Energy Vespid: Difference between revisions
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Line 6: | Line 6: | ||
|Health = 1 | |Health = 1 | ||
|Reaction = None | |Reaction = None | ||
|AttWhite = 1 | |AttWhite = 1 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 3 | |AttOrange = 3 | ||
Line 14: | Line 14: | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = None | |AttThreat = None | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 3 | |DefOrange = 3 |
Latest revision as of 14:30, 9 November 2024
Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Energy Vespid
Energy vespids are a bit different than other species. These insects have connected their psyches altogether, achieving the intelligence of a 5-year-old human. This new flow of psychic energy also allows them to move in perfect synchronization and release deadly energy waves, making them more suitable for hunting bigger prey. However, all this power has a cost: they're extremely reliant on unity. If a single energy vespid dies, the rest of them will have the same destiny.
Energy Vespid | Health 1 | ||||||
Reaction | None | ||||||
Attack | 1 +Cleave | 0 | 3 | 0 | 0 | 0 | 0 |
Threat: None | |||||||
Defence | 1 +Brace | 0 | 3 | 0 | 0 | 0 | 0 |
Threat: None | |||||||
Keyword | Summon, Elemental, Insect |