Fused Fallen: Difference between revisions
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(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Fused Fallen== Not one skeleton but every skeleton in the deepest corner of the cellar, fused into a single towering shape, too many arms and too many voices layered into one low, grinding sound. Whatever the battlefield above left buried, it never truly stopped fighting, it just stopped fighting alone. {{Template:Monster |Name = The Fused Fallen |Health = 20 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 8 +...") |
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== | ==Fused Fallen== | ||
Not one skeleton but every skeleton in the deepest corner of the cellar, fused into a single towering shape, too many arms and too many voices layered into one low, grinding sound. Whatever the battlefield above left buried, it never truly stopped fighting, it just stopped fighting alone. | Not one skeleton but every skeleton in the deepest corner of the cellar, fused into a single towering shape, too many arms and too many voices layered into one low, grinding sound. Whatever the battlefield above left buried, it never truly stopped fighting, it just stopped fighting alone. | ||
{{Template:Monster | {{Template:Monster | ||
|Name = | |Name = Fused Fallen | ||
|Health = 20 | |Health = 20 | ||
|Reaction = 0-3 [[Aggressive]], 4+ [[Hostile]] | |Reaction = 0-3 [[Aggressive]], 4+ [[Hostile]] | ||
| Line 15: | Line 15: | ||
|AttBlue = 0 | |AttBlue = 0 | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = Roll 1d6 on a 6, | |AttThreat = Roll 1d6: on a 5-6, Many Hands, a second set of arms lashes out; make an additional Attack this round using the same dice values | ||
|DefWhite = 6 +[[Brace]] | |DefWhite = 6 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
| Line 23: | Line 23: | ||
|DefBlue = 0 | |DefBlue = 0 | ||
|DefPurple = 0 | |DefPurple = 0 | ||
|DefThreat = | |DefThreat = Roll 1d6: on a 5-6, Chorus of the Fallen, the layered voices grow louder and more numerous as the fight goes on; gains +1 White Attack Die for the rest of combat, stacking each time this triggers | ||
|Keyword = [[:Category:Undead|Undead]], [[:Category:Summon|Summon]] | |Keyword = [[:Category:Undead|Undead]], [[:Category:Summon|Summon]] | ||
}} | }} | ||
Latest revision as of 13:37, 16 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Fused Fallen
Not one skeleton but every skeleton in the deepest corner of the cellar, fused into a single towering shape, too many arms and too many voices layered into one low, grinding sound. Whatever the battlefield above left buried, it never truly stopped fighting, it just stopped fighting alone.
| Fused Fallen | Health 20 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | 0-3 Aggressive, 4+ Hostile | ||||||
| Attack | 8 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: on a 5-6, Many Hands, a second set of arms lashes out; make an additional Attack this round using the same dice values | |||||||
| Defence | 6 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: on a 5-6, Chorus of the Fallen, the layered voices grow louder and more numerous as the fight goes on; gains +1 White Attack Die for the rest of combat, stacking each time this triggers | |||||||
| Keywords | Undead, Summon | ||||||