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==Elemental==
Elementals are creatures born out of each element's pure form. There are six elements: Acid, Cold, Energy, Electric, Fire and Magic. Each creature has a different approach to each element, although it has changed sporadically throughout the course of history. Still, they're still in touch with their primordial abilities, making them challenging threats or powerful allies in the battlefield.
Elementals are creatures born out of each element's pure form. There are six elements: Acid, Cold, Energy, Electric, Fire and Magic. Each creature has a different approach to each element, although it has changed sporadically throughout the course of history. Still, they're still in touch with their primordial abilities, making them challenging threats or powerful allies in the battlefield.


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An Elemental doesn't wield its element so much as consist of it, and that distinction matters in a fight. A Hero can disarm a weapon. An Elemental's power isn't a weapon it's carrying, it's the thing itself, and taking it away isn't an option on the table. Two Elementals of different elements can otherwise look, move, and think nothing alike; the only guarantee is that whatever the element does, the creature does too, constantly, without effort, because it isn't separate from it.
==Elemental==
 


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Latest revision as of 21:19, 11 July 2026

Dicey Dangers, Primordial Periodical Game by Joel Hills

Elemental

Elementals are creatures born out of each element's pure form. There are six elements: Acid, Cold, Energy, Electric, Fire and Magic. Each creature has a different approach to each element, although it has changed sporadically throughout the course of history. Still, they're still in touch with their primordial abilities, making them challenging threats or powerful allies in the battlefield.

An Elemental doesn't wield its element so much as consist of it, and that distinction matters in a fight. A Hero can disarm a weapon. An Elemental's power isn't a weapon it's carrying, it's the thing itself, and taking it away isn't an option on the table. Two Elementals of different elements can otherwise look, move, and think nothing alike; the only guarantee is that whatever the element does, the creature does too, constantly, without effort, because it isn't separate from it.

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Pages in category "Elemental"

The following 8 pages are in this category, out of 8 total.