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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Cellar_Wight</id>
	<title>Cellar Wight - Revision history</title>
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	<updated>2026-07-14T03:21:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dicey-dangers.com/index.php?title=Cellar_Wight&amp;diff=5977&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.  {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite  = 2 +Cleave |AttRed...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Cellar_Wight&amp;diff=5977&amp;oldid=prev"/>
		<updated>2026-07-12T16:23:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn&amp;#039;t rush. It doesn&amp;#039;t need to.  {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 &lt;a href=&quot;/index.php/Aggressive&quot; title=&quot;Aggressive&quot;&gt;Aggressive&lt;/a&gt;, 3-4 &lt;a href=&quot;/index.php/Hostile&quot; title=&quot;Hostile&quot;&gt;Hostile&lt;/a&gt;, 5+ &lt;a href=&quot;/index.php/Cautious&quot; title=&quot;Cautious&quot;&gt;Cautious&lt;/a&gt; |AttWhite  = 2 +&lt;a href=&quot;/index.php/Cleave&quot; title=&quot;Cleave&quot;&gt;Cleave&lt;/a&gt; |AttRed...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:PRIM Header}}&lt;br /&gt;
{{Template:ToDo}}&lt;br /&gt;
==Cellar Wight==&lt;br /&gt;
Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster&lt;br /&gt;
|Name = Cellar Wight&lt;br /&gt;
|Health = 4&lt;br /&gt;
|Reaction = 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]]&lt;br /&gt;
|AttWhite  = 2 +[[Cleave]]&lt;br /&gt;
|AttRed    = 0&lt;br /&gt;
|AttOrange = 0&lt;br /&gt;
|AttYellow = 0&lt;br /&gt;
|AttGreen  = 0&lt;br /&gt;
|AttBlue   = 0&lt;br /&gt;
|AttPurple = 1&lt;br /&gt;
|AttThreat = Roll 1d6 on a 6, drains the Hero's next Skill Check attempt by -1&lt;br /&gt;
|DefWhite  = 2 +[[Brace]]&lt;br /&gt;
|DefRed    = 0&lt;br /&gt;
|DefOrange = 0&lt;br /&gt;
|DefYellow = 0&lt;br /&gt;
|DefGreen  = 0&lt;br /&gt;
|DefBlue   = 0&lt;br /&gt;
|DefPurple = 1&lt;br /&gt;
|DefThreat = None&lt;br /&gt;
|Keyword = [[:Category:Undead|Undead]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Template:PRIM Footer}}&lt;br /&gt;
[[Category:Primordial Periodical]]&lt;br /&gt;
[[Category:Undead]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
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