CCVV-5032
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
The Room's Mood Keeps Changing, and So Does Yours
The sleeping room feels like it's holding its breath, hides still strung taut, pails still full, nothing packed. Most Heroes read it as one wrong feeling straight through. Moody reads it as several, dread then pity then a flash of something like anger, shifting moment to moment the way your own temperament does, and somehow that instability helps you keep pace with whatever's actually still lingering here.
Make a Social(2) check.
Success: You ride the room's shifting mood instead of fighting it, and whatever unsettled the ratlings enough to leave in a hurry, you clock it before it clocks you. Gain 25 (rc), pulled from a stash tucked under one of the pails, missed by whoever left in such a hurry.
Failure: The moods blur together into one general unease and nothing useful comes of it. No reward, no cost.
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |