Halfling Skeleton: Difference between revisions
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==Halfling Skeleton== | ==Halfling Skeleton== | ||
[[File:DALL·E 2022-08-14 09.57.56 - halfling skeleton.jpg|right|400px]] | [[File:DALL·E 2022-08-14 09.57.56 - halfling skeleton.jpg|right|400px]] | ||
A halfling's skeleton | A halfling's skeleton, reanimated and disturbingly light on its feet. Without flesh weighing it down it moves in quick, bouncing steps, big bony feet kicking out again and again in a rhythm that almost looks like dancing. Almost. | ||
Watch closely before it closes the distance. The movement isn't random, it's closer to a warning, and a Hero who mirrors the steps back at it before the fight begins can catch it off guard enough to disarm it outright. Get it wrong, and it's just a skeleton that kicks harder than it should. | |||
{{Template:Monster | |||
|Name = Halfling Skeleton | |Name = Halfling Skeleton | ||
|Health = 2 | |Health = 2 | ||
|Reaction = | |Reaction = [[:Category:Halfling|Halfling]] +2, 0-2 [[Hostile]], 3-4 [[Cautious]], 5+ [[Favorable]] 2d6 [[Runeum Coins]] | ||
|AttWhite = 1 | |AttWhite = 1 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
| Line 14: | Line 18: | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = None | |AttThreat = None | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
| Line 27: | Line 31: | ||
==Leader== | ==Leader== | ||
If in a group of 3 or more one of the Halfling Skeletons has a Halfling Trait, Roll on this table to determine what it is [[HERO-104|<span style="color:#A6932B">'''Halfling Trait</span>]] | If in a group of 3 or more one of the Halfling Skeletons has a Halfling Trait, Roll on this table to determine what it is [[HERO-104|<span style="color:#A6932B">'''Halfling Trait</span>]] | ||
{{Template:PRIM Footer}} | {{Template:PRIM Footer}} | ||
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[[Category:Summon]] | [[Category:Summon]] | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Halfling]] | |||
Latest revision as of 15:06, 12 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Halfling Skeleton
A halfling's skeleton, reanimated and disturbingly light on its feet. Without flesh weighing it down it moves in quick, bouncing steps, big bony feet kicking out again and again in a rhythm that almost looks like dancing. Almost.
Watch closely before it closes the distance. The movement isn't random, it's closer to a warning, and a Hero who mirrors the steps back at it before the fight begins can catch it off guard enough to disarm it outright. Get it wrong, and it's just a skeleton that kicks harder than it should.
| Halfling Skeleton | Health 2 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Halfling +2, 0-2 Hostile, 3-4 Cautious, 5+ Favorable 2d6 Runeum Coins | ||||||
| Attack | 1 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Keywords | Summon, Undead | ||||||
Leader
If in a group of 3 or more one of the Halfling Skeletons has a Halfling Trait, Roll on this table to determine what it is Halfling Trait