Category:Elemental: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Template:PRIM Header}}
==Elemental==
Elementals are creatures born out of each element's pure form. There are six elements: Acid, Cold, Energy, Electric, Fire and Magic. Each creature has a different approach to each element, although it has changed sporadically throughout the course of history. Still, they're still in touch with their primordial abilities, making them challenging threats or powerful allies in the battlefield.
Elementals are creatures born out of each element's pure form. There are six elements: Acid, Cold, Energy, Electric, Fire and Magic. Each creature has a different approach to each element, although it has changed sporadically throughout the course of history. Still, they're still in touch with their primordial abilities, making them challenging threats or powerful allies in the battlefield.


{{Template:Core Rule Header}}
{{Template:PRIM Footer}}
==Elemental==
 
 
{{Template:Core Rule Footer}}
{{Template:Game Master Category}}
{{Template:Game Master Category}}
[[Category:Core Rule]]
[[Category:Primordial Periodical]]
[[Category:Primordial Periodical]]
[[Category:Keyword]]
[[Category:Keyword]]

Latest revision as of 14:58, 27 March 2024

Dicey Dangers, Primordial Periodical Game by Joel Hills

Elemental

Elementals are creatures born out of each element's pure form. There are six elements: Acid, Cold, Energy, Electric, Fire and Magic. Each creature has a different approach to each element, although it has changed sporadically throughout the course of history. Still, they're still in touch with their primordial abilities, making them challenging threats or powerful allies in the battlefield.

Primordial-Icon.png
Any links Below this line are for Game Master only, Click at your own Risk

Pages in category "Elemental"

The following 7 pages are in this category, out of 7 total.