's original road, worn soft and pale under a century of boots and cart wheels, and mostly forgotten now that the Well Worn Road carries the real traffic. Grass grows up through the ruts in the middle of it, and thin trees lean in close enough on both sides that their branches nearly touch overhead. A few old houses still front onto it, mostly shuttered, their gardens gone to seed and gone wild again.&lt;br /&gt;
&lt;br /&gt;
Walk it alone and you'll believe, for a little while, that you're the only person left in Vulture's Vineyard. The quiet isn't unpleasant, exactly. It's the kind of quiet that makes you very aware of your own footsteps, and of how far you'd have to shout before anyone on the Well Worn Road would hear you.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, Fresh cart tracks cut through the dust, too fresh for a road nobody uses, and they lead in only one direction. Mind(1); success: they were made within the last day, and they're headed toward the Arcanium Tower. Failure: whoever passed this way is long gone by the time you notice.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table below&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Corwin Ashby|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Corwin Ashby&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Gabriazar|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Gabriazar&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Fenwick Quillbarrow|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Fenwick Quillbarrow&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-1203|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Rival&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Barefoot|Action=see|Target=CCVV-5021}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*South to '''[[CCVV-0078|Well Worn Road]]'''&lt;br /&gt;
*West to the '''[[CCVV-0073|Arcanium Tower]]'''&lt;br /&gt;
*East to the '''[[CCVV-0089|Grass Lawn]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0087&amp;diff=6698</id>
		<title>CCVV-0087</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0087&amp;diff=6698"/>
		<updated>2026-09-04T14:47:31Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Farmers Market Center=&lt;br /&gt;
[[File:Time-Icon.png|40px]] South of the Well Worn Road, a broad oval of grass serves as Vulture's Vineyard's marketplace, kept short and neat by a caretaker from the Lodge. A tall flagpole rises at its center, and the flags flying from it change with the roads: every traveling merchant who rolls in runs their colors up the pole, so the town can tell at a glance who's trading today. Some days the pole flies two or three bright banners over a bustle of wagons, awnings, and unhitched teams; some days it stands bare, and the field is just grass and wind.&lt;br /&gt;
&lt;br /&gt;
Nothing here is built to stay. The merchants trade out of wagons and quick-raised canvas, here for a day or a week and then gone down the pass with the rest of the traffic. What's for sale depends entirely on who's made the climb, which is half the fun of walking down to look.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, One of today's merchants is breaking down early, their wagon already half-loaded. Anything you buy from one market of your choice this visit costs 10% less, they'd rather sell it than haul it back down the pass.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Halfling|Action=see|Target=CCVV-5012}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 3 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || [[Thuck Kavath|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Thuck Kavath&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Fenwick Quillbarrow|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Fenwick Quillbarrow&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Jorvan Quill|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Jorvan Quill&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Corwin Ashby|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Corwin Ashby&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Grog Trebonk|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Grog Trebonk&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Johnny Angel|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Johnny Angel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0078|Well Worn Road]]'''&lt;br /&gt;
*If you have the Keywords [[:Category:Gambler|Gambler]], [[:Category:Rogue|Rogue]] or [[:Category:Sorcerer|Sorcerer]] you may Roll 1D6 on a 6 you may also visit '''[[CCVV-0086|The Black Market]]'''&lt;br /&gt;
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, you might have a passage down here into your Dungeon.&lt;br /&gt;
&lt;br /&gt;
==Market Locations==&lt;br /&gt;
Roll 2 times on this table ignoring duplicates, These are the markets available for you today.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Market&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || '''[[CCVV-0080|The Sleepy Efreeti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || '''[[CCVV-0081|The Bottled Star]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || '''[[CCVV-0082|The Thunderstruck Mule]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || '''[[CCVV-0083|The Fairy Ring Caravan]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || '''[[CCVV-0084|The Frostbitten Choir]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || '''[[CCVV-0085|The Last Page]]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
[[Category:Gambler]]&lt;br /&gt;
[[Category:Rogue]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0083&amp;diff=6697</id>
		<title>CCVV-0083</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0083&amp;diff=6697"/>
		<updated>2026-09-04T14:47:17Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=The Fairy Ring Caravan=&lt;br /&gt;
[[File:Time-Icon.png|40px]] There is no wagon here at all, no cart, no awning. Just a ring of pale toadstools that wasn't in the market oval yesterday and won't be there tomorrow, sprung up overnight in a near-perfect circle, gills glowing faint green in the shade. Wares are laid across the broadest caps like they grew that way on purpose. By dusk the whole ring gives off a low phosphorescent light, and the grass just outside its edge always seems a little greener than the rest of the field.&lt;br /&gt;
&lt;br /&gt;
Three fae keep the ring: '''Puckwort''', quick and grinning, who handles the ring's edge and doesn't sell you anything without also trying to trade you something you didn't ask for. '''Mireleaf''', quiet and careful, who tends the tinctures at the ring's inner curve and watches customers more closely than she watches her wares. And '''Thistlecap''', the eldest, who sits dead center and rarely speaks at all, surrounded by the ring's stranger goods, wands and scrolls that hum faintly if you hold them too long near the mushrooms. All three vanish with the ring at dawn, and no one in town has ever seen them arrive or leave, only found the circle already there, or already gone.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, Every mushroom cap in the ring turns at once, all facing the same direction, toward the dungeon stairs, and holds there a long moment before turning back. None of the three fae so much as glance up.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Fairy|Action=see|Target=CCVV-5007}}&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Dusty|Action=see|Target=CCVV-5065}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' - '''2''' || [[Puckwort|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Puckwort&amp;lt;/span&amp;gt;]] The Fairy Ring Caravan&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' - '''4''' || [[Mireleaf|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Mireleaf&amp;lt;/span&amp;gt;]] The Fairy Ring Caravan&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' - '''6''' || [[Thistlecap|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Thistlecap&amp;lt;/span&amp;gt;]] The Fairy Ring Caravan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*To the '''[[CCVV-0087|Farmers Market Center]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0079&amp;diff=6696</id>
		<title>CCVV-0079</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0079&amp;diff=6696"/>
		<updated>2026-09-04T14:43:18Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Vulture's Vineyard Town Center=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The road crests the pass and Vulture's Vineyard opens up below you, a small mountain town of log and stone buildings gathered around a single crossroads, with peaks rising on every side and dark shapes wheeling slow circles over the grape fields beyond the rooftops. Woodsmoke drifts from a dozen chimneys, and for a moment the whole place looks like somewhere you could stay forever.&lt;br /&gt;
&lt;br /&gt;
The crossroads itself is the busiest ground in town, but almost none of the bustle belongs to it. Wagons and mule trains roll through in a steady stream, watering their animals at the stone trough by the road's edge and moving on without unhitching. Drivers trade quick words with the locals, glance up at the circling birds, and snap the reins. At the center of the crossroads, an old stone fountain burbles on regardless, its basin glittering with coins that nobody in town would ever steal. The townsfolk are friendly and unhurried; it's the travelers who seem eager to put the pass behind them before dark.&lt;br /&gt;
&lt;br /&gt;
To the north stands the largest building in town, the Entrance to Vulture's Vineyard Lodge, two stories of old stone foundation and weathered logs. South, white ivory steps mark the House of Sanctuary. The Well Worn Road runs west toward the sound of the Farmers Market, and to the east an Ancient Stone Arch rises alone at the town's edge, older than everything around it.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, A freight wagon is stopped at the stone trough, its driver watering a team of mules and waving you over before you've decided whether to approach. This is [[Wexley Carthorn|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Wexley Carthorn&amp;lt;/span&amp;gt;]], and he has news from the road if you have the time to hear it.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 3 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || [[Saul Vonner|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Saul Vonner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Andrew Necros|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Andrew Necros&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Cydney 'The Boar' Trixter|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Cydney 'The Boar' Trixter&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Carla Pebbrust|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Carla Pebbrust&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Jorvan Quill|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Jorvan Quill&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Nimue Amastacia|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Nimue Amastacia&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0070|Entrance to Vulture's Vineyard Lodge]]'''&lt;br /&gt;
*South to the '''[[CCVV-0076|House of Sanctuary]]'''&lt;br /&gt;
*West to the '''[[CCVV-0078|Well Worn Road]]'''&lt;br /&gt;
*East to the '''[[CCVV-0074|Ancient Stone Arch]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0078&amp;diff=6695</id>
		<title>CCVV-0078</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0078&amp;diff=6695"/>
		<updated>2026-09-04T14:43:06Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Well Worn Road=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The Well Worn Road earned its name honestly. This is the pass road itself, the same one the freight wagons ride through the mountains, and generations of wheels have cut ruts into it deep enough to trip a careless walker. Everything the town has ever had came up this road, and most of what it's lost went down it.&lt;br /&gt;
&lt;br /&gt;
To the south, an open field rings with the sounds of the Farmers Market, canvas snapping in the mountain wind, a tall flagpole flying the merchants' colors, the smells of fresh bread and horse and someone's cookfire all tangled together. To the north, a short lane climbs toward a handful of new-built cottages, their timber still pale and smelling of the saw. After the lean years, somebody believes in this town again, and the sound of hammers has become as familiar as the vultures overhead.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 5+, A Traveling Caravan is making its way through town, several wagons behind teams of horses, and travelers on foot filling the gaps between them. None of the wagons so much as slow. Make a Reflex(2) to slip across the road between them. If you fail, you wait for the whole caravan to pass, add 1 [[File:Time-Icon.png|40px]].&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 3 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || [[Saul Vonner|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Saul Vonner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Jorvan Quill|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Jorvan Quill&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Cydney 'The Boar' Trixter|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Cydney 'The Boar' Trixter&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Cinnamon Turtlebeam|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Cinnamon Turtlebeam&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Grog Trebonk|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Grog Trebonk&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Johnny Angel|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Johnny Angel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Nimble|Action=see|Target=CCVV-5028}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to '''[[CCVV-0088|Dusty Road]]'''&lt;br /&gt;
*South to the '''[[CCVV-0087|Farmers Market Center]]'''&lt;br /&gt;
*East to '''[[CCVV-0079|Vulture's Vineyard Town Center]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0077&amp;diff=6694</id>
		<title>CCVV-0077</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0077&amp;diff=6694"/>
		<updated>2026-09-04T14:42:50Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Adventure Estates=&lt;br /&gt;
[[File:Time-Icon.png|40px]] You almost walk past it the first time — a narrow gate tucked between two older buildings, easy to miss unless you already know it's there. Past the gate, the noise of the town falls away. This is yours: a quiet stretch of garden path, a modest house with your name on the deed, and a door that opens to nothing but silence and the sound of your own footsteps. After everything it took to earn this place, it's hard not to just stand in the doorway for a moment before going in.&lt;br /&gt;
&lt;br /&gt;
==Resting Here==&lt;br /&gt;
The Adventure Estate is the safest place in Vulture's Vineyard to rest — see [[Rest and Recovery]] for the full rules. No [[Threat Dice]], no [[Wandering Monster]] checks, ever.&lt;br /&gt;
*'''Fast Rest''': Skip marking time box by box. Declare you're resting, and advance straight to morning. fully healed, with all Once per Day abilities and [[Deity]] powers refreshed.&lt;br /&gt;
*[[File:Time-Icon.png|40px]] '''Storage''': A personal stash here holds your gear without counting against your inventory slots.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Noble|Action=see|Target=CCVV-5085}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to '''[[CCVV-0079]]'''&lt;br /&gt;
*West to the '''[[CCVV-0057|Garden]]'''&lt;br /&gt;
*East to the '''[[CCVV-0058|Trophy Wall]]'''&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0076&amp;diff=6693</id>
		<title>CCVV-0076</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0076&amp;diff=6693"/>
		<updated>2026-09-04T14:42:28Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=House of Sanctuary=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The House of Sanctuary stands at the south end of town, ivory stone bright against the dark pines climbing the slope behind it. White stone steps lead up to carved oak doors that are never barred, and canvas and scaffolding wrap whichever section the work has most recently reached. The temple has been under construction longer than anyone in town cares to admit, rising only as fast as donations allow, and a hand-lettered board beside the steps thanks its contributors by name, some of the entries decades old.&lt;br /&gt;
&lt;br /&gt;
Inside, six pillars ring the sanctuary floor, one for each of the deities, each in whatever state the funds have carried it to. However far the work has come, the quiet in here is real. The sick and the road-worn rest on cots along the walls, someone is always sweeping stone dust from the floor, and the mountain wind drops away the moment the doors close behind you.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 2 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' - '''2''' || Nobody here&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' - '''4''' || [[Selena Grail|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Selena Grail&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Saul Vonner|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Saul Vonner&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Nimue Amastacia|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Nimue Amastacia&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sanctuary Fund==&lt;br /&gt;
[[File:Time-Icon.png|40px]] to donate. The temple rises on donations alone. Track your '''Total Donated (rc)''' on your Hero Sheet; it never resets and follows your Hero across adventures.&lt;br /&gt;
*Donate [[Runeum Coins]] directly, in any amount.&lt;br /&gt;
*Donate Items through [[Selena Grail|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Selena Grail&amp;lt;/span&amp;gt;]], adding the [[Item]]'s (rc) cost to your Total Donated.&lt;br /&gt;
*If you have the Keyword [[:Category:Dwarf|Dwarf]], add 25% to the value of every donation you make.&lt;br /&gt;
&lt;br /&gt;
==Pray in the House of Sanctuary==&lt;br /&gt;
Check your '''Total Donated (rc)''' and follow the table below to the temple's current stage of construction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Total Donated (rc) !! Stage of Construction&lt;br /&gt;
|-&lt;br /&gt;
| '''0''' - '''499''' || [[CCVV-6171|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Conception and Planning&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''500''' - '''1,499''' || [[CCVV-6172|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Foundations&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''1,500''' - '''2,999''' || [[CCVV-6173|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Walls Rise&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''3,000''' - '''5,999''' || [[CCVV-6174|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''The Pillars Stand&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6,000''' - '''11,999''' || [[CCVV-6175|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''The Roof Closes&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''12,000+''' || [[CCVV-6176|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''The House Complete&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
A Hero who has become Disfavored by their deity may kneel at that deity's pillar to begin the long road back into their good graces. (Quest to be written.)&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Elf|Action=see|Target=CCVV-5005}}&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Brooding|Action=see|Target=CCVV-5053}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to '''[[CCVV-0079|Vulture's Vineyard Town Center]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0075&amp;diff=6692</id>
		<title>CCVV-0075</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0075&amp;diff=6692"/>
		<updated>2026-09-04T14:42:13Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Field of Grape Vines=&lt;br /&gt;
[[File:Time-Icon.png|40px]] North of the Ancient Stone Arch, ten acres of grape vines climb the lower slope in rows that haven't known a vintner's hand in years. The vines are old and gnarled, heavy with fruit nobody picks, and here and there the neat rows break and heal around half-buried stones that are too square to be natural. After hard rain, the soil gives things up: a green-crusted buckle, a rusted blade-length of metal, once in a while something pale that the vultures take before anyone looks too closely.&lt;br /&gt;
&lt;br /&gt;
The vultures are always here. They have wheeled over this ground since the war that gave the vineyard its dead, and Vulture's Vineyard took its name from them the way you'd name a place for its oldest family. The locals never harm them, &amp;quot;they tended the fallen when no one else would,&amp;quot; the saying goes, but even the locals notice the birds are fat for scavengers in a quiet valley, and that they never seem to go hungry.&lt;br /&gt;
&lt;br /&gt;
Low paths run pressed through the rows at angles no vintner would walk, and in places the grapes have been stripped, only ever below knee height.&lt;br /&gt;
&lt;br /&gt;
At the field's north edge, the Whiterun River marks where the vine rows finally give out, running quick and shallow over a bank of flat stones before it bends away toward the Gazebo grounds.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 5+, you are attacked by a [[Wake of Vultures|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Wake of Vultures&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' - '''4''' || Nobody is here&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Angela Luric|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Angela Luric&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Carla Pebbrust|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Carla Pebbrust&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Landlubber|Action=see|Target=CCVV-5042}}&lt;br /&gt;
&lt;br /&gt;
*'''Pick Wild Grapes:''' [[File:Time-Icon.png|40px]] Once per day, you may gather a handful of ripe grapes from the old vines. Eat them now or later to heal 1 Health. If you have the Keyword [[:Category:Alchemist|Alchemist]], your trained eye finds the best of the old fruit: gather 2 handfuls instead.&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*South to the '''[[CCVV-0074|Ancient Stone Arch]]'''&lt;br /&gt;
*West to the '''[[CCVV-0071|Gazebo]]'''&lt;br /&gt;
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, you might have a passage down here into your Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]] [[Category:Alchemist]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0072&amp;diff=6691</id>
		<title>CCVV-0072</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0072&amp;diff=6691"/>
		<updated>2026-09-04T14:41:28Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Storage Shed=&lt;br /&gt;
[[File:Time-Icon.png|40px]] The storage shed sits half-hidden in the brush behind the Lodge, an old stone-footed, moss-roofed structure the winery gave up on generations ago. Broken beds, split chairs, and a drawerless dresser were hauled here to be forgotten, and mostly they have been, except that the chairs have been dragged into a rough circle, and somebody's chalked a wobbly, cheerful sun on the dresser front. It's the kind of place that's clearly nobody's officially, and everybody's a little bit, on any given afternoon.&lt;br /&gt;
&lt;br /&gt;
Scratched into the side wall, half-hidden behind a stack of crates, are the words &amp;quot;3l173 D357r0y3rz,&amp;quot; carved deep and a little crooked, the sort of thing a kid does once and then forgets is even there. Whatever it means, nobody who isn't a child seems to notice it at all.&lt;br /&gt;
&lt;br /&gt;
Just past the shed's north wall, the Whiterun River runs shallow and quick over a bed of smooth stones, close enough that its current is audible through the moss-thick roof on still nights.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, You find a scrap of chalk on the dresser and, beside it, a half-finished drawing of something with too many teeth, abandoned mid-sketch like whoever was drawing it got called away, or got bored, or got scared. Hard to say which.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 3 times on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || [[Selena Grail|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Selena Grail&amp;lt;/span&amp;gt;]] Storage Shed&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || [[Toby Marsh|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Toby Marsh&amp;lt;/span&amp;gt;]] Storage Shed&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Pip Osgood|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Pip Osgood&amp;lt;/span&amp;gt;]] Storage Shed&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Corwin Ashby|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Corwin Ashby&amp;lt;/span&amp;gt;]] Storage Shed&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Gareth Stoke|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Gareth Stoke&amp;lt;/span&amp;gt;]] Storage Shed&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Marisol Kane|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Marisol Kane&amp;lt;/span&amp;gt;]] Storage Shed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Landlubber|Action=see|Target=CCVV-5017}}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*South to the '''[[CCVV-0089|Grass Lawn]]'''&lt;br /&gt;
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, you might have a passage down here into your Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0071&amp;diff=6690</id>
		<title>CCVV-0071</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0071&amp;diff=6690"/>
		<updated>2026-09-04T14:41:16Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Gazebo=&lt;br /&gt;
[[File:Time-Icon.png|40px]] At the far edge of the grass field stands an old white gazebo, open on all sides, its wood soft and grey under a coat of paint that someone keeps fresh even though no one's ever seen them do it. Hanging baskets of flowers ring the eaves, still blooming, still watered, and the whole structure catches the breeze off the pass so that it's always a few degrees cooler in its shade than out. It is, by any reasonable measure, the loveliest spot in Vulture's Vineyard.&lt;br /&gt;
&lt;br /&gt;
Sit in it a while, though, and the loveliness starts to feel arranged, like a room kept ready for a guest who left a long time ago and might still come back. The flowers never drop a petal on the floorboards. The bench is always clean. And whichever way you turn to take in the view, the gazebo seems to have been built facing the Lodge, so that no matter where you sit, you end up looking back at it.&lt;br /&gt;
&lt;br /&gt;
Beyond the north side of the gazebo, past where the mowed grass gives out, the Whiterun River cuts a bright, quick line through the trees, close enough that its current is a constant hush under the birdsong.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, One of the hanging baskets sways, slow and steady, back and forth, though every other basket hangs dead still and there's no breeze to speak of. It stops the moment you look directly at it.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Fairy|Action=see|Target=CCVV-5009}}&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Grounded|Action=see|Target=CCVV-5031}}&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Landlubber|Action=see|Target=CCVV-5041}}&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 1 time on this table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || [[Angela Luric|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Angela Luric&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Pip Osgood|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Pip Osgood&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[The Great Mizubi|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''The Great Mizubi&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[Toby Marsh|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Toby Marsh&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*West to the '''[[CCVV-0089|Grass Lawn]]'''&lt;br /&gt;
*East to the '''[[CCVV-0075|Field of Grape Vines]]'''&lt;br /&gt;
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, you might have a passage down here into your Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0070&amp;diff=6689</id>
		<title>CCVV-0070</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0070&amp;diff=6689"/>
		<updated>2026-09-04T14:41:04Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
=Entrance to Vulture's Vineyard Lodge=&lt;br /&gt;
[[File:Time-Icon.png|40px]] As you approach Vulture's Vineyard Lodge, the building's façade is old and worn but exudes a warm charm that draws you in. Stone makes up most of its two stories, patched in places with newer mortar, with dark wooden trim around the doors and windows. Worn stone steps lead up to a wide deck that wraps around the building, and beside them stands a wooden log sign, its face hand-carved: Welcome to the Vulture's Vineyard Lodge.&lt;br /&gt;
&lt;br /&gt;
A sense of excitement builds in you as you climb the stairs. The deck boards are worn pale in a path from the steps to the heavy front door, which stands propped open in fair weather. A pair of rocking chairs sits near the rail, one angled to watch the road, and the smell of pipe smoke seems soaked into the timber itself. Whatever brings travelers over the pass, sooner or later they all cross this deck, and the deck remembers every one of them.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll 1d6 on a 6, You reach for the heavy front door and it doesn't budge. Someone inside has accidentally thrown the latch. Choose one way in:&lt;br /&gt;
*'''Wave someone down:''' Make a Social(1). On a success, a guest passing the front window spots you and lifts the latch with an apologetic shrug. On a failure, you're left knocking until someone finally wanders by, add 1 [[File:Time-Icon.png|40px]].&lt;br /&gt;
*'''Pick the lock:''' Make a Reflex(2). On a success, the old latch gives with a soft click. On a failure, you fumble at it long enough to draw a raised eyebrow from a window above, add 1 [[File:Time-Icon.png|40px]].&lt;br /&gt;
*'''Cast a spell:''' A spell that can open locks, such as [[Arcane Seal]], follows its own rules.&lt;br /&gt;
&lt;br /&gt;
==Local Gathering==&lt;br /&gt;
Roll 2 times on this table ignoring duplicates&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#efeae2;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d6 !! Townsfolk&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Nobody Here&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' - '''3''' || [[Johnny Angel|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Johnny Angel&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || [[Thuck Kavath|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Thuck Kavath&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || [[Gareth Stoke|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Gareth Stoke&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || [[CCVV-1203|&amp;lt;span style=&amp;quot;color:#A6932B&amp;quot;&amp;gt;'''Rival&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Travel Locations==&lt;br /&gt;
*North to the '''[[CCVV-0090|Reception Desk]]'''&lt;br /&gt;
*South out to '''[[CCVV-0079|Town Center]]'''&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0061&amp;diff=6688</id>
		<title>CCVV-0061</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0061&amp;diff=6688"/>
		<updated>2026-09-04T14:38:55Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0061.png‎|right|500px]]&lt;br /&gt;
==Room 61 Dark Corner==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Within the cavernous expanse, a hidden world unfolds. Obscured by shadow, a dark corner of the room is enshrouded in thick, glistening webbing. An aura of mystery permeates this space, and the eerie silence hints at something concealed within, waiting to reveal itself with sinister intent.&lt;br /&gt;
&lt;br /&gt;
Whatever's back there hasn't moved since you walked in, which isn't the same as saying it's asleep.&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Reflex]] (3) check to back away without drawing its attention. If you fail, roll on the [[CCVV-0320|Common Monster]] table.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Moody|Action=see|Target=CCVV-5072}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0055&amp;diff=6687</id>
		<title>CCVV-0055</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0055&amp;diff=6687"/>
		<updated>2026-09-04T14:38:41Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0055.png‎|right|500px]]&lt;br /&gt;
==Room 55 Medium Colonnade==&lt;br /&gt;
[[File:Time-Icon.png|40px]] A medium-sized colonnade stands before you, graced by sturdy stone columns and marred by an infestation of silken webbing. The columns, though not imposing in size, carry a sense of weighty resilience and artistry. Yet, their once grand facade is now veiled in intricate, dusty webs, transforming this place of stone into a haunting lair of silk.&lt;br /&gt;
&lt;br /&gt;
Dust has settled thick enough in places to suggest nothing has crossed this room in some time, though the webs themselves look freshly spun, a contradiction that's easier to notice than to explain.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Mind]] (3) check to notice why the dust doesn't match the webbing.&lt;br /&gt;
*'''Success:''' You spot the fresher tunnel before it spots you. Roll on the [[CCVV-7000|Treasure]] table.&lt;br /&gt;
*'''Fail:''' Nothing, just an unshakeable unease.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=OneEye|Action=see|Target=CCVV-5037}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0053&amp;diff=6686</id>
		<title>CCVV-0053</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0053&amp;diff=6686"/>
		<updated>2026-09-04T14:38:28Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0053.png‎|right|500px]]&lt;br /&gt;
==Room 53 Web Clogged Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] The corridor is shrouded in dense, resilient cobwebs, making it a formidable challenge to traverse. Layer upon layer has been spun here, thick enough to muffle sound and slow a footstep before it lands, like the whole hallway has been packed deliberately rather than merely grown over.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
&lt;br /&gt;
If you have a:&lt;br /&gt;
*'''Fire Weapon:''' make an attack, if you get 2 successes the webbing is removed.&lt;br /&gt;
*'''Fire Spell:''' cast your spell, the webbing is removed.&lt;br /&gt;
&lt;br /&gt;
Otherwise add [[File:Time-Icon.png|40px]] [[File:Time-Icon.png|40px]] to cross the hall to the first door. Add it again to pass to the next door.&lt;br /&gt;
&lt;br /&gt;
==Rival Encounter==&lt;br /&gt;
Roll 1d6 on a 6, your Rival has followed you down into the dungeon. Go to [[CCVV-1203|Rival]].&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Elementalist|Action=see|Target=CCVV-5030}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0052&amp;diff=6685</id>
		<title>CCVV-0052</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0052&amp;diff=6685"/>
		<updated>2026-09-04T14:38:16Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0052.png‎|right|500px]]&lt;br /&gt;
==Room 52 Tower of Webbing==&lt;br /&gt;
[[File:Time-Icon.png|40px]] In the center of the room stands an astonishing spectacle - an immense tower of webbing that rivals the size of a mountain. This intricate structure, woven from countless glistening threads, extends from the floor to the ceiling, creating an awe-inspiring focal point. The air is heavy with a sense of both wonder and trepidation, as the tower's intricate patterns and labyrinthine passages hint at the secrets concealed within its depths.&lt;br /&gt;
&lt;br /&gt;
Something keeps the tower's shape from collapsing under its own weight, structural threads thicker than a man's arm woven load-bearing through the mass. Whatever built it wasn't guessing.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Make a [[Reflex]] (3) check before climbing past the tower's base. If you fail, take a 3 [[File:Dice-White-Icon.png|40px]] White Die attack as something inside strikes from within the strands.&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Moody|Action=see|Target=CCVV-5071}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0051&amp;diff=6684</id>
		<title>CCVV-0051</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0051&amp;diff=6684"/>
		<updated>2026-09-04T14:38:02Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0051.png‎|right|500px]]&lt;br /&gt;
==Room 51 Egg Sac Cluster Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] In the corners of this room, thick, silken webbing extends from floor to ceiling, cocooning them in an eerie embrace. Within these intricate, shrouded pockets, clusters of leathery eggs are carefully nestled, their exteriors glistening with a faint, ominous sheen. The room is steeped in a tense stillness, as if these clutches of eggs hold the promise of something both mysterious and unsettling, concealed within the depths of the delicate yet forbidding webbing.&lt;br /&gt;
&lt;br /&gt;
Some of the sacs look old, gone brittle and pale. Others are still damp, still faintly warm to the touch, which is somehow worse.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Roll a d6, on a 5 or 6 the nearest sac ruptures. Add 1d3 [[Broodling Swarm]].&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Waverly|Action=see|Target=CCVV-5074}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Spider Den Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0041&amp;diff=6683</id>
		<title>CCVV-0041</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0041&amp;diff=6683"/>
		<updated>2026-09-04T14:37:44Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0041.png‎|right|500px]]&lt;br /&gt;
==Room 41 Ratling Twisted Hallway==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Ratling have filled the halls with debris and rubble and many traps in these twisted halls.&lt;br /&gt;
&lt;br /&gt;
There's no straight line through this stretch, the corridor doubles back on itself twice before it goes anywhere useful, and every turn hides another rigged surprise. Whoever built it knew the layout would slow down anyone who didn't.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
For every corner you walk through in this room, make a [[Reflex]](1) or [[Luck]](2) skill test. For each failed skill check defend against [[File:Dice-White-Icon.png|40px]][[File:Dice-White-Icon.png|40px]]&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Nimble|Action=see|Target=CCVV-5063}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=CCVV-0031&amp;diff=6682</id>
		<title>CCVV-0031</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=CCVV-0031&amp;diff=6682"/>
		<updated>2026-09-04T14:37:17Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
[[File:CCVV-0031.png‎|right|500px]]&lt;br /&gt;
==Room 31 Ratling Sleeping Room==&lt;br /&gt;
[[File:Time-Icon.png|40px]] This room has several crawlspaces created using leather hides and rotting wood. The burned out coals of a fire pit have been left behind in the rubble. Pails of water are laying around.&lt;br /&gt;
&lt;br /&gt;
Whoever slept here left in a hurry, or didn't leave at all. The hides are still strung taut over their frames, the water pails still full, nothing scavenged or packed. Ratling don't abandon a warm sleeping spot without a reason.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Something stirs in the crawlspaces the moment you disturb them. In addition to anything else in the room add an additional 1d6 [[Scrubby Ratmen]]&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Moody|Action=see|Target=CCVV-5032}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Rat Nest Encounter Table}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV-Location]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Thistlecap&amp;diff=6681</id>
		<title>Thistlecap</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Thistlecap&amp;diff=6681"/>
		<updated>2026-09-04T14:34:42Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
==Thistlecap==&lt;br /&gt;
Thistlecap sits dead center of the ring and almost never moves, wreathed in a cap of pale fungus that might be a hat or might simply be part of them by now, no one has ever been rude enough to ask. The eldest of the three fae by a wide, unspoken margin, Thistlecap speaks rarely, in short dry sentences, and tends the ring's stranger goods: wands and orbs and scrolls that hum faintly if held too close to the mushrooms, foci that seem to have grown rather than been made.&lt;br /&gt;
&lt;br /&gt;
Customers who linger too long near Thistlecap's stretch of the ring report the same thing afterward: a feeling of being counted. Not judged, not threatened, just counted, like a mushroom noting one more spore drifting through.&lt;br /&gt;
&lt;br /&gt;
==Dance the Ring==&lt;br /&gt;
Once per day, the Hero may step into the ring while it's active and dance a slow turn with whichever fae isn't busy. Mark 1 [[File:Time-Icon.png|40px]]. When the dance ends, a mushroom cap has sprouted in your open palm, still cool with dew: {{Template:ComboItem |Element = |Material = |Attribute = [[Clover]] |Base = [[Fairy Dust]] |Spell = }}.&lt;br /&gt;
&lt;br /&gt;
==What the Ring Remembers==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Roll 5 times on this table, ignoring duplicates. These are the stranger goods out today.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d66 !! Item !! Cost (rc)&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 11 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Candlelight]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 12 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Sparking]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 13 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Arcane Bolt]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 14 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Thermal Biting]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 15 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Elemental Arrow]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 16 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Acid Spray]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 21 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Detect Lie]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 22 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Elemental Shield]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 23 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Paralyze]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 24 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Demoralize]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 25 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Suggestion]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 26 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Webshot Barrage]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 31 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Identify]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 32 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Veil of Shadows]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 33 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Interfuse]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 34 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Summon Elemental]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 35 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Animate Dead]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 36 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Soul Trap]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 41 || {{Template:ComboItem |Element = [[Acidic]] |Material = |Attribute = |Base = [[Dart]] |Spell = }} || 105&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 42 || {{Template:ComboItem |Element = [[Acidic]] |Material = |Attribute = |Base = [[Sling]] |Spell = }} || 115&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 43 || {{Template:ComboItem |Element = [[Acidic]] |Material = |Attribute = |Base = [[Staff]] |Spell = }} || 140&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 44 || {{Template:ComboItem |Element = [[Acidic]] |Material = |Attribute = |Base = [[Wrist Crossbow]] |Spell = }} || 125&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 45 || {{Template:ComboItem |Element = [[Venomous]] |Material = |Attribute = |Base = [[Short Bow]] |Spell = }} || 225&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 46 || {{Template:ComboItem |Element = [[Venomous]] |Material = |Attribute = |Base = [[Staff]] |Spell = }} || 240&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 51 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Box]] |Spell = }} || 10&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 52 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Candle]] |Spell = }} || 5&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 53 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Beer Stein]] |Spell = }} || 10&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 54 || {{Template:ComboItem |Element = |Material = [[Iron]] |Attribute = |Base = [[Key]] |Spell = }} || 3&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 55 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Gem]] |Spell = }} || 100&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 56 || {{Template:ComboItem |Element = |Material = |Attribute = [[Clover]] |Base = [[Charm]] |Spell = }} || 101&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 61 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Fireballs]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 62 || {{Template:ComboItem |Element = |Material = |Attribute = [[Might]] |Base = [[Belt]] |Spell = }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 63 || {{Template:ComboItem |Element = [[Poisonous]] |Material = |Attribute = |Base = [[Staff]] |Spell = }} || 340&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 64 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Meteor Storm]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 65 || {{Template:ComboItem |Element = |Material = |Attribute = [[Quick]] |Base = [[Boots]] |Spell = }} || 140&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 66 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Dragon Breath]] }} || 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Waverly|Action=see|Target=CCVV-5033}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV]] [[Category:Rogues' Gallery]] [[Category:Fairy]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Lira_Rimesong&amp;diff=6680</id>
		<title>Lira Rimesong</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Lira_Rimesong&amp;diff=6680"/>
		<updated>2026-09-04T14:34:19Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
==Lira Rimesong==&lt;br /&gt;
Lira Rimesong hums. Constantly, quietly, wordlessly, a low unbroken thread of melody that never seems to resolve, and frost gathers a little further out across the grass with every phrase of it. She is warmer in manner than her brother by a wide margin, cheerful even, laying out instruments, foci, and folded robes with real care and a real smile for every customer, but the humming never stops for it, not even mid-sentence.&lt;br /&gt;
&lt;br /&gt;
Ask her what the tune is and she'll tilt her head like the question genuinely puzzles her, and admit, easily and without any apparent distress, that she doesn't actually know. She's been humming it as long as she can remember, and neither she nor Faelan can say when that was, or whether either of them was ever anything other than exactly this. It isn't a wound they carry. It's just a fact of the weather, the way winter is a fact.&lt;br /&gt;
&lt;br /&gt;
==Hear the Choir==&lt;br /&gt;
Once per day, the Hero may stand close and listen to Lira's humming all the way through. Mark 1 [[File:Time-Icon.png|40px]]. Nobody who's tried it can explain why it works. It just does, and when it's over she presses something small and cold into your hand, as if the tune left it behind: {{Template:ComboItem |Element = |Material = |Attribute = [[Clever]] |Base = [[Whistle]] |Spell = }}.&lt;br /&gt;
&lt;br /&gt;
==Lira's Cloth==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Roll 5 times on this table, ignoring duplicates. These are the instruments, foci, and folded goods out today.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d66 !! Item !! Cost (rc)&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 11 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Drum]] |Spell = of [[Chant of Battle]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 12 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Horn]] |Spell = of [[Call to Arms]] }} || 600&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 13 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Lute]] |Spell = of [[Courage]] }} || 300&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 14 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Lyre]] |Spell = of [[Hymn of Restoration]] }} || 400&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 15 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Pipes]] |Spell = of [[March of the Swift]] }} || 500&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 16 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Whistle]] |Spell = of [[Hysteria]] }} || 110&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 21 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Candlelight]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 22 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Sparking]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 23 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Arcane Bolt]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 24 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Thermal Biting]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 25 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Elemental Arrow]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 26 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Ice Blade]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 31 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Detect Lie]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 32 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Elemental Shield]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 33 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Paralyze]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 34 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Demoralize]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 35 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Suggestion]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 36 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Webshot Barrage]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 41 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Identify]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 42 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Veil of Shadows]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 43 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Interfuse]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 44 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Summon Elemental]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 45 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Ice Blade]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 46 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Wind Walk]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 51 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Robes]] |Spell = }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 52 || {{Template:ComboItem |Element = [[Icy]] |Material = |Attribute = |Base = [[Robes]] |Spell = }} || 250&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 53 || {{Template:ComboItem |Element = [[Frost]] |Material = |Attribute = |Base = [[Robes]] |Spell = }} || 350&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 54 || {{Template:ComboItem |Element = [[Freezing]] |Material = |Attribute = |Base = [[Robes]] |Spell = }} || 450&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 55 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Robes]] |Spell = of [[Bulwark]] }} || 250&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 56 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Robes]] |Spell = of [[Protection from Monsters]] }} || 250&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 61 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Box]] |Spell = }} || 10&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 62 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Beer Stein]] |Spell = }} || 10&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 63 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Gem]] |Spell = }} || 100&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 64 || {{Template:ComboItem |Element = |Material = [[Iron]] |Attribute = |Base = [[Key]] |Spell = }} || 3&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 65 || {{Template:ComboItem |Element = |Material = |Attribute = [[Clover]] |Base = [[Token]] |Spell = }} || 101&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 66 || {{Template:ComboItem |Element = |Material = |Attribute = [[Quick]] |Base = [[Boots]] |Spell = }} || 140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Homesick|Action=see|Target=CCVV-5026}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV]] [[Category:Rogues' Gallery]] [[Category:Elf]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Elowen_Duskbind&amp;diff=6679</id>
		<title>Elowen Duskbind</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Elowen_Duskbind&amp;diff=6679"/>
		<updated>2026-09-04T14:33:49Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
==Elowen Duskbind==&lt;br /&gt;
Elowen Duskbind has spent longer cataloguing the trunk's contents than most people spend on an entire career, and she still hasn't finished, because the trunk, by her own careful account, keeps adding to itself. She is precise to the point of exhaustion, correcting a customer's pronunciation of a spell's name mid-transaction without any apparent awareness that it might come across as rude, and she answers every question about her wares at considerably greater length than was asked for.&lt;br /&gt;
&lt;br /&gt;
She does not sell the trunk's contents so much as release them, one at a time, with the faint reluctance of a librarian parting with a favorite volume. Ask her how old the trunk is and she'll go quiet for a moment, the only moment in a conversation with her that she ever does, and then change the subject.&lt;br /&gt;
&lt;br /&gt;
==Borrow a Page==&lt;br /&gt;
Once per day, the Hero may ask Elowen to read aloud from whatever page is open in the trunk. Mark 1 [[File:Time-Icon.png|40px]]. Before she closes the trunk, a page tears itself free and drifts into your hands: {{Template:ComboItem |Element = |Material = |Attribute = [[Buddy]] |Base = [[Scroll]] |Spell = }}.&lt;br /&gt;
&lt;br /&gt;
==The Trunk That Writes==&lt;br /&gt;
[[File:Time-Icon.png|40px]] Roll 5 times on this table, ignoring duplicates. These are the pages, wands, and foci out of the trunk today.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll 1d66 !! Item !! Cost (rc)&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 11 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Candlelight]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 12 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Arcane Bolt]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 13 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Razor]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 14 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Power Shield]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 15 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Heroism]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 16 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Elemental Arrow]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 21 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Detect Lie]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 22 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Arcane Seal]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 23 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Elemental Shield]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 24 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Paralyze]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 25 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Frenzy]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 26 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Rod]] |Spell = of [[Suggestion]] }} || 150&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 31 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Identify]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 32 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Heroism]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 33 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Power Shield]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 34 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Arcane Seal]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 35 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Razor]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 36 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Vision of the Seven]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 41 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Interfuse]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 42 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Summon Elemental]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 43 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Animate Dead]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 44 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Scroll]] |Spell = of [[Soul Trap]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 45 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Potion]] |Spell = of [[Stabilize]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 46 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Potion]] |Spell = of [[Regeneration]] }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 51 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Fairy Dust]] |Spell = of [[Sleeping]] }} || 101&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 52 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Fairy Dust]] |Spell = of [[Prismatic Light]] }} || 101&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 53 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Token]] |Spell = of [[Koyous Eye]] }} || 101&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 54 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Token]] |Spell = of [[Faustinas Favor]] }} || 101&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 55 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Box]] |Spell = }} || 10&lt;br /&gt;
|- style=&amp;quot;background-color:#CAAE7F;&amp;quot;&lt;br /&gt;
| 56 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Beer Stein]] |Spell = }} || 10&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 61 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Gem]] |Spell = }} || 100&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 62 || {{Template:ComboItem |Element = |Material = [[Iron]] |Attribute = |Base = [[Key]] |Spell = }} || 3&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 63 || {{Template:ComboItem |Element = |Material = |Attribute = [[Clover]] |Base = [[Token]] |Spell = }} || 101&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 64 || {{Template:ComboItem |Element = |Material = |Attribute = [[Might]] |Base = [[Belt]] |Spell = }} || 200&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 65 || {{Template:ComboItem |Element = |Material = |Attribute = [[Quick]] |Base = [[Boots]] |Spell = }} || 140&lt;br /&gt;
|- style=&amp;quot;background-color:#efeae2;&amp;quot;&lt;br /&gt;
| 66 || {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Orb]] |Spell = of [[Vision of the Seven]] }} || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conditional Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Bejeweled|Action=see|Target=CCVV-5055}}&lt;br /&gt;
&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV]] [[Category:Rogues' Gallery]] [[Category:Elf]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Cydney_%27The_Boar%27_Trixter&amp;diff=6678</id>
		<title>Cydney 'The Boar' Trixter</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Cydney_%27The_Boar%27_Trixter&amp;diff=6678"/>
		<updated>2026-09-04T14:33:21Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:CCVV Header}}&lt;br /&gt;
==Cydney 'The Boar' Trixter==&lt;br /&gt;
Cydney &amp;quot;The Boar&amp;quot; Trixter is a [[Halfling]] [[Swashbuckler]] with a laugh that carries across taverns and a personality that refuses to be ignored. Boisterous, outgoing, and perpetually mid-celebration, Cydney is almost always found at the heart of the party, flask in one hand, buckler in the other, wielded less like a shield and more like a plate piled high with chips. They're beloved by nearly everyone they meet, save for the rare few who are far too uptight to appreciate a good time.&lt;br /&gt;
&lt;br /&gt;
Despite their playful nature, Cydney is a skilled fighter and is not to be underestimated. They have a quick wit and even quicker reflexes, making them a formidable opponent in battle. However, they prefer to avoid violence whenever possible and would rather use their charm and wit to get out of a sticky situation. All in all, Cydney is a fun-loving and skilled adventurer who always knows how to have a good time.&lt;br /&gt;
&lt;br /&gt;
The nickname earned its keep years back, in a bar fight nobody quite agrees on the details of anymore, except that Cydney put their head down and simply kept coming forward through it, unbothered, cheerful, immovable, the way a boar shoulders through underbrush without appearing to notice it's there. It stuck. Cydney seems to enjoy it more than their actual name.&lt;br /&gt;
&lt;br /&gt;
They move through a crowded room the same way, shoulder-first and grinning, mid-sentence before you've finished deciding whether to talk to them, already flagging down a round you didn't order. Nobody's ever seen the buckler used to block a blow. Plenty of people have seen it used to settle a bet, win a dare, or carry an improbable number of chips across a room without spilling one.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
[[File:Time-Icon.png|40px]] The Boar finds you first, more often than not.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:black; background-color:#CAAE7F;border: 2px solid #B21224;&amp;quot;&lt;br /&gt;
! Roll !! Encounter !! Test !! Pass !! Fail&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || The Boar crashes into you, drink splashing everywhere. || [[Reflex]](2) || You keep your footing and laugh it off || You collide awkwardly. Gain 1 [[File:Dice-Black-Icon.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || The Boar sizes you up with a crooked grin || [[Body]](2) || You read their intent clearly and match the grin || You misjudge the moment and hesitate. Hand him a [[Runeum]] to buy a drink.&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || The Boar makes a joke with you || [[Social]](1) || The moment lands well and you have a shared laugh. || You step away, so awkward.&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || The Boar speaks before thinking || [[Social]](1) || You smooth things over before it gets weird || The tension lingers uncomfortably&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || The Boar quietly gestures you dropped some coin || [[Mind]](1) || You recover it before anyone else notices. Gain 2 [[Runeum]] || Someone else notices first and claims it&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || You make a joke with The Boar || [[Social]](1) || You gain The Boar's Favor. Cydney gives you a [[Token]] of [[Heroism]] || Cydney laughs it off, but gives you the side eye&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{{Template:KeywordCheck|Keyword=Banqueter|Action=see|Target=CCVV-5087}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Back}}&lt;br /&gt;
{{Template:CCVV Footer}}&lt;br /&gt;
[[Category:CCVV]]&lt;br /&gt;
[[Category:Rogues' Gallery]]&lt;br /&gt;
[[Category:Halfling]]&lt;br /&gt;
[[Category:Swashbuckler]]&lt;br /&gt;
[[Category:Banqueter]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Torch&amp;diff=6677</id>
		<title>Torch</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Torch&amp;diff=6677"/>
		<updated>2026-09-04T14:30:23Z</updated>

		<summary type="html">&lt;p&gt;Paxe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
==Torch==&lt;br /&gt;
{{Template:Torch}}&lt;br /&gt;
A wooden handle wrapped in pitch-soaked cloth. Provides a flickering dim light for a limited duration before burning out.&lt;br /&gt;
&lt;br /&gt;
Lasts 1 Hour or 6 [[File:Time-Icon.png|40px]] before being depleted.&lt;br /&gt;
&lt;br /&gt;
==Base Cost==&lt;br /&gt;
5 (rc)&lt;br /&gt;
&lt;br /&gt;
==Restricted Keywords==&lt;br /&gt;
*[[:Category:Alchemist|Alchemist]]&lt;br /&gt;
*[[:Category:Bard|Bard]]&lt;br /&gt;
*[[:Category:Cleric|Cleric]]&lt;br /&gt;
*[[:Category:Fighter|Fighter]]&lt;br /&gt;
*[[:Category:Gambler|Gambler]]&lt;br /&gt;
*[[:Category:Paladin|Paladin]]&lt;br /&gt;
*[[:Category:Rogue|Rogue]]&lt;br /&gt;
*[[:Category:Sorcerer|Sorcerer]]&lt;br /&gt;
*[[:Category:Swashbuckler|Swashbuckler]]&lt;br /&gt;
*[[:Category:Wizard|Wizard]]&lt;br /&gt;
&lt;br /&gt;
==Charges==&lt;br /&gt;
1 Use&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
*[[Light and Darkness]] for the full Skill Check, Attack, Defense, and Undead effects of each tier.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Bag]]&lt;br /&gt;
[[Category:One Use]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
</feed>