Orc Skeleton: Difference between revisions
(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Orc Skeleton== right|400px Fairy skeletons are somewhat annoying, especially if you find several of them in the same place. Since fairy magic is quite difficult to dispel, these entities are capable of flying and throwing small, explosive magic balls. Despite being agile, their bones are very fragile and easy to destroy.{{Template:Monster |Name = Fairy Skeleton |Health = 2 |Reaction = Battle to the de...") |
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==Orc Skeleton== | ==Orc Skeleton== | ||
[[File:Orc Skeleton.jpg|right|400px]] | [[File:Orc Skeleton.jpg|right|400px]] | ||
The orc skeleton stands tall, its bones weathered and worn from years of decay. Despite its lifeless form, remnants of its orcish features are still evident in its skeletal structure, including its broad frame and jagged tusks. Its empty eye sockets seem to glare with a haunting intensity, echoing the fierce spirit it once possessed in life. | |||
|Name = | |||
Whatever animates it hasn't forgotten old grudges. Elven blood in particular seems to draw its attention first, the bones turning toward an Elf Hero with something closer to purpose than the mindless aggression it shows everyone else. In large enough numbers, one of them inevitably turns out to be carrying more than bone, a scavenged wand still humming with old magic, wielded with more precision than a pile of bones has any right to manage. | |||
{{Template:Monster | |||
|Name = Orc Skeleton | |||
|Health = 2 | |Health = 2 | ||
|Reaction = | |Reaction = [[:Category:Elf|Elf]] -2, 0-3 [[Aggressive]], 4+ [[Hostile]] | ||
|AttWhite = | |AttWhite = 2 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
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|AttBlue = 0 | |AttBlue = 0 | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = | |AttThreat = 1d6 on a 6 add +1 Attack White Die for the rest of the combat | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
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==Leader== | ==Leader== | ||
If in a group of | If in a group of 8 or more one of the Orc Skeletons one of them will have a {{Template:ComboItem |Element = |Material = |Attribute = |Base = [[Wand]] |Spell = of [[Elemental Arrow]] }}, With a Reflex skill of 3 | ||
{{Template:PRIM Footer}} | {{Template:PRIM Footer}} | ||
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[[Category:Summon]] | [[Category:Summon]] | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Elf]] | |||
Latest revision as of 15:08, 12 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Orc Skeleton
The orc skeleton stands tall, its bones weathered and worn from years of decay. Despite its lifeless form, remnants of its orcish features are still evident in its skeletal structure, including its broad frame and jagged tusks. Its empty eye sockets seem to glare with a haunting intensity, echoing the fierce spirit it once possessed in life.
Whatever animates it hasn't forgotten old grudges. Elven blood in particular seems to draw its attention first, the bones turning toward an Elf Hero with something closer to purpose than the mindless aggression it shows everyone else. In large enough numbers, one of them inevitably turns out to be carrying more than bone, a scavenged wand still humming with old magic, wielded with more precision than a pile of bones has any right to manage.
| Orc Skeleton | Health 2 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Elf -2, 0-3 Aggressive, 4+ Hostile | ||||||
| Attack | 2 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat 1d6 on a 6 add +1 Attack White Die for the rest of the combat | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Keywords | Summon, Undead | ||||||
Leader
If in a group of 8 or more one of the Orc Skeletons one of them will have a Wand of Elemental Arrow, With a Reflex skill of 3