Yselde Marrow
Jump to navigation
Jump to search
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Yselde Marrow
Someone who was clearly a person once spends most of their time near the shrine now, kneeling at a distance the ratlings seem to respect. Their eyes catch torchlight wrong, a little too bright, a little too steady, and something about the way they hold still doesn't sit right, though nothing about them is doing anything a Hero could point to.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ | Result |
|---|---|
| 1 | Whatever's wrong with them, being close to it costs you something. Add 1 |
| 2-5 | They murmur something you can't quite follow and go still again. |
| 6 | Something they say lodges in your memory more than it should. Roll the Element step of the Item Properties Table. Your next attack carries that Elemental Prefix, as though your weapon had been coated with an Elemental Oil. |
| 7+ | Whatever passed between you, it was stronger than expected. Apply the same bonus to your next two attacks instead, rolling the Element step separately for each. |
Return to the Previous Table
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |