Rot Colony: Difference between revisions
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(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Rot Colony== A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it. {{Template:Monster |Name = Rot Colony |Health = 5 |Reaction = Battle to the death |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow...") |
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==Rot Colony== | ==Rot Colony== | ||
A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it. | A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it. | ||
'''Splitting:''' the first time Rot Colony is reduced to half Health or below, it splits in two. Remove this instance and replace it with two new Rot Colonies, each at 2 Health, continuing the fight. This can only happen once per encounter. | |||
{{Template:Monster | {{Template:Monster | ||
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|AttBlue = 0 | |AttBlue = 0 | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = Roll 1d6 on a 5 | |AttThreat = Roll 1d6: on a 5-6, thick mold spreads across the floor; Reflex based actions in this room take -1 die until the mold is cleared or burned away | ||
|DefWhite = 2 +[[Brace]] | |DefWhite = 2 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
| Line 23: | Line 25: | ||
|DefBlue = 0 | |DefBlue = 0 | ||
|DefPurple = 0 | |DefPurple = 0 | ||
|DefThreat = None | |DefThreat = None (see Splitting, above) | ||
|Keyword = | |Keyword = | ||
}} | }} | ||
Latest revision as of 13:51, 16 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Rot Colony
A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it.
Splitting: the first time Rot Colony is reduced to half Health or below, it splits in two. Remove this instance and replace it with two new Rot Colonies, each at 2 Health, continuing the fight. This can only happen once per encounter.
| Rot Colony | Health 5 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Battle to the death | ||||||
| Attack | 2 +Cleave | 0 | 0 | 0 | 3 | 0 | 0 |
| Threat Roll 1d6: on a 5-6, thick mold spreads across the floor; Reflex based actions in this room take -1 die until the mold is cleared or burned away | |||||||
| Defence | 2 +Brace | 0 | 0 | 0 | 4 | 0 | 0 |
| Threat None (see Splitting, above) | |||||||
| Keywords | |||||||