Corin Hollowfen
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Corin Hollowfen
A Fairy whose delicate look hides a plan years in the making, the Hero's downfall folded quietly into every larger ambition Corin has. There is no dramatic confrontation waiting, only patience: small setbacks arranged from a safe distance, doors closed long before the Hero ever notices they were open. Given a genuine, safe chance to end the Hero for good, Corin would take it without hesitation and without a flicker of guilt afterward.
To anyone who doesn't know better, Corin is simply pleasant company who happens to know everyone worth knowing. That's rather the point.
Event
Roll 1d6 to see how Corin's reach shows up today.
Full Confrontation
Make a Luck(2) Skill Check to notice the setup before it springs.
- Success: you sidestep it cleanly. Corin, watching from a safe distance, simply isn't there when you look.
- Failure: the trap catches you clean, add 1
, and Corin is suddenly right there to finish what was already set in motion.
| Corin Hollowfen | Health 6 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Only fights when the odds are already stacked. Flees the instant that stops being true, and doesn't come back the same way twice. | ||||||
| Attack | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: On a 5-6, the ambush lands a second time before the Hero can recover, take an extra 1 | |||||||
| Defence | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: On a 5-6, Corin breaks off and vanishes rather than risk a fair fight. | |||||||
| Keywords | — | ||||||
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |