Elf Skeleton: Difference between revisions
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==Elf Skeleton== | ==Elf Skeleton== | ||
[[File:DALL·E 2022-08-14 09.54.22 - elf skeleton.jpg|right|400px]] | [[File:DALL·E 2022-08-14 09.54.22 - elf skeleton.jpg|right|400px]] | ||
You've found an elf skeleton | You've found an elf skeleton, and if their living kin were known for grace, this one still remembers the shape of it. Bones move with an unnerving fluidity, backing away from every strike a half-step before it lands, like the memory of the reflex is the last thing to go. Getting close is nearly impossible, melee attacks arrive a beat too late, again and again. | ||
Long-ranged weapons fare much better. Whatever kept these bones dancing clearly never accounted for an arrow, and a solid hit to the skull ends the performance for good. | |||
{{Template:Monster | |||
|Name = Elf Skeleton | |Name = Elf Skeleton | ||
|Health = 2 | |Health = 2 | ||
|Reaction = | |Reaction = [[:Category:Elf|Elf]] +2, 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]] | ||
|AttWhite = 1 | |AttWhite = 1 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
| Line 13: | Line 17: | ||
|AttBlue = 0 | |AttBlue = 0 | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = | |AttThreat = Roll 1d6 on a 6 add +1 White Die for a single attack | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
| Line 24: | Line 28: | ||
|Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | |Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | ||
}} | }} | ||
==Leader== | |||
If in a group of 3 or more one of the Elf Skeletons has a Elf Trait, Roll on this table to determine what it is [[HERO-102|<span style="color:#A6932B">'''Elf Trait</span>]] | |||
{{Template:PRIM Footer}} | {{Template:PRIM Footer}} | ||
| Line 29: | Line 36: | ||
[[Category:Summon]] | [[Category:Summon]] | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Elf]] | |||
Latest revision as of 15:07, 12 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Elf Skeleton
You've found an elf skeleton, and if their living kin were known for grace, this one still remembers the shape of it. Bones move with an unnerving fluidity, backing away from every strike a half-step before it lands, like the memory of the reflex is the last thing to go. Getting close is nearly impossible, melee attacks arrive a beat too late, again and again.
Long-ranged weapons fare much better. Whatever kept these bones dancing clearly never accounted for an arrow, and a solid hit to the skull ends the performance for good.
| Elf Skeleton | Health 2 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Elf +2, 0-2 Aggressive, 3-4 Hostile, 5+ Cautious | ||||||
| Attack | 1 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6 on a 6 add +1 White Die for a single attack | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Keywords | Summon, Undead | ||||||
Leader
If in a group of 3 or more one of the Elf Skeletons has a Elf Trait, Roll on this table to determine what it is Elf Trait