Ratling Trapper: Difference between revisions

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(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratling Trapper== More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does. {{Template:Monster |Name = Ratling Trapper |Health = 5 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+ Cautious |AttWhi...")
 
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|AttBlue  = 0
|AttBlue  = 0
|AttPurple = 0
|AttPurple = 0
|AttThreat = Roll 1d6 on a 5 or 6, Snare Trap, adds 1 [[File:Dice-Black-Icon.png|40px]] Threat Die
|AttThreat = Roll 1d6: on a 5-6, Snare Trap, a spring-loaded loop of wire catches the Hero's leg; test Reflex(2) or lose your next Attack struggling free
|DefWhite  = 2 +[[Brace]]
|DefWhite  = 2 +[[Brace]]
|DefRed    = 0
|DefRed    = 0
Line 23: Line 23:
|DefBlue  = 0
|DefBlue  = 0
|DefPurple = 0
|DefPurple = 0
|DefThreat = None
|DefThreat = Roll 1d6: on a 5-6, Reset the Snare, after surviving an attack it quietly resets its trap; the next Hero to act in this room this combat must also test Reflex(2) or lose their next Attack
|Keyword =  
|Keyword =  
}}
}}

Latest revision as of 13:52, 16 July 2026

Dicey Dangers, Primordial Periodical Game by Joel Hills
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Ratling Trapper

More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does.

Ratling Trapper Health 5
Reaction 0-2 Threatening, 3-5 Aggressive, 6+ Cautious
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 2 +Cleave 0 0 0 0 0 0
Threat Roll 1d6: on a 5-6, Snare Trap, a spring-loaded loop of wire catches the Hero's leg; test Reflex(2) or lose your next Attack struggling free
Defence 2 +Brace 0 0 0 0 0 0
Threat Roll 1d6: on a 5-6, Reset the Snare, after surviving an attack it quietly resets its trap; the next Hero to act in this room this combat must also test Reflex(2) or lose their next Attack
Keywords
Primordial-Icon.png