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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Rest_and_Recovery</id>
	<title>Rest and Recovery - Revision history</title>
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	<updated>2026-06-21T15:55:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dicey-dangers.com/index.php?title=Rest_and_Recovery&amp;diff=5226&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Rest and Recovery== &quot;A good laugh and a long sleep are the best cures.&quot; – Irish Proverb  Adventuring takes its toll. Heroes recover Health and refresh their abilities by spending the same resource that governs everything else: Time.  ==Making Camp== 40px A Hero may declare they are making camp at any point, anywhere. Camping does not stop the Time Clock, Boxes are sti...&quot;</title>
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		<updated>2026-06-20T14:51:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Rest and Recovery== &amp;quot;A good laugh and a long sleep are the best cures.&amp;quot; – Irish Proverb  Adventuring takes its toll. Heroes recover &lt;a href=&quot;/index.php/Health&quot; title=&quot;Health&quot;&gt;Health&lt;/a&gt; and refresh their abilities by spending the same resource that governs everything else: &lt;a href=&quot;/index.php/Time&quot; title=&quot;Time&quot;&gt;Time&lt;/a&gt;.  ==Making Camp== &lt;a href=&quot;/index.php/File:Time-Icon.png&quot; class=&quot;mw-redirect&quot; title=&quot;File:Time-Icon.png&quot;&gt;40px&lt;/a&gt; A Hero may declare they are making camp at any point, anywhere. Camping does not stop the Time Clock, Boxes are sti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Rest and Recovery==&lt;br /&gt;
&amp;quot;A good laugh and a long sleep are the best cures.&amp;quot; – Irish Proverb&lt;br /&gt;
&lt;br /&gt;
Adventuring takes its toll. Heroes recover [[Health]] and refresh their abilities by spending the same resource that governs everything else: [[Time]].&lt;br /&gt;
&lt;br /&gt;
==Making Camp==&lt;br /&gt;
[[File:Time-Icon.png|40px]] A Hero may declare they are making camp at any point, anywhere. Camping does not stop the Time Clock, Boxes are still checked, and [[Wandering Monster]] checks still happen on any &amp;quot;W&amp;quot; box reached. Camping does, however, mean you skip adding [[Threat Dice]] for Shadow or Darkness boxes checked while resting.&lt;br /&gt;
&lt;br /&gt;
===Catnap===&lt;br /&gt;
A Catnap costs 6 [[Time]] boxes (1 hour) and can be taken at any time of day.&lt;br /&gt;
*Heals ⌊[[Body]]÷2⌋ [[Health]]&lt;br /&gt;
*A [[Quartermaster]] reduces the cost by 1 box each (max 2, floor of 4 boxes)&lt;br /&gt;
&lt;br /&gt;
===Darkfall===&lt;br /&gt;
Declare you are turning in for the night. Mark time normally, checking boxes, rolling [[Wandering Monster]] checks: until you pass through the entire [[Light and Darkness|Darkness]] period, then advance straight to morning.&lt;br /&gt;
*Heals to full [[Health]]&lt;br /&gt;
*Refreshes all Once per Day abilities and [[Deity]] powers&lt;br /&gt;
&lt;br /&gt;
==Resting in Town==&lt;br /&gt;
Some locations remove the risk of camping entirely. No [[Threat Dice]], no [[Wandering Monster]] checks, guaranteed full recovery on a Darkfall.&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Core Rule]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
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