Hysteria: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:ToDo}}
==Hysteria==
==Hysteria==


While the sleeping spell can cast the monsters around them to sleep, the hysteria would force them to flee. When the spell is directed at the monster, they would start seeing a dark entity that hovers around the adventurer, meant to be their greatest fear. However, it is worth saying that this spell takes a lot of concentration and experience from the player, and it can also drain them totally. When effective, this spell can be their worst nightmare. However, when the caster would jumble up even a bit, it may not even be enough to disorient them.
While the sleeping spell can cast the monsters around them to sleep, the hysteria would force them to flee. When the spell is directed at the monster, they would start seeing a dark entity that hovers around the adventurer, meant to be their greatest fear. However, it is worth saying that this spell takes a lot of concentration and experience from the player, and it can also drain them totally. When effective, this spell can be their worst nightmare. However, when the caster would jumble up even a bit, it may not even be enough to disorient them.


==Use==
==Charge Use==
xxxxx
Hero makes a [[Social]] [[Skill Check]] for every 2 successes rounded down caster may create Hyseria in a monsters mind causing it to flee.





Latest revision as of 06:47, 29 January 2022

Dicey Dangers, Core Rule Game by Joel Hills

Hysteria

While the sleeping spell can cast the monsters around them to sleep, the hysteria would force them to flee. When the spell is directed at the monster, they would start seeing a dark entity that hovers around the adventurer, meant to be their greatest fear. However, it is worth saying that this spell takes a lot of concentration and experience from the player, and it can also drain them totally. When effective, this spell can be their worst nightmare. However, when the caster would jumble up even a bit, it may not even be enough to disorient them.

Charge Use

Hero makes a Social Skill Check for every 2 successes rounded down caster may create Hyseria in a monsters mind causing it to flee.


CoreRuleIcon.png