Resuscitate: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:ToDo}}
==Resuscitate==
==Resuscitate==
 
Your magical items can be your Hail Mary pass, but none of them would be of any use to you if you couldn't utilize them at your most critical moments. The resuscitate enchantment spell could recharge your items in a span of seconds, depending on how much longer it could've taken to recharge on its own. However, the effectiveness of this enchantment spell wholly relies on the caster's strength and the item's resistance. The resuscitate enchantment spell can work wonders if done right, but it can also waste your time when you haven't mastered the spell as well as you've initially assumed.
Your magical items can be your Hail Mary pass, but none of them would be of any use to you if you couldn't utilize them at your most critical moments. The resuscitate enchantment spell could recharge your items in a span of seconds, depending on how much longer it could've taken to recharge on its own. However, the effectiveness of this enchantment spell wholly relies on the caster's strength and the item's resistance. The resuscitate enchantment spell can work wonders if done right, but it can also waste your time when you haven't mastered the spell as well as you've initially asusumed.


==Charge Use==
==Charge Use==
 
Hero makes a [[Luck]] [[Skill Check]] for each success add an addition charge to an Item up to its Max Charge limit.





Latest revision as of 15:12, 5 December 2021

Dicey Dangers, Core Rule Game by Joel Hills

Resuscitate

Your magical items can be your Hail Mary pass, but none of them would be of any use to you if you couldn't utilize them at your most critical moments. The resuscitate enchantment spell could recharge your items in a span of seconds, depending on how much longer it could've taken to recharge on its own. However, the effectiveness of this enchantment spell wholly relies on the caster's strength and the item's resistance. The resuscitate enchantment spell can work wonders if done right, but it can also waste your time when you haven't mastered the spell as well as you've initially assumed.

Charge Use

Hero makes a Luck Skill Check for each success add an addition charge to an Item up to its Max Charge limit.


CoreRuleIcon.png