Possessed Suit of Armor: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Possessed Suit of Armor== A relic of the battlefield the winery was built over, upright and moving though no one's worn it in longer than anyone can say. Whatever's inside it now isn't the soldier who died in it. It doesn't tire, it doesn't hesitate, and it doesn't stop coming. {{Template:Monster |Name = Possessed Suit of Armor |Health = 8 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange =...")
 
No edit summary
 
Line 15: Line 15:
|AttBlue  = 0
|AttBlue  = 0
|AttPurple = 0
|AttPurple = 0
|AttThreat = Roll 1d6 on a 5 or 6, adds 1 [[File:Dice-Black-Icon.png|40px]] Threat Die, it doesn't slow down
|AttThreat = Roll 1d6: on a 5-6, Disarming Grasp, the Hero it strikes must test Body(2) or drop their weapon; recovering it costs the Hero's next action
|DefWhite  = 6 +[[Brace]]
|DefWhite  = 6 +[[Brace]]
|DefRed    = 0
|DefRed    = 0
Line 23: Line 23:
|DefBlue  = 0
|DefBlue  = 0
|DefPurple = 2
|DefPurple = 2
|DefThreat = None
|DefThreat = Roll 1d6: on a 5-6, Trip, it sweeps the attacker's legs out from under them; the Hero who triggered this loses their next Attack entirely regaining their balance
|Keyword = [[:Category:Undead|Undead]]
|Keyword = [[:Category:Undead|Undead]]
}}
}}

Latest revision as of 13:52, 16 July 2026

Dicey Dangers, Primordial Periodical Game by Joel Hills
UnderConstruction.png

Possessed Suit of Armor

A relic of the battlefield the winery was built over, upright and moving though no one's worn it in longer than anyone can say. Whatever's inside it now isn't the soldier who died in it. It doesn't tire, it doesn't hesitate, and it doesn't stop coming.

Possessed Suit of Armor Health 8
Reaction Battle to the death
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 4 +Cleave 0 0 0 0 0 0
Threat Roll 1d6: on a 5-6, Disarming Grasp, the Hero it strikes must test Body(2) or drop their weapon; recovering it costs the Hero's next action
Defence 6 +Brace 0 0 0 0 0 2
Threat Roll 1d6: on a 5-6, Trip, it sweeps the attacker's legs out from under them; the Hero who triggered this loses their next Attack entirely regaining their balance
Keywords Undead
Primordial-Icon.png