Idris Vane
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Idris Vane
Someone stands very still at the edge of the light, one arm and half a shoulder still bound in old, hardened silk they never fully worked free of. Whether they're a Hero who escaped a cocoon or something that only looks like one is genuinely hard to say until they speak.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ | Result |
|---|---|
| 1 | Whatever's left of them isn't friendly. Take a 3 |
| 2-5 | They watch you, silent, and don't move any closer. |
| 6 | Whatever they were before, something of it is still worth talking to. Roll the Element step of the Item Properties Table. Your next attack carries that Elemental Prefix, as though your weapon had been coated with an Elemental Oil. |
| 7+ | More of them is still in there than you expected. Apply the same bonus to your next two attacks instead, rolling the Element step separately for each. |
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |