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{{Template:PRIM Header}}
{{Template:PRIM Header}}
{{Template:ToDo}}
==Waspkin Alchemist==
==Waspkin Alchemist==
[[File:Waspkin Alchemist.jpg|right|400px]]
[[File:Waspkin Alchemist.jpg|right|400px]]
Fairy skeletons are somewhat annoying, especially if you find several of them in the same place. Since fairy magic is quite difficult to dispel, these entities are capable of flying and throwing small, explosive magic balls. Despite being agile, their bones are very fragile and easy to destroy.
The Waspkin alchemist, dedicated to safeguarding the nest, employs their expertise in potion brewing to concoct magical elixirs. These potions serve dual purposes: creating potent distractions to thwart would-be invaders and enhancing the abilities of their fellow Waspkin. With meticulous precision, they blend exotic ingredients to produce brews that imbue their kin with heightened strength, agility, and resilience. As the defender of the nest, their alchemical creations play a crucial role in fortifying the Waspkin against external threats, ensuring the continued safety and prosperity of their community.


{{Template:Monster
{{Template:Monster
|Name = Waspkin Alchemist
|Name = Waspkin Alchemist
|Health = 2
|Health = 4
|Reaction = [[:Category:Fairy|Fairy]] -2, 0-2 Aggressive,  3-4 Hostile. 5+ Cautious
|Reaction = 0-2 [[Aggressive]],  3-4 [[Hostile]], 5+ [[Cautious]]
|AttWhite  = 1
|AttWhite  = 1 +[[Cleave]]
|AttRed    = 0
|AttRed    = 0
|AttOrange = 0
|AttOrange = 0
Line 17: Line 16:
|AttPurple = 0
|AttPurple = 0
|AttThreat = None
|AttThreat = None
|DefWhite  = 1
|DefWhite  = 2 +[[Brace]]
|DefRed    = 0
|DefRed    = 0
|DefOrange = 0
|DefOrange = 0
Line 24: Line 23:
|DefBlue  = 0
|DefBlue  = 0
|DefPurple = 0
|DefPurple = 0
|DefThreat = None
|DefThreat = Roll 1d6 on a 6, Waspkin Alchemist heals 1 all other Waspkin in combat
|Keyword = [[:Category:Insect|Insect]]
|Keyword = [[:Category:Insect|Insect]]
}}
}}


==Leader==
==Leader==
If in a group of 3 or more one of the Fairy Skeletons has a Fairy Trait, Roll on this table to determine what it is [[HERO-103|<span style="color:#A6932B">'''Fairy Trait</span>]]
If in a group of 5 or more Waspkin Alchemist and there isnt a [[Waspkin Queen]], Roll a d6 on a 4-6 Summon a [[Waspkin Queen]]


{{Template:PRIM Footer}}
{{Template:PRIM Footer}}
[[Category:Primordial Periodical]]
[[Category:Primordial Periodical]]
[[Category:Insect]]
[[Category:Insect]]
[[Category:Fairy]]

Latest revision as of 14:29, 9 November 2024

Dicey Dangers, Primordial Periodical Game by Joel Hills

Waspkin Alchemist

Waspkin Alchemist.jpg

The Waspkin alchemist, dedicated to safeguarding the nest, employs their expertise in potion brewing to concoct magical elixirs. These potions serve dual purposes: creating potent distractions to thwart would-be invaders and enhancing the abilities of their fellow Waspkin. With meticulous precision, they blend exotic ingredients to produce brews that imbue their kin with heightened strength, agility, and resilience. As the defender of the nest, their alchemical creations play a crucial role in fortifying the Waspkin against external threats, ensuring the continued safety and prosperity of their community.

Waspkin Alchemist Health 4
Reaction 0-2 Aggressive, 3-4 Hostile, 5+ Cautious
Attack 1 +Cleave 0 0 0 0 0 0
Threat: None
Defence 2 +Brace 0 0 0 0 0 0
Threat: Roll 1d6 on a 6, Waspkin Alchemist heals 1 all other Waspkin in combat
Keyword Insect

Leader

If in a group of 5 or more Waspkin Alchemist and there isnt a Waspkin Queen, Roll a d6 on a 4-6 Summon a Waspkin Queen

Primordial-Icon.png