Armored Centipede

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Revision as of 20:40, 15 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Armored Centipede== Segmented plates run the length of its body, thick enough to turn aside most blades, built up over a lifetime spent in the den's tightest, most contested passages. It coils before it strikes, and the coil itself is dangerous, strong enough to pin a limb before the bite ever lands. A solid hit rarely feels like one against this thing. Most blows skate off plate rather than biting in. ==Actions== *'''Armore...")
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Dicey Dangers, Primordial Periodical Game by Joel Hills
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Armored Centipede

Segmented plates run the length of its body, thick enough to turn aside most blades, built up over a lifetime spent in the den's tightest, most contested passages. It coils before it strikes, and the coil itself is dangerous, strong enough to pin a limb before the bite ever lands.

A solid hit rarely feels like one against this thing. Most blows skate off plate rather than biting in.

Actions

  • Armored Plates. Any successful White Die attack against it inflicts 1 fewer Wound than the number of White Die successes rolled (minimum 1 Wound still applies).
Armored Centipede Health 9
Reaction 0-3 Aggressive, 4+ Hostile
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 4 +Cleave 0 0 0 1 0 0
Threat Roll 1d6 on a 6, Coiling Grasp +2 White die attack
Defence 5 +Brace 0 0 0 0 0 0
Threat None
Keywords
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