| Dicey Dangers, Primordial Periodical
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Game by Joel Hills
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Twisted Ratling
Something about this one is subtly off, a joint that bends a little too far, a jaw set a little too wide, nothing a Hero could point to directly but enough to make the fight feel wrong from the first exchange. It hits harder than its size should allow, and it doesn't seem to feel it when it's hit back.
| Twisted Ratling
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Health 5
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| Reaction
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0-2 Aggressive, 3-4 Hostile, 5+ Cautious
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| Attack
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3 +Cleave
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0
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0
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0
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0
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0
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0
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Threat Roll 1d6: on a 5-6, Frenzied Bite, it bites far harder than its frame should allow; add 1 extra White Attack Die to this hit
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| Defence
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2 +Brace
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0
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0
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0
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0
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0
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0
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Threat Roll 1d6: on a 5-6, Shrug It Off, whatever's wrong with it, pain doesn't land the way it should; ignore the first Wound it would take this round
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| Keywords
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