Courage: Difference between revisions
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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Courage== | ==Courage== | ||
The illusion of courage would always be better than the reality of fear. | The illusion of courage would always be better than the reality of fear. | ||
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Courage can be irrational when misused, but it can also lead to many risk-taking acts that could change the tides of war. One would need a little bit of fearlessness in their system when they'd come face to face with what seems to be an undefeatable entity. By increasing one's courage, one would feel less threatened by their opponents. However, while a simple spell, this may sometimes lead to many impulsive decisions that can lead to failure, so do pace yourself. | Courage can be irrational when misused, but it can also lead to many risk-taking acts that could change the tides of war. One would need a little bit of fearlessness in their system when they'd come face to face with what seems to be an undefeatable entity. By increasing one's courage, one would feel less threatened by their opponents. However, while a simple spell, this may sometimes lead to many impulsive decisions that can lead to failure, so do pace yourself. | ||
==Use== | ==Charge Use== | ||
Hero makes a [[Social]] [[Skill Check]]for every 2 sucesses rounded down, remove a [[Threat Dice]] from play. | |||
Latest revision as of 01:25, 29 January 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Courage
The illusion of courage would always be better than the reality of fear.
Courage can be irrational when misused, but it can also lead to many risk-taking acts that could change the tides of war. One would need a little bit of fearlessness in their system when they'd come face to face with what seems to be an undefeatable entity. By increasing one's courage, one would feel less threatened by their opponents. However, while a simple spell, this may sometimes lead to many impulsive decisions that can lead to failure, so do pace yourself.
Charge Use
Hero makes a Social Skill Checkfor every 2 sucesses rounded down, remove a Threat Dice from play.