Orc Skeleton: Difference between revisions
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[[File:Orc Skeleton.jpg|right|400px]] | [[File:Orc Skeleton.jpg|right|400px]] | ||
The orc skeleton stands tall, its bones weathered and worn from years of decay. Despite its lifeless form, remnants of its orcish features are still evident in its skeletal structure, including its broad frame and jagged tusks. Its empty eye sockets seem to glare with a haunting intensity, echoing the fierce spirit it once possessed in life. | The orc skeleton stands tall, its bones weathered and worn from years of decay. Despite its lifeless form, remnants of its orcish features are still evident in its skeletal structure, including its broad frame and jagged tusks. Its empty eye sockets seem to glare with a haunting intensity, echoing the fierce spirit it once possessed in life. | ||
Whatever animates it hasn't forgotten old grudges. Elven blood in particular seems to draw its attention first, the bones turning toward an Elf Hero with something closer to purpose than the mindless aggression it shows everyone else. In large enough numbers, one of them inevitably turns out to be carrying more than bone, a scavenged wand still humming with old magic, wielded with more precision than a pile of bones has any right to manage. | |||
{{Template:Monster | {{Template:Monster | ||
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|Health = 2 | |Health = 2 | ||
|Reaction = [[:Category:Elf|Elf]] -2, 0-3 [[Aggressive]], 4+ [[Hostile]] | |Reaction = [[:Category:Elf|Elf]] -2, 0-3 [[Aggressive]], 4+ [[Hostile]] | ||
|AttWhite = 2 | |AttWhite = 2 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
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|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = 1d6 on a 6 add +1 Attack White Die for the rest of the combat | |AttThreat = 1d6 on a 6 add +1 Attack White Die for the rest of the combat | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
| Line 24: | Line 26: | ||
|DefPurple = 0 | |DefPurple = 0 | ||
|DefThreat = None | |DefThreat = None | ||
|Keyword = [[:Category:Undead|Undead]] | |Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | ||
}} | }} | ||
Latest revision as of 15:08, 12 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Orc Skeleton
The orc skeleton stands tall, its bones weathered and worn from years of decay. Despite its lifeless form, remnants of its orcish features are still evident in its skeletal structure, including its broad frame and jagged tusks. Its empty eye sockets seem to glare with a haunting intensity, echoing the fierce spirit it once possessed in life.
Whatever animates it hasn't forgotten old grudges. Elven blood in particular seems to draw its attention first, the bones turning toward an Elf Hero with something closer to purpose than the mindless aggression it shows everyone else. In large enough numbers, one of them inevitably turns out to be carrying more than bone, a scavenged wand still humming with old magic, wielded with more precision than a pile of bones has any right to manage.
| Orc Skeleton | Health 2 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Elf -2, 0-3 Aggressive, 4+ Hostile | ||||||
| Attack | 2 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat 1d6 on a 6 add +1 Attack White Die for the rest of the combat | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Keywords | Summon, Undead | ||||||
Leader
If in a group of 8 or more one of the Orc Skeletons one of them will have a Wand of Elemental Arrow, With a Reflex skill of 3