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	<id>https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Spirit_Guardian</id>
	<title>Spirit Guardian - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dicey-dangers.com/index.php?action=history&amp;feed=atom&amp;title=Spirit_Guardian"/>
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	<updated>2026-07-09T22:59:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.1</generator>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Spirit_Guardian&amp;diff=5271&amp;oldid=prev</id>
		<title>Paxe at 01:23, 23 June 2026</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Spirit_Guardian&amp;diff=5271&amp;oldid=prev"/>
		<updated>2026-06-23T01:23:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:23, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hero makes a [[Mind]] [[Skill Check]]. For every 2 successes (rounded down), summon 1 Spirit Guardian intercept, up to a maximum of 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hero makes a [[Mind]] [[Skill Check]]. For every 2 successes (rounded down), summon 1 Spirit Guardian intercept, up to a maximum of 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the Hero would take damage from a monster attack, spend 1 intercept before applying damage. The Guardian absorbs the full attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— no &lt;/del&gt;damage is applied to the Hero. Remove 1 intercept from the pool. Intercepts last until used or until the end of the current room encounter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the Hero would take damage from a monster attack, spend 1 intercept before applying damage. The Guardian absorbs the full attack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. No &lt;/ins&gt;damage is applied to the Hero. Remove 1 intercept from the pool. Intercepts last until used or until the end of the current room encounter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
	<entry>
		<id>https://dicey-dangers.com/index.php?title=Spirit_Guardian&amp;diff=5270&amp;oldid=prev</id>
		<title>Paxe: Created page with &quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Spirit Guardian==  Some conjurers do not summon creatures to fight alongside them — they summon the memory of one. A Spirit Guardian takes the form of a translucent figure, half-remembered and half-imagined, that drifts between the Hero and whatever would harm them. It does not strike. It does not speak. It simply endures, absorbing blows that were meant for its caster until it unravels entirely. T...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dicey-dangers.com/index.php?title=Spirit_Guardian&amp;diff=5270&amp;oldid=prev"/>
		<updated>2026-06-23T01:22:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Spirit Guardian==  Some conjurers do not summon creatures to fight alongside them — they summon the memory of one. A Spirit Guardian takes the form of a translucent figure, half-remembered and half-imagined, that drifts between the Hero and whatever would harm them. It does not strike. It does not speak. It simply endures, absorbing blows that were meant for its caster until it unravels entirely. T...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:Core Rule Header}}&lt;br /&gt;
{{Template:Core Rule Navigation|right}}&lt;br /&gt;
==Spirit Guardian==&lt;br /&gt;
&lt;br /&gt;
Some conjurers do not summon creatures to fight alongside them — they summon the memory of one. A Spirit Guardian takes the form of a translucent figure, half-remembered and half-imagined, that drifts between the Hero and whatever would harm them. It does not strike. It does not speak. It simply endures, absorbing blows that were meant for its caster until it unravels entirely. The more skilled the conjurer, the more of these patient specters they can call into service at once.&lt;br /&gt;
&lt;br /&gt;
==Charge Use==&lt;br /&gt;
&lt;br /&gt;
Hero makes a [[Mind]] [[Skill Check]]. For every 2 successes (rounded down), summon 1 Spirit Guardian intercept, up to a maximum of 3.&lt;br /&gt;
&lt;br /&gt;
When the Hero would take damage from a monster attack, spend 1 intercept before applying damage. The Guardian absorbs the full attack — no damage is applied to the Hero. Remove 1 intercept from the pool. Intercepts last until used or until the end of the current room encounter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Mind]] [[Skill Check]] !! Spirit Guardian Intercepts&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || 0 — No Guardians summoned&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' or '''3''' || 1 Guardian&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' or '''5''' || 2 Guardians&lt;br /&gt;
|-&lt;br /&gt;
| '''6+''' || 3 Guardians (maximum)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Core Rule Footer}}&lt;br /&gt;
[[Category:Core Rule]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Conjuration]]&lt;/div&gt;</summary>
		<author><name>Paxe</name></author>
	</entry>
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