Crowfolk Chieftain
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| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Crowfolk Chieftain
Whatever warband is operating in this stretch of the den, this is who leads it, and it shows. It talks before it fights, sizing up whether a Hero is worth the trouble, and every Crowfolk within earshot fights like they've got something to prove while it's watching.
Actions
- Aura of Command. While the Crowfolk Chieftain is alive, every other Crowfolk in this fight gains +1 White Die on their attacks.
| Crowfolk Chieftain | Health 14 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | 0-2 Threatening, 3-4 Aggressive, 5+ Cautious | ||||||
| Attack | 5 +Cleave | 0 | 2 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6 on a 5 or 6, Chieftain's Strike +3 Orange die attack | |||||||
| Defence | 5 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
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