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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Identify</id>
	<title>Identify - Revision history</title>
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	<updated>2026-07-09T22:57:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dicey-dangers.com/index.php?title=Identify&amp;diff=5279&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Identify==  An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name....&quot;</title>
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		<updated>2026-06-23T01:47:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Identify==  An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional&amp;#039;s answer to that problem: a careful, methodical reading of an object&amp;#039;s magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Identify==&lt;br /&gt;
&lt;br /&gt;
An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name. A thorough one tells you exactly what you're dealing with before you have to deal with it.&lt;br /&gt;
&lt;br /&gt;
==Charge Use==&lt;br /&gt;
&lt;br /&gt;
Before equipping an item, Hero makes a [[Mind]] [[Skill Check]]. Check the successes against the table below to learn whether the item carries a [[Category:Cursed|Curse]] before committing to equip it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Mind]] [[Skill Check]] !! Result&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' or '''2''' || You sense something is concealed within the item, but cannot identify it&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' or '''4''' || Reveals whether the item carries a [[:Category:Cursed|Curse]] keyword (Yes or No)&lt;br /&gt;
|-&lt;br /&gt;
| '''5+''' || Reveals the specific [[:Category:Cursed|Curse]] and its full mechanical effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Enchanting]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
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