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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Candlelight</id>
	<title>Candlelight - Revision history</title>
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	<updated>2026-07-09T21:58:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dicey-dangers.com/index.php?title=Candlelight&amp;diff=5261&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Candlelight==  Not every path through the dark requires a torch and a bag to carry it in. Candlelight is a simple but essential spell — a small conjured flame that hovers above the caster's shoulder and follows wherever they go. It won't illuminate a great hall or banish deep shadow, but it will keep your footing sure and your mind steady in the dark. Experienced delvers know that a free hand and a...&quot;</title>
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		<updated>2026-06-23T01:11:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Candlelight==  Not every path through the dark requires a torch and a bag to carry it in. Candlelight is a simple but essential spell — a small conjured flame that hovers above the caster&amp;#039;s shoulder and follows wherever they go. It won&amp;#039;t illuminate a great hall or banish deep shadow, but it will keep your footing sure and your mind steady in the dark. Experienced delvers know that a free hand and a...&amp;quot;&lt;/p&gt;
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{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Candlelight==&lt;br /&gt;
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Not every path through the dark requires a torch and a bag to carry it in. Candlelight is a simple but essential spell — a small conjured flame that hovers above the caster's shoulder and follows wherever they go. It won't illuminate a great hall or banish deep shadow, but it will keep your footing sure and your mind steady in the dark. Experienced delvers know that a free hand and a calm light are often worth more than an extra blade.&lt;br /&gt;
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==Charge Use==&lt;br /&gt;
&lt;br /&gt;
Use a charge to conjure a hovering flame that follows the Hero. The flame produces [[Dim Light]] and lasts for 1 hour (6 [[Time]] boxes). The light moves with the Hero and does not remain in the room when they leave. The flame does not occupy a [[:Category:Bag|Bag]] slot.&lt;br /&gt;
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{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Alteration]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
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