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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Beguile</id>
	<title>Beguile - Revision history</title>
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	<updated>2026-07-09T21:57:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dicey-dangers.com/index.php?title=Beguile&amp;diff=5283&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Beguile==  Not every fight needs to happen. A Bard who understands this casts Beguile not out of cowardice, but out of economy why spend health and charges on a monster that, with the right word and the right posture, might simply step aside? The spell does not deceive so much as it reframes. For a brief moment, the target sees the caster in a slightly more favorable light. Whether that impression ho...&quot;</title>
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		<updated>2026-06-23T01:58:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Beguile==  Not every fight needs to happen. A Bard who understands this casts Beguile not out of cowardice, but out of economy why spend health and charges on a monster that, with the right word and the right posture, might simply step aside? The spell does not deceive so much as it reframes. For a brief moment, the target sees the caster in a slightly more favorable light. Whether that impression ho...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Beguile==&lt;br /&gt;
&lt;br /&gt;
Not every fight needs to happen. A Bard who understands this casts Beguile not out of cowardice, but out of economy why spend health and charges on a monster that, with the right word and the right posture, might simply step aside? The spell does not deceive so much as it reframes. For a brief moment, the target sees the caster in a slightly more favorable light. Whether that impression holds is another matter entirely.&lt;br /&gt;
&lt;br /&gt;
==Charge Use==&lt;br /&gt;
&lt;br /&gt;
Before combat begins, Hero makes a [[Social]] [[Skill Check]]. Check the successes against the table below to improve the target monster's [[:Category:Reaction|Reaction]] toward the Hero. If the Reaction is already at its most favorable step, no further improvement is possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Social]] [[Skill Check]] !! Result&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' or '''2''' || No effect — combat proceeds normally&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' or '''4''' || Improve target's [[:Category:Reaction|Reaction]] by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| '''5+''' || Improve target's [[:Category:Reaction|Reaction]] by 2 steps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Illusion]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
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