Ballad of Clarity
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| Dicey Dangers, Core Rule | Game by Joel Hills |
Ballad of Clarity
A Bard's strings don't just carry sound. They carry thought. The Ballad of Clarity isn't a complicated piece; a child could hum it. But played at the right moment, in the right space, it has a way of clearing the fog that bad luck and bad air leave behind. The solution that was blurry becomes obvious. The answer was there the whole time.
Music Type
String
Restricted Keywords
Song
Requires a String instrument equipped in the Bag slot. Counts as 1 of the Bard's 3 Songs per day. Uses reset after a Darkfall rest or resting in Town. Play the Ballad before making a Mind Skill Check. Hero makes a Social Skill Check and adds white dice to the triggering Mind Skill Check equal to the result.
| Social Skill Check | Result |
|---|---|
| 1 or 2 | +1 white die to the next Mind Skill Check |
| 3 or 4 | +2 white dice to the next Mind Skill Check |
| 5+ | +3 white dice to the next Mind Skill Check |