CCVV-6173

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

House of Sanctuary

Stage 3: Walls Rise

Waist-high walls of ivory stone now trace the temple's full outline, and the six pillars have climbed to shoulder height, the first rough carvings of their deities emerging from the stone under the masons' chisels. Scaffolding leans against every wall and the air tastes of stone dust. Half-made though it is, something has changed: the deities' attention no longer flickers. Two of their gifts can now reach the faithful here.

Time-Icon.png You may pray here once per day. Choose one of the six pillars and make your devotion. Roll 1d6; if you have the Keyword Cleric or Paladin, add 1 to the roll.

Roll 1d6 Praying Result
1 - 5 The divine beings are not listening
6+ The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their Deity Power pool, and the granted powers become options they may spend that pool on.
Pillar Attribute Blessing Element Blessing
Faustina +1 success on Luck tests +1 success on Fire attacks / resists
Pavlossus +1 success on Body tests +1 success on Cold attacks / resists
Koyous +1 success on Mind tests +1 success on Magic attacks / resists
Raiden +1 success on Reflex tests +1 success on Electric attacks / resists
The Invisible Ones +1 success on Social tests +1 success on Energy attacks / resists
Demetra +1 success on Health tests +1 success on Acid / Poison attacks / resists
CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************