Yselde Marrow

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Yselde Marrow

Someone who was clearly a person once spends most of their time near the shrine now, kneeling at a distance the ratlings seem to respect. Their eyes catch torchlight wrong, a little too bright, a little too steady, and something about the way they hold still doesn't sit right, though nothing about them is doing anything a Hero could point to.

Actions

  • Make a Social (3) check. Each success adds 1 to your roll on the table below.
Roll 1d6+ Result
1 Whatever's wrong with them, being close to it costs you something. Add 1 Dice-Black-Icon.png Threat Die.
2-5 They murmur something you can't quite follow and go still again.
6 Something they say lodges in your memory more than it should, and when you look down, a small vial has appeared in your hand: Oil . Roll the Element step of the Item Properties Table to determine its Elemental Prefix.
7+ Whatever passed between you, it was stronger than expected. They leave you with two vials instead, roll the Element step separately for each.

Conditional Actions

If you have the Starborn Keyword then see LINK

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************