Rot Colony: Difference between revisions

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(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Colony== A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it. {{Template:Monster |Name = Rot Colony |Health = 5 |Reaction = Battle to the death |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow...")
 
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==Rot Colony==
==Rot Colony==
A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it.
A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it.
'''Splitting:''' the first time Rot Colony is reduced to half Health or below, it splits in two. Remove this instance and replace it with two new Rot Colonies, each at 2 Health, continuing the fight. This can only happen once per encounter.


{{Template:Monster
{{Template:Monster
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|AttBlue  = 0
|AttBlue  = 0
|AttPurple = 0
|AttPurple = 0
|AttThreat = Roll 1d6 on a 5 or 6, adds 1 [[File:Dice-Black-Icon.png|40px]] Threat Die, spores thicken the air
|AttThreat = Roll 1d6: on a 5-6, thick mold spreads across the floor; Reflex based actions in this room take -1 die until the mold is cleared or burned away
|DefWhite  = 2 +[[Brace]]
|DefWhite  = 2 +[[Brace]]
|DefRed    = 0
|DefRed    = 0
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|DefBlue  = 0
|DefBlue  = 0
|DefPurple = 0
|DefPurple = 0
|DefThreat = None
|DefThreat = None (see Splitting, above)
|Keyword =  
|Keyword =  
}}
}}

Latest revision as of 13:51, 16 July 2026

Dicey Dangers, Primordial Periodical Game by Joel Hills
UnderConstruction.png

Rot Colony

A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it.

Splitting: the first time Rot Colony is reduced to half Health or below, it splits in two. Remove this instance and replace it with two new Rot Colonies, each at 2 Health, continuing the fight. This can only happen once per encounter.

Rot Colony Health 5
Reaction Battle to the death
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 2 +Cleave 0 0 0 3 0 0
Threat Roll 1d6: on a 5-6, thick mold spreads across the floor; Reflex based actions in this room take -1 die until the mold is cleared or burned away
Defence 2 +Brace 0 0 0 4 0 0
Threat None (see Splitting, above)
Keywords
Primordial-Icon.png