| Dicey Dangers, Primordial Periodical
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Game by Joel Hills
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Rot Colony
A mass of fungal growth that has taken on a vaguely humanoid shape, limbs and shoulders suggested more than formed, held together by threads of pale mycelium. It moves in fits and starts, and wherever it steps, a thin film of mold spreads across the floor behind it.
Splitting: the first time Rot Colony is reduced to half Health or below, it splits in two. Remove this instance and replace it with two new Rot Colonies, each at 2 Health, continuing the fight. This can only happen once per encounter.
| Rot Colony
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Health 5
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| Reaction
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Battle to the death
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| Attack
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2 +Cleave
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0
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0
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0
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3
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0
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0
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Threat Roll 1d6: on a 5-6, thick mold spreads across the floor; Reflex based actions in this room take -1 die until the mold is cleared or burned away
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| Defence
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2 +Brace
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0
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0
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0
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4
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0
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0
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Threat None (see Splitting, above)
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| Keywords
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