Human Skeleton: Difference between revisions
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{{Template:PRIM Header}} | {{Template:PRIM Header}} | ||
==Human Skeleton== | ==Human Skeleton== | ||
[[File:DALL·E 2022-08-14 10.00.06 - human skeleton.jpg|right|400px]] | |||
A human skeleton pulled back from whatever rest it had found, animated by something closer to rage than magic. There's no elegance to it, no lingering skill, just a raw, undirected fury aimed at anything still breathing. Most carry whatever weapon was close at hand when they died, more often than not a sword, though a few come at you with nothing but bare bone and momentum. | |||
The skull is the only part that matters. Break the rest of it apart and the bones will keep dragging themselves back together, but destroy the skull and whatever's driving it finally stops for good. | |||
{{Template:Monster | {{Template:Monster | ||
|Name = Human Skeleton | |Name = Human Skeleton | ||
|Health = 2 | |Health = 2 | ||
|Reaction = | |Reaction = [[:Category:Human|Human]] +2, 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]] | ||
|AttWhite = 1 | |AttWhite = 1 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
| Line 13: | Line 18: | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = None | |AttThreat = None | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
| Line 20: | Line 25: | ||
|DefBlue = 0 | |DefBlue = 0 | ||
|DefPurple = 0 | |DefPurple = 0 | ||
|DefThreat = | |DefThreat = Roll 1d6 on a 6 add +1 White Die for a single Defence. | ||
|Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | |Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | ||
}} | }} | ||
==Leader== | |||
If in a group of 3 or more one of the Human Skeletons has a Human Trait, Roll on this table to determine what it is [[HERO-105|<span style="color:#A6932B">'''Human Trait</span>]] | |||
{{Template:PRIM Footer}} | {{Template:PRIM Footer}} | ||
[[Category:Primordial Periodical]] | [[Category:Primordial Periodical]] | ||
[[Category:Summon]] | [[Category:Summon]] | ||
[[Category: | [[Category:Undead]] | ||
[[Category:Human|Human]] | |||
Latest revision as of 15:07, 12 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Human Skeleton
A human skeleton pulled back from whatever rest it had found, animated by something closer to rage than magic. There's no elegance to it, no lingering skill, just a raw, undirected fury aimed at anything still breathing. Most carry whatever weapon was close at hand when they died, more often than not a sword, though a few come at you with nothing but bare bone and momentum.
The skull is the only part that matters. Break the rest of it apart and the bones will keep dragging themselves back together, but destroy the skull and whatever's driving it finally stops for good.
| Human Skeleton | Health 2 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Human +2, 0-2 Aggressive, 3-4 Hostile, 5+ Cautious | ||||||
| Attack | 1 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6 on a 6 add +1 White Die for a single Defence. | |||||||
| Keywords | Summon, Undead | ||||||
Leader
If in a group of 3 or more one of the Human Skeletons has a Human Trait, Roll on this table to determine what it is Human Trait