March of the Swift
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| Dicey Dangers, Core Rule | Game by Joel Hills |
March of the Swift
The Pipes don't carry melody so much as urgency. When a Bard plays the March of the Swift, the air seems to thin and the floor seems to flatten. Those who've heard it describe the sensation of finding exactly the right stride, of moving without thinking about moving. Rooms that seemed far away suddenly aren't.
Music Type
Wind
Restricted Keywords
Song
Requires a Wind instrument equipped in the Bag slot. Counts as 1 of the Bard's 3 Songs per day. Uses reset after a Darkfall rest or resting in Town. Play the March before checking off a Time box. Hero makes a Social Skill Check and reduces the Time box cost of this action.
| Social Skill Check | Result |
|---|---|
| 1 or 2 | Reduce the Time cost of this action by 1 box (minimum 1) |
| 3 or 4 | Reduce the Time cost of this action by 2 boxes (minimum 1) |
| 5+ | Reduce the Time cost of this action by 3 boxes (minimum 1) |