Cellar Wight
Jump to navigation
Jump to search
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Cellar Wight
Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.
| Cellar Wight | Health 4 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | 0-2 Aggressive, 3-4 Hostile, 5+ Cautious | ||||||
| Attack | 2 +Cleave | 0 | 0 | 0 | 0 | 0 | 1 |
| Threat Roll 1d6 on a 6, drains the Hero's next Skill Check attempt by -1 | |||||||
| Defence | 2 +Brace | 0 | 0 | 0 | 0 | 0 | 1 |
| Threat None | |||||||
| Keywords | Undead | ||||||