User contributions for Paxe
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18 June 2026
- 03:1303:13, 18 June 2026 diff hist +380 GMCD-002 No edit summary current
- 03:1203:12, 18 June 2026 diff hist +41 Template:PrefixMaterial No edit summary current
17 June 2026
- 12:0312:03, 17 June 2026 diff hist −3,323 Category:Element No edit summary current
- 12:0312:03, 17 June 2026 diff hist +2,871 GMCD-011 No edit summary current
- 12:0212:02, 17 June 2026 diff hist +906 N GMCD-013 Created page with "{{Template:Game Master Header}} ==Adventure Level== Each adventure has its own '''Adventure Level''' (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's '''Rarity''' (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward..." current
- 12:0012:00, 17 June 2026 diff hist −342 User:Paxe No edit summary current
- 12:0012:00, 17 June 2026 diff hist +31 Category:Game Master No edit summary current
- 11:4511:45, 17 June 2026 diff hist +345 User:Paxe No edit summary
- 11:4411:44, 17 June 2026 diff hist −344 Hero Power Levels No edit summary current
- 04:2304:23, 17 June 2026 diff hist +420 Category:Element →Fire Prefix
- 04:2104:21, 17 June 2026 diff hist +164 Template:PrefixElement No edit summary current
- 04:1204:12, 17 June 2026 diff hist +2,870 Category:Element No edit summary
- 04:0904:09, 17 June 2026 diff hist −7 Template:PrefixElement No edit summary
- 03:5903:59, 17 June 2026 diff hist +46 Template:PrefixElement No edit summary
8 June 2026
- 02:4802:48, 8 June 2026 diff hist +1,753 N Hero Power Levels Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Hero Power Levels== Heroes do not advance through traditional numeric levels. Instead, a Hero's power grows through the quality of the items they carry. As Heroes adventure and acquire better gear, their overall power increases across five tiers: Beginner, Low, Medium, High, and Epic. ==What Defines a Hero's Power Level== Each item a Hero carries can have up to four components that contribute to the..."
- 02:3502:35, 8 June 2026 diff hist +24 Template:Core Rule Navigation No edit summary current
26 May 2026
- 02:2602:26, 26 May 2026 diff hist −367 Runeum Coins No edit summary current
- 02:2502:25, 26 May 2026 diff hist −1 Runeum Coins No edit summary
- 02:2402:24, 26 May 2026 diff hist +1,945 Runeum Coins No edit summary
- 01:3301:33, 26 May 2026 diff hist −7 Dice No edit summary current
- 01:3001:30, 26 May 2026 diff hist +3,521 Dice No edit summary
22 May 2026
- 19:4219:42, 22 May 2026 diff hist +23 Category:ToDo →Character Sheet current
21 May 2026
- 15:5415:54, 21 May 2026 diff hist +263 Template:ItemTest No edit summary current
- 15:3615:36, 21 May 2026 diff hist +550 N Template:ItemTest Created page with "{| class="wikitable" style="border-spacing:0;" ! Prefix Element ! Prefix Material ! Prefix Attribute ! Base Item ! Suffix Spell |- | style="padding:0; line-height:0em;" |{{Template:Blazing}} | style="padding:0; line-height:0em;" | {{Template:Silver}} | style="padding:0; line-height:2.8em;" | {{Template:Titan}} | style="padding:0; line-height:0em;" | {{Templat..."
- 15:1715:17, 21 May 2026 diff hist +22 User:Paxe No edit summary
- 15:0115:01, 21 May 2026 diff hist −465 Cobgoblin Hunter No edit summary current Tag: Manual revert
- 15:0015:00, 21 May 2026 diff hist +1,594 Template:Monster No edit summary current
- 14:4414:44, 21 May 2026 diff hist +55 Template:MonsterTest No edit summary current
- 14:4114:41, 21 May 2026 diff hist +205 Template:MonsterTest No edit summary
- 02:0002:00, 21 May 2026 diff hist +96 Template:MonsterTest No edit summary
- 01:4401:44, 21 May 2026 diff hist +465 Cobgoblin Hunter No edit summary Tag: Reverted
- 00:5100:51, 21 May 2026 diff hist +2,357 N Template:MonsterTest Created page with "{| class="wikitable monster-stats" style="width:420px; color:white; background:#987654; border:3px solid #000; text-align:center;" ! colspan="7" style="font-size:140%; background:#5c3a21;" | {{{Name|Monster Name}}} ! style="background:#5c3a21; color:white;" | <span style="color:white;">Health</span> {{{Health|0}}} |- ! style="background:#987654; text-align:left;" | <span style="color:white;">Reaction</span> | colspan="7" style="backgroun..."
- 00:0700:07, 21 May 2026 diff hist +26 User:Paxe →Misc
15 May 2026
- 01:5801:58, 15 May 2026 diff hist +1 Black Bear No edit summary current
- 01:5701:57, 15 May 2026 diff hist +927 N Black Bear Created page with "{{Template:PRIM Header}} ==Black Bear== A massive omnivore of deep forests and mountain wilds, black bears are powerful creatures with sharp claws, keen senses, and unpredictable tempers. Though often shy and more interested in berries, fish, or carrion than battle, a threatened or starving bear becomes a fearsome foe capable of tearing through armor and flesh alike. {{Template:Monster |Name = Black Bear |Health = 3 |Reaction = Waverly +2, 0-2 Ag..."
- 01:4901:49, 15 May 2026 diff hist +44 Striped Skunk No edit summary current
- 01:4801:48, 15 May 2026 diff hist +931 N Striped Skunk Created page with "{{Template:PRIM Header}} ==Striped Skunkr== A wary woodland grazer with oversized ears and powerful legs, mule deer are common prey in forests and foothills. Quick to flee at the first sign of danger, they bound away in long, springing leaps and travel in small herds. Hunters prize them for their meat, hides, and antlers. {{Template:Monster |Name = Striped Skunk |Health = 1 |Reaction = Waverly +2, 0-2 Flee, 3-4 Hostile, 5+ Cautious |At..."
- 01:3201:32, 15 May 2026 diff hist +8 Mule Deer No edit summary current
- 01:3101:31, 15 May 2026 diff hist +862 N Mule Deer Created page with "{{Template:PRIM Header}} ==Mule Deer== A wary woodland grazer with oversized ears and powerful legs, mule deer are common prey in forests and foothills. Quick to flee at the first sign of danger, they bound away in long, springing leaps and travel in small herds. Hunters prize them for their meat, hides, and antlers. {{Template:Monster |Name = Mule Deer |Health = 1 |Reaction = Category:Waverly +2, 0-2 Flee, 3-4 Hostile, 5+ Cautious |AttWhite = 1 +Cl..."
- 00:5900:59, 15 May 2026 diff hist +1 CCVV-0101 →Town Wandering Monster current
- 00:5900:59, 15 May 2026 diff hist +72 CCVV-0101 →Town Wandering Monster
- 00:4200:42, 15 May 2026 diff hist +113 CCVV-0101 →Wine Cellar Wandering Monster
- 00:3900:39, 15 May 2026 diff hist −18 Category:Primordial Periodical No edit summary current Tag: Manual revert
- 00:3400:34, 15 May 2026 diff hist +1 Animate Dead No edit summary current
- 00:3400:34, 15 May 2026 diff hist −1 Animate Dead No edit summary
1 February 2026
- 17:3217:32, 1 February 2026 diff hist −3 Category:CCVV-Location No edit summary current
2 January 2026
- 16:1116:11, 2 January 2026 diff hist +9 User:Paxe No edit summary
- 16:1116:11, 2 January 2026 diff hist +102 User:Paxe No edit summary
- 16:0816:08, 2 January 2026 diff hist +1,131 Armondo Darksteel No edit summary current
29 December 2025
- 00:5800:58, 29 December 2025 diff hist −1 Dragon Poker No edit summary current