Seep Ooze
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| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Seep Ooze
A translucent, faintly acrid mass that moves by seeping through cracks no solid thing should fit through, the Seep Ooze doesn't belong to any one gallery of the Undervine. It's found its way into cellar rows, rat warrens, and spider-silked hollows alike, following moisture and vibration wherever the stone leads it.
It doesn't hunt so much as engulf, indifferent and patient, and its touch eats through leather straps and sword grips fast enough that a Hero who isn't paying attention may find their weapon gone before the fight is.
| Seep Ooze | Health 3 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Battle to the death | ||||||
| Attack | 1 +Cleave | 0 | 0 | 0 | 1 | 0 | 0 |
| Threat Roll 1d6 on a 6, its acidic touch weakens your grip: drop your held Weapon. | |||||||
| Defence | 2 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Keywords | Mollusk | ||||||