CCVV-6174

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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

House of Sanctuary

Stage 4: The Pillars Stand

All six pillars now stand at their full height, each crowned with the finished likeness of its deity: the phoenix, the great ox, the black sphere, the lightning-wreathed emperor, seven faceless figures ringed as one, and the coiled dragon. The walls have climbed to meet them, and only open mountain sky roofs the sanctuary floor. Sunlight, rain, or starlight falls directly on the pillars, and worship offered beneath them carries with unmistakable strength.

Time-Icon.png You may pray here once per day. Choose one of the six pillars and make your devotion. Roll 1d6; if you have the Keyword Cleric or Paladin, add 1 to the roll.

Roll 1d6 Praying Result
1 - 4 The divine beings are not listening
5+ The pillar's deity answers. Until Darkfall, you gain the powers listed below. Most Heroes may use their granted powers 1 time today. Clerics and Paladins instead add 3 uses to their Deity PowerDeity Power pool, and the granted powers become options they may spend that pool on.
Pillar Attribute Blessing Element Blessing
Faustina +1 success on Luck tests +1 success on Fire attacks / resists
Pavlossus +1 success on Body tests +1 success on Cold attacks / resists
Koyous +1 success on Mind tests +1 success on Magic attacks / resists
Raiden +1 success on Reflex tests +1 success on Electric attacks / resists
The Invisible Ones +1 success on Social tests +1 success on Energy attacks / resists
Demetra +1 success on Health tests +1 success on Acid / Poison attacks / resists
CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************