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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Meteor_Storm</id>
	<title>Meteor Storm - Revision history</title>
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	<updated>2026-07-09T21:58:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dicey-dangers.com/index.php?title=Meteor_Storm&amp;diff=5275&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Meteor Storm==  A Meteor Storm does not pick its targets neatly. The caster calls down a cascade of blazing fragments that scatter across the room indiscriminately, battering everything in reach. It is not a precise spell, and experienced Wizards will tell you it was never meant to be. Its purpose is to overwhelm, to chip away at multiple threats at once, and to remind a crowded room of monsters exac...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Meteor_Storm&amp;diff=5275&amp;oldid=prev"/>
		<updated>2026-06-23T01:33:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Meteor Storm==  A Meteor Storm does not pick its targets neatly. The caster calls down a cascade of blazing fragments that scatter across the room indiscriminately, battering everything in reach. It is not a precise spell, and experienced Wizards will tell you it was never meant to be. Its purpose is to overwhelm, to chip away at multiple threats at once, and to remind a crowded room of monsters exac...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Meteor Storm==&lt;br /&gt;
&lt;br /&gt;
A Meteor Storm does not pick its targets neatly. The caster calls down a cascade of blazing fragments that scatter across the room indiscriminately, battering everything in reach. It is not a precise spell, and experienced Wizards will tell you it was never meant to be. Its purpose is to overwhelm, to chip away at multiple threats at once, and to remind a crowded room of monsters exactly who holds the upper hand. The rocks don't care who they hit first.&lt;br /&gt;
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==Charge Use==&lt;br /&gt;
&lt;br /&gt;
Hero makes a [[Mind]] [[Skill Check]]. For each success, remove 1 die from any monster's next Attack or Defense roll. Successes may be split freely across multiple monsters in the room. The Hero chooses which monster and which roll type (Attack or Defense) each die is removed from before any rolls are made.&lt;br /&gt;
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{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Destruction]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
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