Sigrun Coldvault
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Sigrun Coldvault
A Gnome whose entire life has quietly rearranged itself around one purpose: the Hero's total, permanent ruin. Every skill Sigrun has ever learned, every alliance made, every risk taken, all of it ultimately serves that single goal, and no cost to herself is too high to pay along the way. She doesn't raise her voice or make declarations, she doesn't need to; the sheer exactness of her planning says everything her tone doesn't.
In Sigrun's own mind, this rivalry only ever ends one way, with exactly one of them left standing.
Event
Roll 1d6 to see how Sigrun's campaign shows up today.
Full Confrontation
Make a Mind(2) Skill Check to anticipate her opening move before the fight starts.
- Success: you're ready for it. Her first strike is negated entirely.
- Failure: she gets a free hit in before the fight officially begins. Take a 2
White Die attack.
| Sigrun Coldvault | Health 10 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Does not flee, does not negotiate, and does not stop while she can still stand. | ||||||
| Attack | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: On a 5-6, years of planning pay off exactly as intended, add 1 | |||||||
| Defence | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: On a 5-6, she absorbs the hit without so much as a flinch, heal 1 Health. | |||||||
| Keywords | — | ||||||
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |