CCVV-6175
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
House of Sanctuary
Stage 5: The Roof Closes
Great beams of dark oak now span the sanctuary, and the roof boards are closing over them section by section. Shafts of mountain light fall through the remaining gaps and drift slowly across the six pillars as the day turns, catching each deity's likeness in turn. The temple is nearly whole, and it feels it: the divine presence here no longer comes and goes. It waits. For the first time, the deities' rarest gifts, their Divine Powers, can reach the faithful who pray beneath this half-closed sky.
You may pray here once per day. Choose one of the six pillars and make your devotion. Roll 1d6; if you have the Keyword Cleric or Paladin, add 1 to the roll.
| Roll 1d6 | Praying Result |
|---|---|
| 1 - 5 | The divine beings are not listening |
| 6+ | The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their Deity Power pool, and the granted powers become options they may spend that pool on. |
| Pillar | Attribute Blessing | Element Blessing | Divine Power |
|---|---|---|---|
| Faustina | +1 success on Luck tests | +1 success on Fire attacks / resists | Second Chance |
| Pavlossus | +1 success on Body tests | +1 success on Cold attacks / resists | Unbreakable |
| Koyous | +1 success on Mind tests | +1 success on Magic attacks / resists | Foresight |
| Raiden | +1 success on Reflex tests | +1 success on Electric attacks / resists | First Strike |
| The Invisible Ones | +1 success on Social tests | +1 success on Energy attacks / resists | Chutzpah |
| Demetra | +1 success on Health tests | +1 success on Acid / Poison attacks / resists | Raise Dead |
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |