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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Regeneration</id>
	<title>Regeneration - Revision history</title>
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	<updated>2026-07-09T22:59:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dicey-dangers.com/index.php?title=Regeneration&amp;diff=5289&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Regeneration==  Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn't looking for a dramatic recovery. They're looking to still be standing at the end...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Regeneration&amp;diff=5289&amp;oldid=prev"/>
		<updated>2026-06-23T02:04:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Regeneration==  Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn&amp;#039;t looking for a dramatic recovery. They&amp;#039;re looking to still be standing at the end...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Regeneration==&lt;br /&gt;
&lt;br /&gt;
Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn't looking for a dramatic recovery. They're looking to still be standing at the end of the room.&lt;br /&gt;
&lt;br /&gt;
==Charge Use==&lt;br /&gt;
&lt;br /&gt;
Hero makes a [[Body]] [[Skill Check]]. For each success, the Hero restores 1 [[Health]] at the start of each subsequent combat round for a number of rounds equal to the successes rolled. Track the remaining rounds the effect ends once all rounds are spent or combat ends.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Body]] [[Skill Check]] !! Regeneration Duration&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || Restore 1 Health at the start of the next 1 round&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || Restore 1 Health at the start of each of the next 2 rounds&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || Restore 1 Health at the start of each of the next 3 rounds&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || Restore 1 Health at the start of each of the next 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
| '''5+''' || Restore 1 Health at the start of each of the next 5 rounds (maximum)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Restoration]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
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