Lost Lantern
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| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Lost Lantern
A single point of pale light that drifts through the Undervine's deepest shafts, never quite where it was a moment ago, never quite close enough to touch. No one who's followed one has ever said what it's looking for, only that it seems to be looking, patient and unhurried, drifting from one biome to the next without ever settling.
It carries no weapon and wants no fight. It simply leads, and a Hero who follows too long finds themselves turned around in the dark, certain they've walked this stretch of tunnel before.
| Lost Lantern | Health 1 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | None | ||||||
| Attack | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Defence | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| Threat Roll 1d6 on a 6, you follow its light a moment too long: lose your next Action reorienting yourself. | |||||||
| Keywords | Elemental | ||||||