| Dicey Dangers, Primordial Periodical
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Game by Joel Hills
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Ratling Trapper
More patient than the rest of the warren, a Trapper doesn't rush into a fight it can rig instead. It reads a corridor the way other ratlings read a meal, always looking for the spot where a Hero will have to slow down, and it's usually already there waiting by the time one does.
| Ratling Trapper
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Health 5
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| Reaction
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0-2 Threatening, 3-5 Aggressive, 6+ Cautious
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| Attack
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2 +Cleave
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0
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0
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0
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0
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0
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0
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Threat Roll 1d6: on a 5-6, Snare Trap, a spring-loaded loop of wire catches the Hero's leg; test Reflex(2) or lose your next Attack struggling free
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| Defence
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2 +Brace
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0
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0
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0
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0
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0
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0
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Threat Roll 1d6: on a 5-6, Reset the Snare, after surviving an attack it quietly resets its trap; the next Hero to act in this room this combat must also test Reflex(2) or lose their next Attack
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| Keywords
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