| Dicey Dangers, The Creepy Creature of Vulture's Vineyard
|
Game by Joel Hills
|
Ansel Dourke
An old adventurer sits with his back against a wall he clearly checked first, boots patched more than they're whole. He's survived this place longer than anyone has any business surviving it, and the scars up both arms suggest it wasn't luck that did it.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ |
Result
|
| 1 |
He decides you're not worth his time and gets deliberately unhelpful, pointing you toward a route he knows is bad. Add 1 Threat Die.
|
| 2-5 |
He grunts something noncommittal and goes back to watching the dark.
|
| 6 |
He shares real trap-reading knowledge. The next Skill Check you make in the Rat Nest may be rerolled once.
|
| 7+ |
He walks you through it properly. The next two Skill Checks you make in the Rat Nest may each be rerolled once.
|
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