Dwarf Skeleton: Difference between revisions
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{{Template:PRIM Header}} | {{Template:PRIM Header}} | ||
==Dwarf Skeleton== | ==Dwarf Skeleton== | ||
Dwarf skeletons are | [[File:DALL·E 2022-08-14 09.53.27 - dwarf skeleton.jpg|right|400px]] | ||
Dwarf skeletons are built the way dwarves are built, low, dense, and stubborn even in death. Don't let the size fool you, whatever force reanimated these bones packed real strength into a small frame, and most still carry a pickaxe from whatever mine or tunnel they died in. | |||
What makes them a genuine problem is how little a body means to them anymore. Scatter the skeleton across the room and every piece keeps fighting independently, a floating arm just as willing to take a swing as the torso it came from. The only way to stop one for good is to grind the skull to dust, everything else is just persistence. | |||
{{Template:Monster | |||
|Name = Dwarf Skeleton | |Name = Dwarf Skeleton | ||
|Health = 2 | |Health = 2 | ||
|Reaction = | |Reaction = [[:Category:Dwarf|Dwarf]] +2, 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]] | ||
|AttWhite = 1 | |AttWhite = 1 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
| Line 13: | Line 18: | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = None | |AttThreat = None | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
| Line 20: | Line 25: | ||
|DefBlue = 0 | |DefBlue = 0 | ||
|DefPurple = 0 | |DefPurple = 0 | ||
|DefThreat = | |DefThreat = Roll 1d6 on a 5 or a 6 add +1 White Die for Defence | ||
|Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | |Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | ||
}} | }} | ||
==Leader== | |||
If in a group of 3 or more one of the Dwarf Skeletons has a Dwarf Trait, Roll on this table to determine what it is [[HERO-101|<span style="color:#A6932B">'''Dwarf Trait</span>]] | |||
{{Template:PRIM Footer}} | {{Template:PRIM Footer}} | ||
[[Category:Primordial Periodical]] | [[Category:Primordial Periodical]] | ||
[[Category:Summon]] | [[Category:Summon]] | ||
[[Category: | [[Category:Undead]] | ||
[[Category:Dwarf]] | |||
Latest revision as of 15:06, 12 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Dwarf Skeleton
Dwarf skeletons are built the way dwarves are built, low, dense, and stubborn even in death. Don't let the size fool you, whatever force reanimated these bones packed real strength into a small frame, and most still carry a pickaxe from whatever mine or tunnel they died in.
What makes them a genuine problem is how little a body means to them anymore. Scatter the skeleton across the room and every piece keeps fighting independently, a floating arm just as willing to take a swing as the torso it came from. The only way to stop one for good is to grind the skull to dust, everything else is just persistence.
| Dwarf Skeleton | Health 2 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Dwarf +2, 0-2 Aggressive, 3-4 Hostile, 5+ Cautious | ||||||
| Attack | 1 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6 on a 5 or a 6 add +1 White Die for Defence | |||||||
| Keywords | Summon, Undead | ||||||
Leader
If in a group of 3 or more one of the Dwarf Skeletons has a Dwarf Trait, Roll on this table to determine what it is Dwarf Trait