Seraphine Duskmoor
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Seraphine Duskmoor
A Human whose hatred for the Hero has hardened into something with no give left in it at all, an old wound she stopped trying to heal a long time ago. Whatever the contest, she plays it without limits, and every advantage the Hero has ever had over her is a debt she intends to collect on, one way or another. Cool and controlled in front of others, she becomes someone else entirely the moment the Hero is actually standing in front of her.
Anyone who's seen her before an audience and seen her alone with the Hero would swear they were two different people.
Event
Roll 1d6 to see how Seraphine shows up today.
Full Confrontation
Make a Reflex(2) Skill Check to get the first move before she does.
- Success: you're already braced when she comes at you, and land the first real hit of the fight.
- Failure: she doesn't wait for an opening, take a 2
White Die attack before the fight officially begins.
| Seraphine Duskmoor | Health 7 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | No-holds-barred. Does not stop on her own, does not ask for quarter, and does not grant it either. | ||||||
| Attack | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: On a 5-6, she presses the advantage without mercy, add 1 | |||||||
| Defence | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: On a 5-6, she shakes the hit off without breaking stride, heal 1 Health. | |||||||
| Keywords | — | ||||||
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |