Armored Centipede
Revision as of 20:40, 15 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Armored Centipede== Segmented plates run the length of its body, thick enough to turn aside most blades, built up over a lifetime spent in the den's tightest, most contested passages. It coils before it strikes, and the coil itself is dangerous, strong enough to pin a limb before the bite ever lands. A solid hit rarely feels like one against this thing. Most blows skate off plate rather than biting in. ==Actions== *'''Armore...")
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Armored Centipede
Segmented plates run the length of its body, thick enough to turn aside most blades, built up over a lifetime spent in the den's tightest, most contested passages. It coils before it strikes, and the coil itself is dangerous, strong enough to pin a limb before the bite ever lands.
A solid hit rarely feels like one against this thing. Most blows skate off plate rather than biting in.
Actions
- Armored Plates. Any successful White Die attack against it inflicts 1 fewer Wound than the number of White Die successes rolled (minimum 1 Wound still applies).
| Armored Centipede | Health 9 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | 0-3 Aggressive, 4+ Hostile | ||||||
| Attack | 4 +Cleave | 0 | 0 | 0 | 1 | 0 | 0 |
| Threat Roll 1d6 on a 6, Coiling Grasp +2 White die attack | |||||||
| Defence | 5 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Keywords | |||||||