| Dicey Dangers, The Creepy Creature of Vulture's Vineyard
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Game by Joel Hills
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The Tripwire Maze
Wire strung corner to corner, waist-high in some places, ankle-height in others, nearly invisible except for the faint gleam of torchlight catching metal. There's no way to see all of it at once, only enough to take the next step.
Actions
- Make two Reflex (4) checks in sequence to cross the corridor.
- Success (each): You clear that stretch of wire without triggering it.
- Fail (each): You catch a wire. Add 1
Threat Die, but you keep moving, there's no going back partway through.