Sommelier's Ghost
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| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Sommelier's Ghost
A pale, translucent figure drifts between the racks, still dressed for work that ended long ago, still holding a tasting cup that never quite touches the floor when it gestures. It doesn't seem to notice intruders so much as mistake them for old company, until it does.
He's not looking for a fight. He's looking for the last conversation he never got to finish.
Actions
- Before the fight begins, make a Social (3) check to share a final toast with him instead.
- Success: Whatever he needed to say, he says it, and fades peacefully. The fight ends here. The next Skill Check you make in the Wine Cellar may be rerolled once.
- Fail: He doesn't hear you, or doesn't want to. Combat begins as normal.
| Sommelier's Ghost | Health 3 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | 0-2 Hostile, 3-4 Cautious, 5+ Favorable | ||||||
| Attack | 1 +Cleave | 0 | 0 | 0 | 0 | 0 | 2 |
| Threat Roll 1d6 on a 6, Chilling Wail, the sight of him unsettles you badly, add 1 | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 3 |
| Threat None | |||||||
| Keywords | Undead | ||||||