CCVV-6176

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

House of Sanctuary

Stage 6: The House Complete

The House of Sanctuary stands finished, ivory stone and dark oak rising above the town like something out of an older, kinder age. Light pours through high windows onto a polished sanctuary floor, and the six pillars gleam, each deity's likeness complete down to the last chisel stroke. The donor board has been carried inside and mounted by the doors, every name on it part of the temple now. The mountain's quiet fills the hall, and the deities' presence rests on the place like a hand on a shoulder. Every prayer said here is heard.

Time-Icon.png You may pray here once per day. Choose one of the six pillars and make your devotion. Roll 1d6; if you have the Keyword Cleric or Paladin, add 1 to the roll.

Roll 1d6 Praying Result
1 - 4 The divine beings are not listening
5+ The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their Deity Power pool, and the granted powers become options they may spend that pool on.
Pillar Attribute Blessing Element Blessing Divine Power
Faustina +1 success on Luck tests +1 success on Fire attacks / resists Second Chance
Pavlossus +1 success on Body tests +1 success on Cold attacks / resists Unbreakable
Koyous +1 success on Mind tests +1 success on Magic attacks / resists Foresight
Raiden +1 success on Reflex tests +1 success on Electric attacks / resists First Strike
The Invisible Ones +1 success on Social tests +1 success on Energy attacks / resists Chutzpah
Demetra +1 success on Health tests +1 success on Acid / Poison attacks / resists Raise Dead
CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************